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	<id>http://wiki.playsapiens.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ChillGenXer</id>
	<title>Sapiens Wiki - User contributions [en]</title>
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	<updated>2026-04-28T23:43:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=27540</id>
		<title>Sapien</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=27540"/>
		<updated>2025-12-26T21:35:07Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Male_Sapien_wearing_a_coat.png|thumb|A male Sapien in a coat.]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs. Sapiens possess unique physical characteristics, genetic traits, and skill sets determined at birth through a mix of inheritance and random generation.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
Each sapien has an age associated with it, representing its current stage of life. Sapiens live for a total of 70 days.&lt;br /&gt;
&lt;br /&gt;
===Baby===&lt;br /&gt;
* '''Duration:''' 1 day.&lt;br /&gt;
* '''Status:''' Carried by the mother; the mother cannot perform skills requiring heavy lifting during this time.&lt;br /&gt;
* '''Gender:''' Determined by a random 50/50 roll at the moment of birth.&lt;br /&gt;
&lt;br /&gt;
===Child===&lt;br /&gt;
* '''Duration:''' 10 days.&lt;br /&gt;
* '''Physical Limits:''' Cannot perform heavy lifting, carry babies, or become pregnant.&lt;br /&gt;
* '''Movement:''' 1.1x walk speed multiplier. Animation speed is 1.5x faster to account for smaller leg span.&lt;br /&gt;
* '''Eye Height:''' 0.9m (Standing) / 0.6m (Sitting).&lt;br /&gt;
&lt;br /&gt;
===Adult===&lt;br /&gt;
* '''Duration:''' 50 days.&lt;br /&gt;
* '''Capabilities:''' Primary labor phase with a 1.5x walk speed multiplier.&lt;br /&gt;
* '''Reproduction:''' Females are fertile until they reach 70% of this stage (Day 46 of total life). There is a 4.1-day minimum cooldown between pregnancies.&lt;br /&gt;
* '''Eye Height:''' 1.5m (Standing) / 0.8m (Sitting).&lt;br /&gt;
&lt;br /&gt;
===Elderly===&lt;br /&gt;
* '''Duration:''' 10 days.&lt;br /&gt;
* '''Physical Limits:''' Cannot perform heavy lifting or reproduce. Moves at base (1.0x) speed.&lt;br /&gt;
* '''Death:''' Occurs automatically once the 10-day duration is complete.&lt;br /&gt;
* '''Eye Height:''' 1.5m (Standing) / 0.8m (Sitting).&lt;br /&gt;
&lt;br /&gt;
==Reproduction and Inheritance==&lt;br /&gt;
===Pregnancy Requirements===&lt;br /&gt;
A female adult may become pregnant if:&lt;br /&gt;
* '''Resources:''' The tribe has at least 5 food items.&lt;br /&gt;
* '''Population:''' The tribe is under the population cap.&lt;br /&gt;
* '''Social:''' High bond/mood with a male seen within the last 300 seconds.&lt;br /&gt;
* '''Loyalty:''' Above &amp;quot;mild negative&amp;quot; mood.&lt;br /&gt;
&lt;br /&gt;
===Inheritance Logic===&lt;br /&gt;
* '''Skin Color:''' A 33.3% chance each for Mother's tone, Father's tone, or a linear 50/50 average.&lt;br /&gt;
* '''Genetics:''' Hair and eye color have a 50% chance to be inherited from the father; otherwise, they default to the mother.&lt;br /&gt;
* '''Social Status:''' Children inherit the mother’s Tribe ID, Nomad status, and current skill priorities (Roles).&lt;br /&gt;
&lt;br /&gt;
==Traits and Health==&lt;br /&gt;
* '''Trait Generation:''' Sapiens are born with 1 to 3 random traits.&lt;br /&gt;
* '''Learning Speed:''' Traits like Clever/Slow modify the base learning rate exponentially. Clever sapiens learn ~1.41x faster, while Slow sapiens learn ~0.71x as fast.&lt;br /&gt;
* '''Immunity:''' The &amp;quot;Immune&amp;quot; trait doubles the base virus immunity duration (from 16 days to 32 days), while &amp;quot;Weak Immunity&amp;quot; halves it.&lt;br /&gt;
* '''Environment:''' Clothing (woolskins) and warm beds protect sapiens by shifting their effective temperature zone toward &amp;quot;Moderate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
* '''Old Age:''' Sapiens die after 70 days of life.&lt;br /&gt;
* '''Grieving:''' Death causes family and friends (bond &amp;gt; 0.5) to suffer a 0-happiness status effect.&lt;br /&gt;
* '''Hazards:''' Sapiens can die from starvation, hypothermia, or critical injuries (mammoth attacks or infected wounds).&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=27539</id>
		<title>Sapien</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=27539"/>
		<updated>2025-12-26T21:34:35Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Male_Sapien_wearing_a_coat.png|thumb|A male Sapien in a coat.]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs. Sapiens possess unique physical characteristics, genetic traits, and skill sets determined at birth through a mix of inheritance and random generation.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
Each sapien has an age associated with it, representing its current stage of life. Sapiens live for a total of 70 days, though the in-game UI displays their age as 5 at birth and 75 at the end of their lifespan.&lt;br /&gt;
&lt;br /&gt;
===Baby===&lt;br /&gt;
* '''Duration:''' 1 day.&lt;br /&gt;
* '''Status:''' Carried by the mother; the mother cannot perform skills requiring heavy lifting during this time.&lt;br /&gt;
* '''Gender:''' Determined by a random 50/50 roll at the moment of birth.&lt;br /&gt;
&lt;br /&gt;
===Child===&lt;br /&gt;
* '''Duration:''' 10 days.&lt;br /&gt;
* '''Physical Limits:''' Cannot perform heavy lifting, carry babies, or become pregnant.&lt;br /&gt;
* '''Movement:''' 1.1x walk speed multiplier. Animation speed is 1.5x faster to account for smaller leg span.&lt;br /&gt;
* '''Eye Height:''' 0.9m (Standing) / 0.6m (Sitting).&lt;br /&gt;
&lt;br /&gt;
===Adult===&lt;br /&gt;
* '''Duration:''' 50 days.&lt;br /&gt;
* '''Capabilities:''' Primary labor phase with a 1.5x walk speed multiplier.&lt;br /&gt;
* '''Reproduction:''' Females are fertile until they reach 70% of this stage (Day 46 of total life). There is a 4.1-day minimum cooldown between pregnancies.&lt;br /&gt;
* '''Eye Height:''' 1.5m (Standing) / 0.8m (Sitting).&lt;br /&gt;
&lt;br /&gt;
===Elderly===&lt;br /&gt;
* '''Duration:''' 10 days.&lt;br /&gt;
* '''Physical Limits:''' Cannot perform heavy lifting or reproduce. Moves at base (1.0x) speed.&lt;br /&gt;
* '''Death:''' Occurs automatically once the 10-day duration is complete.&lt;br /&gt;
* '''Eye Height:''' 1.5m (Standing) / 0.8m (Sitting).&lt;br /&gt;
&lt;br /&gt;
==Reproduction and Inheritance==&lt;br /&gt;
===Pregnancy Requirements===&lt;br /&gt;
A female adult may become pregnant if:&lt;br /&gt;
* '''Resources:''' The tribe has at least 5 food items.&lt;br /&gt;
* '''Population:''' The tribe is under the population cap.&lt;br /&gt;
* '''Social:''' High bond/mood with a male seen within the last 300 seconds.&lt;br /&gt;
* '''Loyalty:''' Above &amp;quot;mild negative&amp;quot; mood.&lt;br /&gt;
&lt;br /&gt;
===Inheritance Logic===&lt;br /&gt;
* '''Skin Color:''' A 33.3% chance each for Mother's tone, Father's tone, or a linear 50/50 average.&lt;br /&gt;
* '''Genetics:''' Hair and eye color have a 50% chance to be inherited from the father; otherwise, they default to the mother.&lt;br /&gt;
* '''Social Status:''' Children inherit the mother’s Tribe ID, Nomad status, and current skill priorities (Roles).&lt;br /&gt;
&lt;br /&gt;
==Traits and Health==&lt;br /&gt;
* '''Trait Generation:''' Sapiens are born with 1 to 3 random traits.&lt;br /&gt;
* '''Learning Speed:''' Traits like Clever/Slow modify the base learning rate exponentially. Clever sapiens learn ~1.41x faster, while Slow sapiens learn ~0.71x as fast.&lt;br /&gt;
* '''Immunity:''' The &amp;quot;Immune&amp;quot; trait doubles the base virus immunity duration (from 16 days to 32 days), while &amp;quot;Weak Immunity&amp;quot; halves it.&lt;br /&gt;
* '''Environment:''' Clothing (woolskins) and warm beds protect sapiens by shifting their effective temperature zone toward &amp;quot;Moderate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
* '''Old Age:''' Sapiens die after 70 days of life.&lt;br /&gt;
* '''Grieving:''' Death causes family and friends (bond &amp;gt; 0.5) to suffer a 0-happiness status effect.&lt;br /&gt;
* '''Hazards:''' Sapiens can die from starvation, hypothermia, or critical injuries (mammoth attacks or infected wounds).&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=27538</id>
		<title>Sapien</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=27538"/>
		<updated>2025-12-26T21:32:25Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Male_Sapien_wearing_a_coat.png|thumb|A male Sapien in a coat.]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs. Sapiens possess unique physical characteristics, genetic traits, and skill sets determined at birth through a mix of inheritance and random generation.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
Each sapien has an age associated with it, representing its current stage of life. Sapiens live for a total of 70 days, though the in-game UI displays their age as 5 at birth and 75 at the end of their lifespan.&lt;br /&gt;
&lt;br /&gt;
===Baby===&lt;br /&gt;
* '''Duration:''' 1 day.&lt;br /&gt;
* '''Status:''' Carried by the mother; the mother cannot perform skills requiring heavy lifting during this time.&lt;br /&gt;
* '''Gender:''' Determined by a random 50/50 roll at the moment of birth.&lt;br /&gt;
&lt;br /&gt;
===Child===&lt;br /&gt;
* '''Duration:''' 10 days.&lt;br /&gt;
* '''Physical Limits:''' Cannot perform heavy lifting, carry babies, or become pregnant.&lt;br /&gt;
* '''Movement:''' 1.1x walk speed multiplier. Animation speed is 1.5x faster to account for smaller leg span.&lt;br /&gt;
* '''Eye Height:''' 0.9m (Standing) / 0.6m (Sitting).&lt;br /&gt;
&lt;br /&gt;
===Adult===&lt;br /&gt;
* '''Duration:''' 50 days.&lt;br /&gt;
* '''Capabilities:''' Primary labor phase with a 1.5x walk speed multiplier.&lt;br /&gt;
* '''Reproduction:''' Females are fertile until they reach 70% of this stage (Day 46 of total life). There is a 4.1-day minimum cooldown between pregnancies.&lt;br /&gt;
* '''Eye Height:''' 1.5m (Standing) / 0.8m (Sitting).&lt;br /&gt;
&lt;br /&gt;
===Elderly===&lt;br /&gt;
* '''Duration:''' 10 days.&lt;br /&gt;
* '''Physical Limits:''' Cannot perform heavy lifting or reproduce. Moves at base (1.0x) speed.&lt;br /&gt;
* '''Death:''' Occurs automatically once the 10-day duration is complete.&lt;br /&gt;
* '''Eye Height:''' 1.5m (Standing) / 0.8m (Sitting).&lt;br /&gt;
&lt;br /&gt;
==Reproduction and Inheritance==&lt;br /&gt;
===Pregnancy Requirements===&lt;br /&gt;
A female adult may become pregnant if:&lt;br /&gt;
* '''Resources:''' The tribe has at least 5 food items.&lt;br /&gt;
* '''Population:''' The tribe is under the population cap.&lt;br /&gt;
* '''Social:''' High bond/mood with a male seen within the last 300 seconds.&lt;br /&gt;
* '''Loyalty:''' Above &amp;quot;mild negative&amp;quot; mood.&lt;br /&gt;
&lt;br /&gt;
===Inheritance Logic===&lt;br /&gt;
* '''Skin Color:''' A 33.3% chance each for Mother's tone, Father's tone, or a linear 50/50 average.&lt;br /&gt;
* '''Genetics:''' Hair and eye color have a 50% chance to be inherited from the father; otherwise, they default to the mother.&lt;br /&gt;
* '''Social Status:''' Children inherit the mother’s Tribe ID, Nomad status, and current skill priorities (Roles).&lt;br /&gt;
&lt;br /&gt;
==Traits and Health==&lt;br /&gt;
* '''Trait Generation:''' Sapiens are born with 1 to 3 random traits.&lt;br /&gt;
* '''Learning Speed:''' Traits like Clever/Slow modify the base learning rate exponentially. Clever sapiens learn ~1.41x faster, while Slow sapiens learn ~0.71x as fast.&lt;br /&gt;
* '''Immunity:''' The &amp;quot;Immune&amp;quot; trait doubles the base virus immunity duration (from 16 days to 32 days), while &amp;quot;Weak Immunity&amp;quot; halves it.&lt;br /&gt;
* '''Environment:''' Clothing (woolskins) and warm beds protect sapiens by shifting their effective temperature zone toward &amp;quot;Moderate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
* '''Old Age:''' Sapiens die after 70 days of life (displayed as Age 75).&lt;br /&gt;
* '''Grieving:''' Death causes family and friends (bond &amp;gt; 0.5) to suffer a 0-happiness status effect.&lt;br /&gt;
* '''Hazards:''' Sapiens can die from starvation, hypothermia, or critical injuries (mammoth attacks or infected wounds).&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=27537</id>
		<title>Sapien</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=27537"/>
		<updated>2025-12-26T21:32:02Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Male_Sapien_wearing_a_coat.png|thumb|A male Sapien in a coat.]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs. Sapiens possess unique physical characteristics, genetic traits, and skill sets determined at birth through a mix of inheritance and random generation.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
Each sapien has an age associated with it, representing its current stage of life. Sapiens live for a total of 70 days, though the in-game UI displays their age as 5 at birth.&lt;br /&gt;
&lt;br /&gt;
===Baby===&lt;br /&gt;
* '''Duration:''' 1 day.&lt;br /&gt;
* '''Status:''' Carried by the mother; the mother cannot perform skills requiring heavy lifting during this time.&lt;br /&gt;
* '''Gender:''' Determined by a random 50/50 roll at the moment of birth.&lt;br /&gt;
&lt;br /&gt;
===Child===&lt;br /&gt;
* '''Duration:''' 10 days.&lt;br /&gt;
* '''Physical Limits:''' Cannot perform heavy lifting, carry babies, or become pregnant.&lt;br /&gt;
* '''Movement:''' 1.1x walk speed multiplier. Animation speed is 1.5x faster to account for smaller leg span.&lt;br /&gt;
* '''Eye Height:''' 0.9m (Standing) / 0.6m (Sitting).&lt;br /&gt;
&lt;br /&gt;
===Adult===&lt;br /&gt;
* '''Duration:''' 50 days.&lt;br /&gt;
* '''Capabilities:''' Primary labor phase with a 1.5x walk speed multiplier.&lt;br /&gt;
* '''Reproduction:''' Females are fertile until they reach 70% of this stage (Day 46 of total life). There is a 4.1-day minimum cooldown between pregnancies.&lt;br /&gt;
* '''Eye Height:''' 1.5m (Standing) / 0.8m (Sitting).&lt;br /&gt;
&lt;br /&gt;
===Elderly===&lt;br /&gt;
* '''Duration:''' 10 days.&lt;br /&gt;
* '''Physical Limits:''' Cannot perform heavy lifting or reproduce. Moves at base (1.0x) speed.&lt;br /&gt;
* '''Death:''' Occurs automatically once the 10-day duration is complete.&lt;br /&gt;
* '''Eye Height:''' 1.5m (Standing) / 0.8m (Sitting).&lt;br /&gt;
&lt;br /&gt;
==Reproduction and Inheritance==&lt;br /&gt;
===Pregnancy Requirements===&lt;br /&gt;
A female adult may become pregnant if:&lt;br /&gt;
* '''Resources:''' The tribe has at least 5 food items.&lt;br /&gt;
* '''Population:''' The tribe is under the population cap.&lt;br /&gt;
* '''Social:''' High bond/mood with a male seen within the last 300 seconds.&lt;br /&gt;
* '''Loyalty:''' Above &amp;quot;mild negative&amp;quot; mood.&lt;br /&gt;
&lt;br /&gt;
===Inheritance Logic===&lt;br /&gt;
* '''Skin Color:''' A 33.3% chance each for Mother's tone, Father's tone, or a linear 50/50 average.&lt;br /&gt;
* '''Genetics:''' Hair and eye color have a 50% chance to be inherited from the father; otherwise, they default to the mother.&lt;br /&gt;
* '''Social Status:''' Children inherit the mother’s Tribe ID, Nomad status, and current skill priorities (Roles).&lt;br /&gt;
&lt;br /&gt;
==Traits and Health==&lt;br /&gt;
* '''Trait Generation:''' Sapiens are born with 1 to 3 random traits.&lt;br /&gt;
* '''Learning Speed:''' Traits like Clever/Slow modify the base learning rate exponentially. Clever sapiens learn ~1.41x faster, while Slow sapiens learn ~0.71x as fast.&lt;br /&gt;
* '''Immunity:''' The &amp;quot;Immune&amp;quot; trait doubles the base virus immunity duration (from 16 days to 32 days), while &amp;quot;Weak Immunity&amp;quot; halves it.&lt;br /&gt;
* '''Environment:''' Clothing (woolskins) and warm beds protect sapiens by shifting their effective temperature zone toward &amp;quot;Moderate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
* '''Old Age:''' Sapiens die after 70 days of life (displayed as Age 75).&lt;br /&gt;
* '''Grieving:''' Death causes family and friends (bond &amp;gt; 0.5) to suffer a 0-happiness status effect.&lt;br /&gt;
* '''Hazards:''' Sapiens can die from starvation, hypothermia, or critical injuries (mammoth attacks or infected wounds).&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=27536</id>
		<title>Sapien</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=27536"/>
		<updated>2025-12-26T21:19:56Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Male_Sapien_wearing_a_coat.png|thumb|A male Sapien in a coat.]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs. Sapiens possess unique physical characteristics, genetic traits, and skill sets determined at birth through a mix of inheritance and random generation.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
Each sapien has an age associated with it, representing its current stage of life. Sapiens live for a total of 70 days, though the in-game UI displays their age as 5 at birth and 75 at the end of their lifespan.&lt;br /&gt;
&lt;br /&gt;
===Baby===&lt;br /&gt;
* '''Duration:''' 1 day.&lt;br /&gt;
* '''Status:''' Carried by the mother; the mother cannot perform skills requiring heavy lifting during this time.&lt;br /&gt;
* '''Gender:''' Determined by a random 50/50 roll at the moment of birth.&lt;br /&gt;
&lt;br /&gt;
===Child===&lt;br /&gt;
* '''Duration:''' 10 days.&lt;br /&gt;
* '''Physical Limits:''' Cannot perform heavy lifting, carry babies, or become pregnant.&lt;br /&gt;
* '''Movement:''' 1.1x walk speed multiplier. Animation speed is 1.5x faster to account for smaller leg span.&lt;br /&gt;
* '''Eye Height:''' 0.9m (Standing) / 0.6m (Sitting).&lt;br /&gt;
&lt;br /&gt;
===Adult===&lt;br /&gt;
* '''Duration:''' 50 days.&lt;br /&gt;
* '''Capabilities:''' Primary labor phase with a 1.5x walk speed multiplier.&lt;br /&gt;
* '''Reproduction:''' Females are fertile until they reach 70% of this stage (Day 46 of total life). There is a 4.1-day minimum cooldown between pregnancies.&lt;br /&gt;
* '''Eye Height:''' 1.5m (Standing) / 0.8m (Sitting).&lt;br /&gt;
&lt;br /&gt;
===Elderly===&lt;br /&gt;
* '''Duration:''' 10 days.&lt;br /&gt;
* '''Physical Limits:''' Cannot perform heavy lifting or reproduce. Moves at base (1.0x) speed.&lt;br /&gt;
* '''Death:''' Occurs automatically once the 10-day duration is complete.&lt;br /&gt;
* '''Eye Height:''' 1.5m (Standing) / 0.8m (Sitting).&lt;br /&gt;
&lt;br /&gt;
==Reproduction and Inheritance==&lt;br /&gt;
===Pregnancy Requirements===&lt;br /&gt;
A female adult may become pregnant if:&lt;br /&gt;
* '''Resources:''' The tribe has at least 5 food items.&lt;br /&gt;
* '''Population:''' The tribe is under the population cap.&lt;br /&gt;
* '''Social:''' High bond/mood with a male seen within the last 300 seconds.&lt;br /&gt;
* '''Loyalty:''' Above &amp;quot;mild negative&amp;quot; mood.&lt;br /&gt;
&lt;br /&gt;
===Inheritance Logic===&lt;br /&gt;
* '''Skin Color:''' A 33.3% chance each for Mother's tone, Father's tone, or a linear 50/50 average.&lt;br /&gt;
* '''Genetics:''' Hair and eye color have a 50% chance to be inherited from the father; otherwise, they default to the mother.&lt;br /&gt;
* '''Social Status:''' Children inherit the mother’s Tribe ID, Nomad status, and current skill priorities (Roles).&lt;br /&gt;
&lt;br /&gt;
==Traits and Health==&lt;br /&gt;
* '''Trait Generation:''' Sapiens are born with 1 to 3 random traits.&lt;br /&gt;
* '''Learning Speed:''' Traits like Clever/Slow modify the base learning rate exponentially. Clever sapiens learn ~1.41x faster, while Slow sapiens learn ~0.71x as fast.&lt;br /&gt;
* '''Immunity:''' The &amp;quot;Immune&amp;quot; trait doubles the base virus immunity duration (from 16 days to 32 days), while &amp;quot;Weak Immunity&amp;quot; halves it.&lt;br /&gt;
* '''Environment:''' Clothing (woolskins) and warm beds protect sapiens by shifting their effective temperature zone toward &amp;quot;Moderate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
* '''Old Age:''' Sapiens die after 70 days of life (displayed as Age 75).&lt;br /&gt;
* '''Grieving:''' Death causes family and friends (bond &amp;gt; 0.5) to suffer a 0-happiness status effect.&lt;br /&gt;
* '''Hazards:''' Sapiens can die from starvation, hypothermia, or critical injuries (mammoth attacks or infected wounds).&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27535</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27535"/>
		<updated>2025-10-13T22:01:54Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Steps to Configure Population Limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* '''Food Availability''': The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* '''Population Limits''': Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* '''Timer''': A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
1. '''Locate the `config.lua` File''': Find it in your world’s save folder.&lt;br /&gt;
&lt;br /&gt;
2. '''Edit the File''': Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   -- populationLimitGlobalSoftCap: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   -- populationLimitPerTribeSoftCap: Sets a limit for your specific tribe.&lt;br /&gt;
&lt;br /&gt;
3. '''Uncomment and Set Values''': PLEASE NOTE! Any line in the file that begins with '--' are ignored. To change a setting, you must delete the two '-' characters from the start of the line, otherwise it will be ignored and overwritten with the default.  The edited lines should look like this without '--' at the beginning of the lines:&lt;br /&gt;
&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
&lt;br /&gt;
4. '''Save and Reload''': Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
&lt;br /&gt;
* '''Global Soft Cap''': When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
* '''Per-Tribe Soft Cap''': When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
* '''Suppression Mechanism''': The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
* '''Performance Impact''': Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
* '''Balance Growth and Performance''': Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
* '''Monitor Birth Rates''': Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
* '''Test Adjustments''': Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
* '''Combine with In-Game Mechanics''': Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27534</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27534"/>
		<updated>2025-10-13T21:32:14Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Steps to Configure Population Limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* '''Food Availability''': The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* '''Population Limits''': Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* '''Timer''': A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
1. '''Locate the `config.lua` File''': Find it in your world’s save folder.&lt;br /&gt;
&lt;br /&gt;
2. '''Edit the File''': Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   -- populationLimitGlobalSoftCap: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   -- populationLimitPerTribeSoftCap: Sets a limit for your specific tribe.&lt;br /&gt;
&lt;br /&gt;
3. '''Uncomment and Set Values''': PLEASE NOTE! Any line in the file that begins with '--' are ignored. To change a setting, you must delete the two '-' characters from the start of the line, otherwise it will be ignored and overwritten with the default.  The edited lines should look like this without '--' at the beginning of the lines:&lt;br /&gt;
   ```&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
   ```&lt;br /&gt;
4. '''Save and Reload''': Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
&lt;br /&gt;
* '''Global Soft Cap''': When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
* '''Per-Tribe Soft Cap''': When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
* '''Suppression Mechanism''': The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
* '''Performance Impact''': Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
* '''Balance Growth and Performance''': Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
* '''Monitor Birth Rates''': Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
* '''Test Adjustments''': Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
* '''Combine with In-Game Mechanics''': Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27533</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27533"/>
		<updated>2025-10-13T21:31:20Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Steps to Configure Population Limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* '''Food Availability''': The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* '''Population Limits''': Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* '''Timer''': A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
1. '''Locate the `config.lua` File''': Find it in your world’s save folder.&lt;br /&gt;
&lt;br /&gt;
2. '''Edit the File''': Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   -- `populationLimitGlobalSoftCap`: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   -- `populationLimitPerTribeSoftCap`: Sets a limit for your specific tribe.&lt;br /&gt;
&lt;br /&gt;
3. '''Uncomment and Set Values''': PLEASE NOTE! Any line in the file that begins with '--' are ignored. To change a setting, you must delete the two '-' characters from the start of the line, otherwise it will be ignored and overwritten with the default.  The edited lines should look like this without '--' at the beginning of the lines:&lt;br /&gt;
   ```&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
   ```&lt;br /&gt;
4. '''Save and Reload''': Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
&lt;br /&gt;
* '''Global Soft Cap''': When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
* '''Per-Tribe Soft Cap''': When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
* '''Suppression Mechanism''': The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
* '''Performance Impact''': Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
* '''Balance Growth and Performance''': Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
* '''Monitor Birth Rates''': Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
* '''Test Adjustments''': Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
* '''Combine with In-Game Mechanics''': Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27523</id>
		<title>Category:Food</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27523"/>
		<updated>2025-06-04T18:36:23Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EatingFood.png|400px|right|thumb|A sapien eating [[Flatbread]]]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Sapiens are required to eat '''Food''' items to survive.  Eating reduces the Hunger need, and when this need is not met the sapien will go through various levels of hunger, then starvation, and finally either death or they will leave the tribe.  Check out the [[Guide:Introduction to food|Introduction to Food Guide]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Nutritional Values ==&lt;br /&gt;
&lt;br /&gt;
The following section contains the nutritional information for each food type.  The values can be interpreted as below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Value''' ||A Sapien has a hunger satisfaction level from 1 to 10, with 10 meaning they are fully satisfied (not hungry at all).  The food value of a food measures how much a portion of food eaten will will add to a Sapien's hunger satisfaction.  For example, a completely starving Sapien can eat 2 apples (each with a Food Value of 5) and be fully satisfied.&lt;br /&gt;
|-&lt;br /&gt;
|'''Portions''' || This shows how many portions are available in a single storable food item.  The effective food value of a food item would be Food Value x Portions.  Most foods have a single portion (they are eaten once and fully consumed), however multi-portion items such as [[Alpaca Meat]] can be eaten several times providing the stated food value each time until all portions are gone.  Think of it like a pizza - you have 1 pizza with 8 slices (portions), with each slice having a food value.&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Poison %''' || This is how likely the food will give a [[Sapien|sapien]] [[Medicine|food poisoning]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Portions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Poison %&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Apple.png]] [[Apple]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Elderberries.png]] [[Elderberries]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Orange.png]] [[Orange]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Peach.png]] [[Peach]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Banana.png]] [[Banana]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Coconut.png]] [[Coconut]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Raspberry.png]] [[Raspberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Gooseberry.png]] [[Gooseberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Pumpkin.png]] [[Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedPumpkin.png]] [[Cooked Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 8&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Beetroot.png]] [[Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedBeetroot.png]] [[Cooked Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 6&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_GingerRoot.png]] [[Ginger Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_TurmericRoot.png]] [[Turmeric Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Garlic.png]] [[Garlic]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_FlaxSeed.png]] [[Flax Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_SunflowerSeed.png]] [[Sunflower Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_ChickenMeat.png]] [[Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 80%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedChickenMeat.png]] [[Cooked Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_AlpacaMeat.png]] [[Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedAlpacaMeat.png]] [[Cooked Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_MammothMeat.png]] [[Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedMammothMeat.png]] [[Cooked Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Flatbread.png]] [[Flatbread]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27522</id>
		<title>Category:Food</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27522"/>
		<updated>2025-06-04T18:35:56Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EatingFood.png|400px|right|thumb|A sapien eating [[Flatbread]]]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Sapiens are required to eat '''Food''' items to survive.  Eating reduces the Hunger need, and when this need is not met the sapien will go through various levels of hunger, then starvation, and finally either death or they will leave the tribe.  Check out the [[Guide:Introduction to food|Introduction to Food Guide]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Nutritional Values ==&lt;br /&gt;
&lt;br /&gt;
The following section contains the nutritional information for each food type.  The values can be interpreted as below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Value''' ||A Sapien has a hunger satisfaction level from 1 to 10, with 10 meaning they are fully satisfied (not hungry at all).  The food value of a food measures how much a portion of food eaten will will add to a Sapien's food satisfaction.  For example, a completely starving Sapien can eat 2 apples (each with a Food Value of 5) and be fully satisfied.&lt;br /&gt;
|-&lt;br /&gt;
|'''Portions''' || This shows how many portions are available in a single storable food item.  The effective food value of a food item would be Food Value x Portions.  Most foods have a single portion (they are eaten once and fully consumed), however multi-portion items such as [[Alpaca Meat]] can be eaten several times providing the stated food value each time until all portions are gone.  Think of it like a pizza - you have 1 pizza with 8 slices (portions), with each slice having a food value.&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Poison %''' || This is how likely the food will give a [[Sapien|sapien]] [[Medicine|food poisoning]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Portions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Poison %&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Apple.png]] [[Apple]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Elderberries.png]] [[Elderberries]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Orange.png]] [[Orange]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Peach.png]] [[Peach]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Banana.png]] [[Banana]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Coconut.png]] [[Coconut]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Raspberry.png]] [[Raspberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Gooseberry.png]] [[Gooseberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Pumpkin.png]] [[Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedPumpkin.png]] [[Cooked Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 8&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Beetroot.png]] [[Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedBeetroot.png]] [[Cooked Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 6&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_GingerRoot.png]] [[Ginger Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_TurmericRoot.png]] [[Turmeric Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Garlic.png]] [[Garlic]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_FlaxSeed.png]] [[Flax Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_SunflowerSeed.png]] [[Sunflower Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_ChickenMeat.png]] [[Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 80%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedChickenMeat.png]] [[Cooked Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_AlpacaMeat.png]] [[Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedAlpacaMeat.png]] [[Cooked Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_MammothMeat.png]] [[Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedMammothMeat.png]] [[Cooked Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Flatbread.png]] [[Flatbread]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27521</id>
		<title>Category:Food</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27521"/>
		<updated>2025-06-04T18:35:13Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EatingFood.png|400px|right|thumb|A sapien eating [[Flatbread]]]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Sapiens are required to eat '''Food''' items to survive.  Eating reduces the Hunger need, and when this need is not met the sapien will go through various levels of hunger, then starvation, and finally either death or they will leave the tribe.  Check out the [[Guide:Introduction to food|Introduction to Food Guide]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Nutritional Values ==&lt;br /&gt;
&lt;br /&gt;
The following section contains the nutritional information for each food type.  The values can be interpreted as below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Value''' ||A Sapien has a food satisfaction level from 1 to 10, with 10 meaning they are fully satisfied.  The food value of a food measures how much a portion of food eaten will will add to a Sapien's food satisfaction.  For example, a completely starving Sapien can eat 2 apples (each with a Food Value of 5) and be fully satisfied.&lt;br /&gt;
|-&lt;br /&gt;
|'''Portions''' || This shows how many portions are available in a single storable food item.  The effective food value of a food item would be Food Value x Portions.  Most foods have a single portion (they are eaten once and fully consumed), however multi-portion items such as [[Alpaca Meat]] can be eaten several times providing the stated food value each time until all portions are gone.  Think of it like a pizza - you have 1 pizza with 8 slices (portions), with each slice having a food value.&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Poison %''' || This is how likely the food will give a [[Sapien|sapien]] [[Medicine|food poisoning]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Portions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Poison %&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Apple.png]] [[Apple]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Elderberries.png]] [[Elderberries]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Orange.png]] [[Orange]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Peach.png]] [[Peach]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Banana.png]] [[Banana]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Coconut.png]] [[Coconut]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Raspberry.png]] [[Raspberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Gooseberry.png]] [[Gooseberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Pumpkin.png]] [[Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedPumpkin.png]] [[Cooked Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 8&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Beetroot.png]] [[Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedBeetroot.png]] [[Cooked Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 6&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_GingerRoot.png]] [[Ginger Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_TurmericRoot.png]] [[Turmeric Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Garlic.png]] [[Garlic]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_FlaxSeed.png]] [[Flax Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_SunflowerSeed.png]] [[Sunflower Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_ChickenMeat.png]] [[Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 80%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedChickenMeat.png]] [[Cooked Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_AlpacaMeat.png]] [[Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedAlpacaMeat.png]] [[Cooked Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_MammothMeat.png]] [[Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedMammothMeat.png]] [[Cooked Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Flatbread.png]] [[Flatbread]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27520</id>
		<title>Category:Food</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27520"/>
		<updated>2025-06-04T18:34:32Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EatingFood.png|400px|right|thumb|A sapien eating [[Flatbread]]]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Sapiens are required to eat '''Food''' items to survive.  Eating reduces the Hunger need, and when this need is not met the sapien will go through various levels of hunger, then starvation, and finally either death or they will leave the tribe.  Check out the [[Guide:Introduction to food|Introduction to Food Guide]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Nutritional Values ==&lt;br /&gt;
&lt;br /&gt;
The following section contains the nutritional information for each food type.  The values can be interpreted as below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Value''' ||A Sapien has a food satisfaction level from 1 to 10, with 10 meaning they are fully satisfied.  The food value of a food measures how much a portion of food eaten will will add to a Sapien's food satisfaction.  For example, a completely starving Sapien can eat 2 apples (each with a Food Value of 5) and be fully satisfied.&lt;br /&gt;
|-&lt;br /&gt;
|'''Portions''' || This shows how many portions are available in a single storable food item.  The effective food value of a food item would be Food Value x Portions.  Most foods have a single portion, however multi-portion items such as [[Alpaca Meat]] can be eaten several times providing the stated food value each time until all portions are gone.  Think of it like a pizza - you have 1 pizza with 8 slices (portions), with each slice having a food value.&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Poison %''' || This is how likely the food will give a [[Sapien|sapien]] [[Medicine|food poisoning]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Portions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Poison %&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Apple.png]] [[Apple]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Elderberries.png]] [[Elderberries]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Orange.png]] [[Orange]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Peach.png]] [[Peach]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Banana.png]] [[Banana]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Coconut.png]] [[Coconut]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Raspberry.png]] [[Raspberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Gooseberry.png]] [[Gooseberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Pumpkin.png]] [[Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedPumpkin.png]] [[Cooked Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 8&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Beetroot.png]] [[Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedBeetroot.png]] [[Cooked Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 6&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_GingerRoot.png]] [[Ginger Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_TurmericRoot.png]] [[Turmeric Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Garlic.png]] [[Garlic]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_FlaxSeed.png]] [[Flax Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_SunflowerSeed.png]] [[Sunflower Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_ChickenMeat.png]] [[Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 80%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedChickenMeat.png]] [[Cooked Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_AlpacaMeat.png]] [[Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedAlpacaMeat.png]] [[Cooked Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_MammothMeat.png]] [[Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedMammothMeat.png]] [[Cooked Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Flatbread.png]] [[Flatbread]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27519</id>
		<title>Category:Food</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27519"/>
		<updated>2025-06-04T18:34:18Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EatingFood.png|400px|right|thumb|A sapien eating [[Flatbread]]]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Sapiens are required to eat '''Food''' items to survive.  Eating reduces the Hunger need, and when this need is not met the sapien will go through various levels of hunger, then starvation, and finally either death or they will leave the tribe.  Check out the [[Guide:Introduction to food|Introduction to Food Guide]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Nutritional Values ==&lt;br /&gt;
&lt;br /&gt;
The following section contains the nutritional information for each food type.  The values can be interpreted as below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Value''' ||A Sapien has a food satisfaction level from 1 to 10, with 10 meaning they are fully satisfied.  The food value of a food measures how much a portion of food eaten will will add to a Sapien's food satisfaction.  For example, a completely starving Sapien can eat 2 apples (each with a Food Value of 5) and be fully satisfied.&lt;br /&gt;
|-&lt;br /&gt;
|'''Portion Count''' || This shows how many portions are available in a single storable food item.  The effective food value of a food item would be Food Value x Portions.  Most foods have a single portion, however multi-portion items such as [[Alpaca Meat]] can be eaten several times providing the stated food value each time until all portions are gone.  Think of it like a pizza - you have 1 pizza with 8 slices (portions), with each slice having a food value.&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Poison %''' || This is how likely the food will give a [[Sapien|sapien]] [[Medicine|food poisoning]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Portions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Poison %&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Apple.png]] [[Apple]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Elderberries.png]] [[Elderberries]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Orange.png]] [[Orange]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Peach.png]] [[Peach]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Banana.png]] [[Banana]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Coconut.png]] [[Coconut]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Raspberry.png]] [[Raspberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Gooseberry.png]] [[Gooseberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Pumpkin.png]] [[Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedPumpkin.png]] [[Cooked Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 8&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Beetroot.png]] [[Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedBeetroot.png]] [[Cooked Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 6&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_GingerRoot.png]] [[Ginger Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_TurmericRoot.png]] [[Turmeric Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Garlic.png]] [[Garlic]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_FlaxSeed.png]] [[Flax Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_SunflowerSeed.png]] [[Sunflower Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_ChickenMeat.png]] [[Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 80%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedChickenMeat.png]] [[Cooked Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_AlpacaMeat.png]] [[Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedAlpacaMeat.png]] [[Cooked Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_MammothMeat.png]] [[Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedMammothMeat.png]] [[Cooked Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Flatbread.png]] [[Flatbread]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27518</id>
		<title>Category:Food</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27518"/>
		<updated>2025-06-04T18:33:20Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EatingFood.png|400px|right|thumb|A sapien eating [[Flatbread]]]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Sapiens are required to eat '''Food''' items to survive.  Eating reduces the Hunger need, and when this need is not met the sapien will go through various levels of hunger, then starvation, and finally either death or they will leave the tribe.  Check out the [[Guide:Introduction to food|Introduction to Food Guide]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Nutritional Values ==&lt;br /&gt;
&lt;br /&gt;
The following section contains the nutritional information for each food type.  The values can be interpreted as below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Value''' ||A Sapien has a food satisfaction level from 1 to 10, with 10 meaning they are fully satisfied.  The food value of a food measures how much a portion of food eaten will will add to a Sapien's food satisfaction.  For example, a completely starving Sapien can eat 2 apples (each with a Food Value of 5) and be fully satisfied.&lt;br /&gt;
|-&lt;br /&gt;
|'''Portion Count''' || This shows how many portions are available in a single storable food item.  The effective food value of a food item would be Food Value x Portions.  Most foods have a single food portion, however multi-portion items such as [[Alpaca Meat]] can be eaten several times providing the stated food value each time until all portions are gone.  Think of it like a pizza - you have 1 pizza with 8 slices (portions), with each slice having a food value.&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Poison %''' || This is how likely the food will give a [[Sapien|sapien]] [[Medicine|food poisoning]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Portion Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Poison %&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Apple.png]] [[Apple]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Elderberries.png]] [[Elderberries]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Orange.png]] [[Orange]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Peach.png]] [[Peach]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Banana.png]] [[Banana]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Coconut.png]] [[Coconut]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Raspberry.png]] [[Raspberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Gooseberry.png]] [[Gooseberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Pumpkin.png]] [[Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedPumpkin.png]] [[Cooked Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 8&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Beetroot.png]] [[Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedBeetroot.png]] [[Cooked Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 6&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_GingerRoot.png]] [[Ginger Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_TurmericRoot.png]] [[Turmeric Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Garlic.png]] [[Garlic]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_FlaxSeed.png]] [[Flax Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_SunflowerSeed.png]] [[Sunflower Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_ChickenMeat.png]] [[Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 80%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedChickenMeat.png]] [[Cooked Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_AlpacaMeat.png]] [[Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedAlpacaMeat.png]] [[Cooked Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_MammothMeat.png]] [[Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedMammothMeat.png]] [[Cooked Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Flatbread.png]] [[Flatbread]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27517</id>
		<title>Category:Food</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27517"/>
		<updated>2025-06-04T18:32:37Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EatingFood.png|400px|right|thumb|A sapien eating [[Flatbread]]]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Sapiens are required to eat '''Food''' items to survive.  Eating reduces the Hunger need, and when this need is not met the sapien will go through various levels of hunger, then starvation, and finally either death or they will leave the tribe.  Check out the [[Guide:Introduction to food|Introduction to Food Guide]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Nutritional Values ==&lt;br /&gt;
&lt;br /&gt;
The following section contains the nutritional information for each food type.  The values can be interpreted as below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Value''' ||A Sapien has a food satisfaction level from 1 to 10, with 10 meaning they are fully satisfied.  The food value of a food measures how much a portion of food eaten will will add to a Sapien's food satisfaction.  For example, a completely starving Sapien can eat 2 apples (each with a Food Value of 5) and be fully satisfied.&lt;br /&gt;
|-&lt;br /&gt;
|'''Portion Count''' || This shows how many portions are available in a single storable food item.  The effective food value of a food item would be Food Value x Portions.  Most foods have a single food portion, however multi-portion items such as [[Alpaca Meat]] can be eaten several times providing the stated food value each time until all portions are gone.  Think of it like a pizza - you have 1 pizza with 8 slices (portions), which each slice having a food value.&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Poison %''' || This is how likely the food will give a [[Sapien|sapien]] [[Medicine|food poisoning]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Portion Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Poison %&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Apple.png]] [[Apple]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Elderberries.png]] [[Elderberries]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Orange.png]] [[Orange]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Peach.png]] [[Peach]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Banana.png]] [[Banana]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Coconut.png]] [[Coconut]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Raspberry.png]] [[Raspberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Gooseberry.png]] [[Gooseberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Pumpkin.png]] [[Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedPumpkin.png]] [[Cooked Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 8&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Beetroot.png]] [[Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedBeetroot.png]] [[Cooked Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 6&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_GingerRoot.png]] [[Ginger Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_TurmericRoot.png]] [[Turmeric Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Garlic.png]] [[Garlic]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_FlaxSeed.png]] [[Flax Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_SunflowerSeed.png]] [[Sunflower Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_ChickenMeat.png]] [[Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 80%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedChickenMeat.png]] [[Cooked Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_AlpacaMeat.png]] [[Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedAlpacaMeat.png]] [[Cooked Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_MammothMeat.png]] [[Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedMammothMeat.png]] [[Cooked Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Flatbread.png]] [[Flatbread]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27516</id>
		<title>Category:Food</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27516"/>
		<updated>2025-06-04T18:29:33Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EatingFood.png|400px|right|thumb|A sapien eating [[Flatbread]]]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Sapiens are required to eat '''Food''' items to survive.  Eating reduces the Hunger need, and when this need is not met the sapien will go through various levels of hunger, then starvation, and finally either death or they will leave the tribe.  Check out the [[Guide:Introduction to food|Introduction to Food Guide]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Nutritional Values ==&lt;br /&gt;
&lt;br /&gt;
The following section contains the nutritional information for each food type.  The values can be interpreted as below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Value''' ||A Sapien has a food satisfaction level from 1 to 10, with 10 meaning they are fully satisfied.  The food value of a food measures how much a portion of food eaten will will add to a Sapien's food satisfaction.  For example, a completely starving Sapien can eat 2 apples (each with a Food Value of 5) and be fully satisfied.&lt;br /&gt;
|-&lt;br /&gt;
|'''Portion Count''' || This shows how many portions are available in a single storable food item.  The effective food value of an object would be Food Value x Portions for multi-portion items such as [[Alpaca Meat]].&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Poison %''' || This is how likely the food will give a [[Sapien|sapien]] [[Medicine|food poisoning]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Portion Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Poison %&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Apple.png]] [[Apple]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Elderberries.png]] [[Elderberries]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Orange.png]] [[Orange]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Peach.png]] [[Peach]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Banana.png]] [[Banana]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Coconut.png]] [[Coconut]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Raspberry.png]] [[Raspberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Gooseberry.png]] [[Gooseberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Pumpkin.png]] [[Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedPumpkin.png]] [[Cooked Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 8&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Beetroot.png]] [[Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedBeetroot.png]] [[Cooked Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 6&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_GingerRoot.png]] [[Ginger Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_TurmericRoot.png]] [[Turmeric Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Garlic.png]] [[Garlic]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_FlaxSeed.png]] [[Flax Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_SunflowerSeed.png]] [[Sunflower Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_ChickenMeat.png]] [[Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 80%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedChickenMeat.png]] [[Cooked Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_AlpacaMeat.png]] [[Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedAlpacaMeat.png]] [[Cooked Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_MammothMeat.png]] [[Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedMammothMeat.png]] [[Cooked Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Flatbread.png]] [[Flatbread]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27515</id>
		<title>Category:Food</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Category:Food&amp;diff=27515"/>
		<updated>2025-06-04T18:26:16Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EatingFood.png|400px|right|thumb|A sapien eating [[Flatbread]]]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Sapiens are required to eat '''Food''' items to survive.  Eating reduces the Hunger need, and when this need is not met the sapien will go through various levels of hunger, then starvation, and finally either death or they will leave the tribe.  Check out the [[Guide:Introduction to food|Introduction to Food Guide]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Nutritional Values ==&lt;br /&gt;
&lt;br /&gt;
The following section contains the nutritional information for each food type.  The values can be interpreted as below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Value''' ||A Sapien is full at 10.  The food value measures how much a portion of food eaten will add to this.&lt;br /&gt;
|-&lt;br /&gt;
|'''Portion Count''' || This shows how many portions are available in a single storable food item.  The effective food value of an object would be Food Value x Portions for multi-portion items such as [[Alpaca Meat]].&lt;br /&gt;
|-&lt;br /&gt;
|'''Food Poison %''' || This is how likely the food will give a [[Sapien|sapien]] [[Medicine|food poisoning]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Portion Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;font-size: 18px;&amp;quot;| Food Poison %&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Apple.png]] [[Apple]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Elderberries.png]] [[Elderberries]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Orange.png]] [[Orange]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Peach.png]] [[Peach]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Banana.png]] [[Banana]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Coconut.png]] [[Coconut]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Raspberry.png]] [[Raspberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Gooseberry.png]] [[Gooseberry]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Pumpkin.png]] [[Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedPumpkin.png]] [[Cooked Pumpkin]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 8&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Beetroot.png]] [[Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedBeetroot.png]] [[Cooked Beetroot]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 6&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_GingerRoot.png]] [[Ginger Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_TurmericRoot.png]] [[Turmeric Root]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Garlic.png]] [[Garlic]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_FlaxSeed.png]] [[Flax Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_SunflowerSeed.png]] [[Sunflower Seed]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_ChickenMeat.png]] [[Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 80%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedChickenMeat.png]] [[Cooked Chicken Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_AlpacaMeat.png]] [[Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedAlpacaMeat.png]] [[Cooked Alpaca Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_MammothMeat.png]] [[Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_CookedMammothMeat.png]] [[Cooked Mammoth Meat]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left;font-size: 18px;&amp;quot;| [[File:Icon_Flatbread.png]] [[Flatbread]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size: 18px;&amp;quot;| 0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27514</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27514"/>
		<updated>2025-06-03T12:58:39Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Pregnancy Check Process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* '''Food Availability''': The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* '''Population Limits''': Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* '''Timer''': A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
1. '''Locate the `config.lua` File''': Find it in your world’s save folder.&lt;br /&gt;
&lt;br /&gt;
2. '''Edit the File''': Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   -- `populationLimitGlobalSoftCap`: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   -- `populationLimitPerTribeSoftCap`: Sets a limit for your specific tribe.&lt;br /&gt;
&lt;br /&gt;
3. '''Uncomment and Set Values''': Remove the `--` before each parameter and set desired values, e.g.:&lt;br /&gt;
   ```&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
   ```&lt;br /&gt;
4. '''Save and Reload''': Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
&lt;br /&gt;
* '''Global Soft Cap''': When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
* '''Per-Tribe Soft Cap''': When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
* '''Suppression Mechanism''': The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
* '''Performance Impact''': Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
* '''Balance Growth and Performance''': Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
* '''Monitor Birth Rates''': Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
* '''Test Adjustments''': Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
* '''Combine with In-Game Mechanics''': Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27513</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27513"/>
		<updated>2025-06-03T04:20:51Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Steps to Configure Population Limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* **Food Availability**: The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* **Population Limits**: Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* **Timer**: A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
1. '''Locate the `config.lua` File''': Find it in your world’s save folder.&lt;br /&gt;
&lt;br /&gt;
2. '''Edit the File''': Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   -- `populationLimitGlobalSoftCap`: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   -- `populationLimitPerTribeSoftCap`: Sets a limit for your specific tribe.&lt;br /&gt;
&lt;br /&gt;
3. '''Uncomment and Set Values''': Remove the `--` before each parameter and set desired values, e.g.:&lt;br /&gt;
   ```&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
   ```&lt;br /&gt;
4. '''Save and Reload''': Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
&lt;br /&gt;
* '''Global Soft Cap''': When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
* '''Per-Tribe Soft Cap''': When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
* '''Suppression Mechanism''': The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
* '''Performance Impact''': Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
* '''Balance Growth and Performance''': Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
* '''Monitor Birth Rates''': Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
* '''Test Adjustments''': Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
* '''Combine with In-Game Mechanics''': Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27512</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27512"/>
		<updated>2025-06-03T04:20:37Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Steps to Configure Population Limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* **Food Availability**: The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* **Population Limits**: Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* **Timer**: A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
1. '''Locate the `config.lua` File''': Find it in your world’s save folder.&lt;br /&gt;
&lt;br /&gt;
2. **Edit the File**: Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   -- `populationLimitGlobalSoftCap`: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   -- `populationLimitPerTribeSoftCap`: Sets a limit for your specific tribe.&lt;br /&gt;
&lt;br /&gt;
3. '''Uncomment and Set Values''': Remove the `--` before each parameter and set desired values, e.g.:&lt;br /&gt;
   ```&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
   ```&lt;br /&gt;
4. '''Save and Reload''': Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
&lt;br /&gt;
* '''Global Soft Cap''': When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
* '''Per-Tribe Soft Cap''': When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
* '''Suppression Mechanism''': The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
* '''Performance Impact''': Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
* '''Balance Growth and Performance''': Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
* '''Monitor Birth Rates''': Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
* '''Test Adjustments''': Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
* '''Combine with In-Game Mechanics''': Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27511</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27511"/>
		<updated>2025-06-03T04:20:23Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Steps to Configure Population Limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* **Food Availability**: The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* **Population Limits**: Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* **Timer**: A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
1. '''Locate the `config.lua` File''': Find it in your world’s save folder.&lt;br /&gt;
2. **Edit the File**: Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   -- `populationLimitGlobalSoftCap`: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   -- `populationLimitPerTribeSoftCap`: Sets a limit for your specific tribe.&lt;br /&gt;
3. '''Uncomment and Set Values''': Remove the `--` before each parameter and set desired values, e.g.:&lt;br /&gt;
   ```&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
   ```&lt;br /&gt;
4. '''Save and Reload''': Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
&lt;br /&gt;
* '''Global Soft Cap''': When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
* '''Per-Tribe Soft Cap''': When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
* '''Suppression Mechanism''': The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
* '''Performance Impact''': Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
* '''Balance Growth and Performance''': Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
* '''Monitor Birth Rates''': Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
* '''Test Adjustments''': Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
* '''Combine with In-Game Mechanics''': Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27510</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27510"/>
		<updated>2025-06-03T04:19:48Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Steps to Configure Population Limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* **Food Availability**: The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* **Population Limits**: Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* **Timer**: A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
# ''Locate the `config.lua` File'': Find it in your world’s save folder.&lt;br /&gt;
# **Edit the File**: Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   -- `populationLimitGlobalSoftCap`: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   -- `populationLimitPerTribeSoftCap`: Sets a limit for your specific tribe.&lt;br /&gt;
# **Uncomment and Set Values**: Remove the `--` before each parameter and set desired values, e.g.:&lt;br /&gt;
   ```&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
   ```&lt;br /&gt;
# **Save and Reload**: Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
&lt;br /&gt;
* '''Global Soft Cap''': When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
* '''Per-Tribe Soft Cap''': When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
* '''Suppression Mechanism''': The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
* '''Performance Impact''': Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
* '''Balance Growth and Performance''': Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
* '''Monitor Birth Rates''': Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
* '''Test Adjustments''': Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
* '''Combine with In-Game Mechanics''': Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27509</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27509"/>
		<updated>2025-06-03T04:19:25Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Steps to Configure Population Limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* **Food Availability**: The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* **Population Limits**: Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* **Timer**: A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
# **Locate the `config.lua` File**: Find it in your world’s save folder.&lt;br /&gt;
# **Edit the File**: Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   -- `populationLimitGlobalSoftCap`: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   -- `populationLimitPerTribeSoftCap`: Sets a limit for your specific tribe.&lt;br /&gt;
# **Uncomment and Set Values**: Remove the `--` before each parameter and set desired values, e.g.:&lt;br /&gt;
   ```&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
   ```&lt;br /&gt;
# **Save and Reload**: Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
&lt;br /&gt;
* '''Global Soft Cap''': When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
* '''Per-Tribe Soft Cap''': When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
* '''Suppression Mechanism''': The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
* '''Performance Impact''': Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
* '''Balance Growth and Performance''': Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
* '''Monitor Birth Rates''': Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
* '''Test Adjustments''': Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
* '''Combine with In-Game Mechanics''': Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27508</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27508"/>
		<updated>2025-06-03T04:19:01Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Tips for Effective Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* **Food Availability**: The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* **Population Limits**: Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* **Timer**: A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
1. **Locate the `config.lua` File**: Find it in your world’s save folder.&lt;br /&gt;
2. **Edit the File**: Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   -- `populationLimitGlobalSoftCap`: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   -- `populationLimitPerTribeSoftCap`: Sets a limit for your specific tribe.&lt;br /&gt;
3. **Uncomment and Set Values**: Remove the `--` before each parameter and set desired values, e.g.:&lt;br /&gt;
   ```&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
   ```&lt;br /&gt;
4. **Save and Reload**: Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
&lt;br /&gt;
* '''Global Soft Cap''': When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
* '''Per-Tribe Soft Cap''': When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
* '''Suppression Mechanism''': The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
* '''Performance Impact''': Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
* '''Balance Growth and Performance''': Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
* '''Monitor Birth Rates''': Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
* '''Test Adjustments''': Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
* '''Combine with In-Game Mechanics''': Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27507</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27507"/>
		<updated>2025-06-03T04:17:17Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* How Population Limits Work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* **Food Availability**: The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* **Population Limits**: Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* **Timer**: A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
1. **Locate the `config.lua` File**: Find it in your world’s save folder.&lt;br /&gt;
2. **Edit the File**: Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   -- `populationLimitGlobalSoftCap`: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   -- `populationLimitPerTribeSoftCap`: Sets a limit for your specific tribe.&lt;br /&gt;
3. **Uncomment and Set Values**: Remove the `--` before each parameter and set desired values, e.g.:&lt;br /&gt;
   ```&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
   ```&lt;br /&gt;
4. **Save and Reload**: Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
&lt;br /&gt;
* '''Global Soft Cap''': When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
* '''Per-Tribe Soft Cap''': When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
* '''Suppression Mechanism''': The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
* '''Performance Impact''': Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
- **Balance Growth and Performance**: Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
- **Monitor Birth Rates**: Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
- **Test Adjustments**: Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
- **Combine with In-Game Mechanics**: Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27506</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27506"/>
		<updated>2025-06-03T04:17:06Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* How Population Limits Work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* **Food Availability**: The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* **Population Limits**: Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* **Timer**: A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
1. **Locate the `config.lua` File**: Find it in your world’s save folder.&lt;br /&gt;
2. **Edit the File**: Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   -- `populationLimitGlobalSoftCap`: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   -- `populationLimitPerTribeSoftCap`: Sets a limit for your specific tribe.&lt;br /&gt;
3. **Uncomment and Set Values**: Remove the `--` before each parameter and set desired values, e.g.:&lt;br /&gt;
   ```&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
   ```&lt;br /&gt;
4. **Save and Reload**: Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
&lt;br /&gt;
* '''Global Soft Cap''': When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
** '''Per-Tribe Soft Cap''': When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
* '''Suppression Mechanism''': The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
* '''Performance Impact''': Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
- **Balance Growth and Performance**: Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
- **Monitor Birth Rates**: Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
- **Test Adjustments**: Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
- **Combine with In-Game Mechanics**: Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27505</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27505"/>
		<updated>2025-06-03T04:15:34Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* How Population Limits Work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* **Food Availability**: The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* **Population Limits**: Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* **Timer**: A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
1. **Locate the `config.lua` File**: Find it in your world’s save folder.&lt;br /&gt;
2. **Edit the File**: Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   -- `populationLimitGlobalSoftCap`: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   -- `populationLimitPerTribeSoftCap`: Sets a limit for your specific tribe.&lt;br /&gt;
3. **Uncomment and Set Values**: Remove the `--` before each parameter and set desired values, e.g.:&lt;br /&gt;
   ```&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
   ```&lt;br /&gt;
4. **Save and Reload**: Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
**Global Soft Cap**: When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
- **Per-Tribe Soft Cap**: When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
**Suppression Mechanism**: The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
**Performance Impact**: Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
- **Balance Growth and Performance**: Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
- **Monitor Birth Rates**: Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
- **Test Adjustments**: Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
- **Combine with In-Game Mechanics**: Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27504</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27504"/>
		<updated>2025-06-03T04:15:09Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Steps to Configure Population Limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* **Food Availability**: The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* **Population Limits**: Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* **Timer**: A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
1. **Locate the `config.lua` File**: Find it in your world’s save folder.&lt;br /&gt;
2. **Edit the File**: Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   -- `populationLimitGlobalSoftCap`: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   -- `populationLimitPerTribeSoftCap`: Sets a limit for your specific tribe.&lt;br /&gt;
3. **Uncomment and Set Values**: Remove the `--` before each parameter and set desired values, e.g.:&lt;br /&gt;
   ```&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
   ```&lt;br /&gt;
4. **Save and Reload**: Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
- **Global Soft Cap**: When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
- **Per-Tribe Soft Cap**: When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
- **Suppression Mechanism**: The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
- **Performance Impact**: Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
- **Balance Growth and Performance**: Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
- **Monitor Birth Rates**: Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
- **Test Adjustments**: Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
- **Combine with In-Game Mechanics**: Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27503</id>
		<title>Guide:Population Management</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Population_Management&amp;diff=27503"/>
		<updated>2025-06-03T03:59:45Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
'''Population Management''' refers to the methods of increasing or decreasing the overall number of [[Sapien|sapiens]] in your tribe. This guide outlines the mechanics in the game that allow some level of control over how large or small your population is, as well as advanced control through the configuration file.&lt;br /&gt;
&lt;br /&gt;
=Increasing Tribe Population=&lt;br /&gt;
The following describes net positive population mechanics in the game that will increase your tribe population.&lt;br /&gt;
&lt;br /&gt;
==Pregnancy and Births==&lt;br /&gt;
[[File:PregnantSapien.png|220px|thumb|right|A pregnant female [[Sapien]]]]&lt;br /&gt;
&lt;br /&gt;
Sapiens are able to mate and give birth to children. Within the game, there is a periodic check to see if a pregnancy will occur based on a set of rules. This process is influenced by both in-game conditions and settings in the `config.lua` file, which can limit birth rates as populations grow.&lt;br /&gt;
&lt;br /&gt;
===Rules for Pregnancy===&lt;br /&gt;
The game evaluates potential mothers and fathers based on specific criteria:&lt;br /&gt;
&lt;br /&gt;
====Rules for the Female====&lt;br /&gt;
# The Sapien must be female.&lt;br /&gt;
# The female must not already be pregnant or have a baby.&lt;br /&gt;
# The female cannot be a nomad.&lt;br /&gt;
# The female must be an adult, but not an elder.&lt;br /&gt;
# The female must be young enough that the pregnancy will not extend until they become an elder (younger than 52).&lt;br /&gt;
# The female's loyalty mood must be at least Mildly Negative (3 Stars) or higher.&lt;br /&gt;
# The female must not be very hungry (food desire &amp;lt; strong).&lt;br /&gt;
# The tribe must have at least 5 food units in storage.&lt;br /&gt;
# The tribe must allow population growth (controlled by game settings or `config.lua`).&lt;br /&gt;
&lt;br /&gt;
====Rules for the Male====&lt;br /&gt;
Once a female Sapien meets the above criteria, the game checks for a suitable father:&lt;br /&gt;
# The Sapien must be male.&lt;br /&gt;
# The male must be an adult or elder (15 years or older).&lt;br /&gt;
# The male must not have a close family relationship with the female (e.g., not a parent, sibling, or child).&lt;br /&gt;
# The male must have a sufficient relationship score with the female (short-term bond + mood based on recent interactions within the last 5 minutes).&lt;br /&gt;
# The male must have been seen recently by the female.&lt;br /&gt;
&lt;br /&gt;
====Pregnancy Check Process====&lt;br /&gt;
If both female and male criteria are met, the game evaluates additional conditions:&lt;br /&gt;
* **Food Availability**: The tribe’s food storage is assessed. A food count fraction (food units divided by tribe population + 1, clamped between 0 and 1) influences the pregnancy delay timer.&lt;br /&gt;
* **Population Limits**: Birth rates are suppressed based on tribe and global population soft caps set in `config.lua`. For the tribe, suppression starts at 80% of the `populationLimitPerTribeSoftCap` (default 200) and fully prevents births at 120%. Globally, suppression starts at 80% of `populationLimitGlobalSoftCap` (default 500) and fully prevents births at 120% for all player tribes.&lt;br /&gt;
* **Timer**: A pregnancy delay timer (`pregnancyOrBabyTimer`) accumulates based on food availability and population suppression. It must reach 1.0 (default 5 game days, adjusted by food and population factors) for a pregnancy to occur.&lt;br /&gt;
&lt;br /&gt;
If all conditions are met, the female becomes pregnant, and the father contributes genes for skin color, hair color, and eye color to determine the baby’s characteristics. The pregnancy lasts approximately 20 game days, after which a baby is born. The baby remains with the mother for about 40 game days before becoming a child Sapien.&lt;br /&gt;
&lt;br /&gt;
===Tips for Maximizing Pregnancy Chances===&lt;br /&gt;
Births alone are not sufficient to significantly increase population due to their slow rate and dependency on population caps. Without nomadic recruitment, the population may decline over time. To maximize pregnancies:&lt;br /&gt;
# Pair young female and male couples by assigning them adjacent beds to improve their relationship scores through proximity during idle time.&lt;br /&gt;
# Reduce workloads for planned pairs to increase idle time together.&lt;br /&gt;
# Maintain high mood levels with musicians and ensure food needs are met (food desire &amp;lt; strong).&lt;br /&gt;
# Ensure at least 5 food units are in storage to avoid blocking pregnancy checks.&lt;br /&gt;
# Adjust `config.lua` settings to increase `populationLimitPerTribeSoftCap` or `populationLimitGlobalSoftCap` if birth rates are too low due to population suppression (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Nomadic Tribe Recruitment==&lt;br /&gt;
[[File:NomadicTribe.png|350px|thumb|right|A tribe of 3 nomads approaching a Sapien settlement.]]&lt;br /&gt;
[[File:Notification TribeJoin.png|350px|thumb|right|Notification when nomads join the player's tribe.]]&lt;br /&gt;
&lt;br /&gt;
Recruiting wandering nomadic tribes is the fastest way to increase your tribe’s population, as large groups can sometimes join at once.&lt;br /&gt;
&lt;br /&gt;
Once a nomadic tribe is spotted, engage them by pressing the [[Keyboard_Shortcuts#'Enter' to teleport:|Enter key]] while the notification is active in the top right corner. Pause the game, select a nomad, and choose &amp;quot;Recruit&amp;quot; from the radial menu. A Sapien with the Diplomacy skill will attempt to recruit the nomad, and if successful, the entire nomadic tribe joins.&lt;br /&gt;
&lt;br /&gt;
===Rules for Nomadic Tribe Spawning===&lt;br /&gt;
Every 0.5 to 1.5 game days, the game attempts to spawn a nomadic tribe 300m from your Sapiens. The spawn fails if:&lt;br /&gt;
* Water is between the spawn point and your Sapiens.&lt;br /&gt;
* The spawn point is not at least 280m from a Sapien.&lt;br /&gt;
* Specific conditions for the tribe’s intention are not met (e.g., food storage requirements).&lt;br /&gt;
&lt;br /&gt;
Nomadic tribes have different intentions, affecting their behavior:&lt;br /&gt;
# '''Food Raid''': Targets a [[Storage Area|storage area]] with at least 5 food. (Spawn fails without valid food storage.)&lt;br /&gt;
# '''Friendly Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Join''': Heads toward a [[Campfire]]. (Spawn fails if average tribe mood is very negative or no food storage has at least 10 food.)&lt;br /&gt;
# '''Cautious Visit''': Heads toward a [[Campfire]] or nearby position.&lt;br /&gt;
# '''Just Passing Through''': Walks through your village.&lt;br /&gt;
# '''Leave''': Walks away and despawns.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Nomad Recruitment===&lt;br /&gt;
To increase recruitment success:&lt;br /&gt;
# Avoid settling near rivers or coasts, as water reduces spawn chances. Small islands may prevent spawns entirely.&lt;br /&gt;
# Assign adults (not elders) to the Diplomacy role, as elders are slower and may fail to reach nomads in time.&lt;br /&gt;
# Ensure diplomats are not pregnant or mourning, as this slows them down.&lt;br /&gt;
# Clear other tasks for diplomats to ensure prompt recruitment attempts.&lt;br /&gt;
# Maintain a food storage with at least 10 food units and an average tribe mood of at least Moderately Negative to enable &amp;quot;Join&amp;quot; spawns.&lt;br /&gt;
# Re-recruit Sapiens who left due to low loyalty (0), but address the underlying issues quickly to prevent repeated departures.&lt;br /&gt;
&lt;br /&gt;
=Decreasing Tribe Population=&lt;br /&gt;
The following describes net negative population mechanics that reduce the number of [[Sapien|sapiens]] in your tribe. Setting a low `populationLimitPerTribeSoftCap` in the `config.lua` file can also limit births, effectively capping population growth (see [[#Managing Population via Configuration File|Managing Population via Configuration File]]).&lt;br /&gt;
&lt;br /&gt;
==Old Age==&lt;br /&gt;
Sapiens age through life stages (child, adult, elder).  Elders eventually die of old age (65 Years), reducing the tribe’s population. Notifications are sent when a Sapien dies, and friends or family may experience mood penalties.&lt;br /&gt;
&lt;br /&gt;
==Disease and Injury==&lt;br /&gt;
Sapiens can contract viruses or sustain injuries (minor, major, or critical), which may lead to death if untreated. Viruses spread among close Sapiens, and injuries occur randomly through various tasks (ie. Wood Cutting).  Burns can also be fatal.  Please note the likelihood that a sapien dies from an untreated medical ailment is low, and will most likely result in part of your workforce be out of commission for an extended time before they heal naturally.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Tribe and Exiling Tribe Members==&lt;br /&gt;
Sapiens with severe negative loyalty (below Mildly Negative) may leave the tribe after a 1440-second timer (approximately 1 game day). &lt;br /&gt;
&lt;br /&gt;
=Managing Population via Configuration File=&lt;br /&gt;
In addition to in-game mechanics, you can control your tribe’s population by modifying the `config.lua` file in your world’s save folder. This file allows you to set soft caps on population growth, influencing birth rates to manage tribe size and game performance. Access it via the &amp;quot;Saves&amp;quot; menu by clicking on the &amp;quot;Files Location --&amp;gt;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Steps to Configure Population Limits==&lt;br /&gt;
&lt;br /&gt;
1. **Locate the `config.lua` File**: Find it in your world’s save folder.&lt;br /&gt;
2. **Edit the File**: Open `config.lua` in a text editor. Look for two commented-out (--) parameters:&lt;br /&gt;
   - `populationLimitGlobalSoftCap`: Sets a global limit for all player-controlled tribes in multiplayer or server settings.&lt;br /&gt;
   - `populationLimitPerTribeSoftCap`: Sets a limit for your specific tribe.&lt;br /&gt;
3. **Uncomment and Set Values**: Remove the `--` before each parameter and set desired values, e.g.:&lt;br /&gt;
   ```&lt;br /&gt;
   populationLimitGlobalSoftCap = 500, --As the global population of player-controlled loaded sapiens gets closer to this level, birth rate decreases globally&lt;br /&gt;
   populationLimitPerTribeSoftCap = 50, --For a player-controlled tribe, birth rate reduces until at around this level the population won't grow any further&lt;br /&gt;
   ```&lt;br /&gt;
4. **Save and Reload**: Save the file and reload your game for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==How Population Limits Work==&lt;br /&gt;
The `config.lua` settings introduce a suppression mechanism for birth rates based on population size:&lt;br /&gt;
- **Global Soft Cap**: When the total population of player-controlled Sapiens nears `populationLimitGlobalSoftCap` (default 500), birth rates decrease globally. Suppression starts at 80% of the cap (e.g., 400) and fully prevents births at 120% (e.g., 600). This helps manage server performance in multiplayer.&lt;br /&gt;
- **Per-Tribe Soft Cap**: When your tribe’s population approaches `populationLimitPerTribeSoftCap` (default 200), its birth rate slows. Suppression begins at 80% (e.g., 160) and stops growth at 120% (e.g., 240). This stabilizes your tribe’s size.&lt;br /&gt;
- **Suppression Mechanism**: The game calculates a suppression fraction based on how close the population is to these caps. This fraction reduces the `pregnancyOrBabyTimer` progression, delaying or preventing pregnancies. For example, at 100% of the cap, the timer slows significantly, and at 120%, it effectively halts.&lt;br /&gt;
- **Performance Impact**: Higher populations can cause lag on weaker hardware. Adjust caps to balance growth and performance.&lt;br /&gt;
&lt;br /&gt;
==Tips for Effective Use==&lt;br /&gt;
- **Balance Growth and Performance**: Use conservative caps (e.g., 300 global, 100 per tribe) to prevent lag. Increase them if your hardware can handle larger populations.&lt;br /&gt;
- **Monitor Birth Rates**: Check pregnancy notifications to gauge if caps are too restrictive. Adjust `populationLimitPerTribeSoftCap` upward if births are rare.&lt;br /&gt;
- **Test Adjustments**: Experiment with values and reload the game to find optimal settings for your playstyle and hardware.&lt;br /&gt;
- **Combine with In-Game Mechanics**: Use `config.lua` settings alongside pregnancy optimization and nomadic recruitment for precise population control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=MediaWiki:Common.css&amp;diff=27502</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=MediaWiki:Common.css&amp;diff=27502"/>
		<updated>2025-04-02T13:56:30Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Common.css for wiki.playsapiens.com&lt;br /&gt;
/* Author: ChillGenXer&lt;br /&gt;
&lt;br /&gt;
/* Import the Sapiens fonts from the official website */&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: 'SapiensLight';&lt;br /&gt;
    src: url('/fonts/sapienslight-webfont.woff2') format('woff2'),&lt;br /&gt;
         url('/fonts/sapienslight-webfont.woff') format('woff'),&lt;br /&gt;
         url('/fonts/sapienslight-webfont.ttf') format('truetype');&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Define the Sapiens font */&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: 'Sapiens';&lt;br /&gt;
    src: url('/fonts/sapiens-webfont.woff2') format('woff2'),&lt;br /&gt;
         url('/fonts/sapiens-webfont.woff') format('woff'),&lt;br /&gt;
         url('/fonts/sapiens-webfont.ttf') format('truetype');&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    /* Dark mode on/off (true for dark mode, false for light mode) */&lt;br /&gt;
    --dark-mode: true;&lt;br /&gt;
&lt;br /&gt;
    /*********************************************\&lt;br /&gt;
    *               Dark Mode Colors             *&lt;br /&gt;
    \*********************************************/&lt;br /&gt;
    --dark-main-color: #E3E3E3;&lt;br /&gt;
    --dark-background-color: #242424;&lt;br /&gt;
    --dark-header-color: #FF8815;&lt;br /&gt;
&lt;br /&gt;
    --unvisited-link-color: #51B6DC;&lt;br /&gt;
    --visited-link-color: #51B6DC;&lt;br /&gt;
    --mouseover-link-color: #51B6DC;&lt;br /&gt;
    --selected-link-color: #51B6DC;&lt;br /&gt;
    --header-background-color: #353535;&lt;br /&gt;
    --code-color: #33CC33;&lt;br /&gt;
    --ext-link-color: #51B6DC;&lt;br /&gt;
    --ext-link-visited-color: #51B6DC;&lt;br /&gt;
&lt;br /&gt;
    /*********************************************\&lt;br /&gt;
    *               Light Mode Colors             *&lt;br /&gt;
    \*********************************************/&lt;br /&gt;
    --light-main-color: #000000;&lt;br /&gt;
    --light-background-color: #FFFFFF;&lt;br /&gt;
    --light-header-color: #000000;&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    /* Default color settings (current dark mode colors) */&lt;br /&gt;
    --main-color: var(--dark-main-color);&lt;br /&gt;
    --background-color: var(--dark-background-color);&lt;br /&gt;
    --header-color: var(--dark-header-color);&lt;br /&gt;
  &lt;br /&gt;
    /* Fonts */&lt;br /&gt;
    --main-font-size: 1.1em;&lt;br /&gt;
    --main-font: &amp;quot;Inter var experimental&amp;quot;, &amp;quot;Inter var&amp;quot;, &amp;quot;ui-sans-serif&amp;quot;, &amp;quot;system-ui&amp;quot;, &amp;quot;-apple-system&amp;quot;, &amp;quot;BlinkMacSystemFont&amp;quot;, &amp;quot;Segoe UI&amp;quot;, &amp;quot;Roboto&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Helvetica&amp;quot;, &amp;quot;Arial&amp;quot;, &amp;quot;Noto Sans&amp;quot;, &amp;quot;sans-serif&amp;quot;, &amp;quot;Apple Color Emoji&amp;quot;, &amp;quot;Segoe UI Emoji&amp;quot;, &amp;quot;Segoe UI Symbol&amp;quot;, &amp;quot;Noto Color Emoji&amp;quot;;&lt;br /&gt;
    --header-font: 'Sapiens';&lt;br /&gt;
    --sub-header-font: 'SapiensLight';&lt;br /&gt;
    --code-font-family: &amp;quot;Consolas&amp;quot;, &amp;quot;Courier New&amp;quot;, &amp;quot;monospace&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
                    /* Colours */&lt;br /&gt;
                    --main-bg-color: #242424;&lt;br /&gt;
                    --main-font-color: #E3E3E3;&lt;br /&gt;
                    --header-font-color: #FF8815;&lt;br /&gt;
                    --code-font-color: #33CC33;&lt;br /&gt;
                    --main-border-color: #353535;&lt;br /&gt;
                    --non-existent-link-color: #954D26;&lt;br /&gt;
                    --content-block-title-bkg-color: #353535;&lt;br /&gt;
&lt;br /&gt;
                    /* Game-related reference colors */&lt;br /&gt;
                    --game-menu-bg-color: #545454;&lt;br /&gt;
                    --game-menu-button-blue: #51B6DC;&lt;br /&gt;
                    --game-good-green: #05FF05;&lt;br /&gt;
                    --game-bad-red: #FF2121;&lt;br /&gt;
                    --game-bad-major: #FF8603;&lt;br /&gt;
                    --game-wrong-role: #FFCB0B;&lt;br /&gt;
                    --game-timecontrol-sun-yellow: #FFFF51;&lt;br /&gt;
                    --game-icon-hand-bg-color: #FF8815;&lt;br /&gt;
                    --old-orange-link-color: #EC9448;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27501</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27501"/>
		<updated>2025-04-02T02:17:58Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Mobile Storage / Expedition Supplies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas in ''Sapiens''. They enable the bulk transport of items between two storage areas or serve as a mobile storage unit that can be filled with items and then moved to a new location.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building,&amp;quot; which is unlocked by investigating Split Logs. Once unlocked, the sled will become available in the build menu. The appearance of the sled can be customized by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled is created using a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds come in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled.&amp;quot; Both are functionally identical except that the covered sled acts as an indoor storage unit, significantly slowing the decay of perishable items like food. Since a covered sled can store both perishable and non-perishable items at the same capacity as an uncovered sled, it is generally a better choice to make covered sleds unless you are short on woolskins, in which case an uncovered sled might be preferable.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to that of any other storage area and controls how the storage is utilized.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel displays the current contents of the storage. In the example below, multiple types of seeds are stored together, with the count of each variant shown. A red circle next to each item indicates its decomposition progress, if applicable. For covered sleds, decay occurs much more slowly compared to an uncovered sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage area, a sled can be configured to receive items from another storage area (or another sled) or to send its items to a different storage area. Once these orders are set, a Sapien will move the sled to the source storage, load it with items, pull it to the target storage, and unload the items. This process continues until the source storage is empty or the target storage reaches its &amp;quot;Max Quantity&amp;quot; limit. Note that multiple storage areas can be designated for both receiving and sending, enabling a round-robin delivery system from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, you can restrict the types of items a sled will accept using the &amp;quot;Accept Only&amp;quot; dropdown. Additional selectors become available when a selected item has multiple variants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows you to modify the behavior of the storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage but cannot be removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will attempt to move all items in the storage to other available storage areas of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider, you can limit the number of items the sled can hold. The maximum value depends on the item type; for example, a sled can hold many more seeds than logs. The slider adjusts automatically when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Moving Items from One Storage to Another ===&lt;br /&gt;
If two storages have a route set up between each other, Sapiens will move items between them one item at a time.  Using a sled can greatly increase the efficiency of this transfer, especially if the storages are far away from each other or a significant amount of items need to be transferred.  This section demonstrates as an example how to move logs from one storage area to another using a sled to demonstrate this principle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can set up routes between storages in any order, but since the player is presented with the target storage's logistics UI, it’s often easier to start at the source storage. Click on the source storage (containing logs) to open its storage interface, then select the &amp;quot;Send Items&amp;quot; button to move the logs out of this storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After clicking &amp;quot;Send Items,&amp;quot; you’ll be prompted to select the destination storage. Your cursor will drag a line showing the path and direction of the item transfer. In this case, select the sled as the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is selected, its storage interface will appear. You’ll see an entry in the &amp;quot;Receiving Items From&amp;quot; panel indicating that the sled is set to receive items from the log storage. You can click the magnifying glass to return to the source storage or click the red &amp;quot;X&amp;quot; to cancel the transfer if needed. Since this setup is correct, click &amp;quot;Send Items&amp;quot; again to specify the final destination for the sled’s contents.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You’ll now drag the path of the items again, with the arrow pointing away from the sled to indicate where the items will be unloaded.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The destination storage’s UI will appear, but you can close it as the path is now defined. At this point, one or more Sapiens will begin loading the sled. No further setup is required once the sending and receiving locations are set. Be patient, as it may take some time for a Sapien to start the job of loading, moving, and unloading the sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is fully loaded, a Sapien will drag it to the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby Sapiens will assist in unloading the sled into the destination storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This process will continue until the source storage is empty, the destination storage is full, or a predefined item limit in the destination storage is reached.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Troubleshooting Tips ====&lt;br /&gt;
&lt;br /&gt;
If the transfer isn’t working, consider the following troubleshooting steps:&lt;br /&gt;
&lt;br /&gt;
# Does the sled already contain a different item type? Sleds can only hold one item type at a time, so you’ll need to empty the sled first.&amp;lt;br&amp;gt;&lt;br /&gt;
# Is &amp;quot;Allow Item Use&amp;quot; unchecked in the source storage, preventing Sapiens from removing items? &amp;lt;br&amp;gt;&lt;br /&gt;
# Can the destination storage accept the item being transferred? Check if the &amp;quot;Accept Only&amp;quot; setting is restricting the item type or if the storage already contains a different item.&amp;lt;br&amp;gt;&lt;br /&gt;
# Are &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages or the sled?&amp;lt;br&amp;gt;&lt;br /&gt;
# Is there a free Sapien available to perform the task?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Sleds can be moved manually to any location using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click &amp;quot;Move,&amp;quot; then select the desired destination, and a Sapien will relocate the sled.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sleds are invaluable when traveling far from your town, whether to collect distant resources, establish a new base, build a long road, or explore the map like a group of nomad Sapiens. In these scenarios, sleds can carry essential supplies. &lt;br /&gt;
&lt;br /&gt;
When using a sled as mobile storage, you typically won’t need to set up transfer routes (other than loading it before the trip). Simply move the sled to wherever its contents are needed, and Sapiens will use the items directly from the sled as they would from a normal storage area.&lt;br /&gt;
&lt;br /&gt;
==== Important Note ====&lt;br /&gt;
'''Warning:''' Before using a sled as mobile storage, ensure that you remove any existing transfer routes. The last thing you need while far from home is for your food supply to be dragged back to your base because of an old route you forgot to cancel.&lt;br /&gt;
&lt;br /&gt;
==== Example Uses ====&lt;br /&gt;
Here are some practical examples of using sleds for expeditions:&lt;br /&gt;
# '''Hunting:''' Bring a sled loaded with spears, one with knives to butcher distant mammoth bodies, and a few empty sleds to transport the meat or carcasses back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Mobile Campsite:''' Bring a sled of branches, a covered sled of hay, and a covered sled with food to supply a mobile campsite.  Stop in the late afternoon, build a thatch shelter and a few beds to house your sapiens for the night. In the morning, dismantle the shelter, pack the materials back onto the sleds, and continue your journey, refilling supplies as opportunities arise. By pacing the camping time well and taking advantage of things you find along the way, you can get a small group of Sapiens very far from your village, all healthy and happy along the way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Road Building:''' Building a road far from your base is easier with sleds to carry pickaxes and food, and have a caravan of sleds bringing rocks or other road-building materials to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27500</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27500"/>
		<updated>2025-04-02T02:17:07Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Sled Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas in ''Sapiens''. They enable the bulk transport of items between two storage areas or serve as a mobile storage unit that can be filled with items and then moved to a new location.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building,&amp;quot; which is unlocked by investigating Split Logs. Once unlocked, the sled will become available in the build menu. The appearance of the sled can be customized by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled is created using a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds come in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled.&amp;quot; Both are functionally identical except that the covered sled acts as an indoor storage unit, significantly slowing the decay of perishable items like food. Since a covered sled can store both perishable and non-perishable items at the same capacity as an uncovered sled, it is generally a better choice to make covered sleds unless you are short on woolskins, in which case an uncovered sled might be preferable.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to that of any other storage area and controls how the storage is utilized.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel displays the current contents of the storage. In the example below, multiple types of seeds are stored together, with the count of each variant shown. A red circle next to each item indicates its decomposition progress, if applicable. For covered sleds, decay occurs much more slowly compared to an uncovered sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage area, a sled can be configured to receive items from another storage area (or another sled) or to send its items to a different storage area. Once these orders are set, a Sapien will move the sled to the source storage, load it with items, pull it to the target storage, and unload the items. This process continues until the source storage is empty or the target storage reaches its &amp;quot;Max Quantity&amp;quot; limit. Note that multiple storage areas can be designated for both receiving and sending, enabling a round-robin delivery system from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, you can restrict the types of items a sled will accept using the &amp;quot;Accept Only&amp;quot; dropdown. Additional selectors become available when a selected item has multiple variants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows you to modify the behavior of the storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage but cannot be removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will attempt to move all items in the storage to other available storage areas of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider, you can limit the number of items the sled can hold. The maximum value depends on the item type; for example, a sled can hold many more seeds than logs. The slider adjusts automatically when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Moving Items from One Storage to Another ===&lt;br /&gt;
If two storages have a route set up between each other, Sapiens will move items between them one item at a time.  Using a sled can greatly increase the efficiency of this transfer, especially if the storages are far away from each other or a significant amount of items need to be transferred.  This section demonstrates as an example how to move logs from one storage area to another using a sled to demonstrate this principle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can set up routes between storages in any order, but since the player is presented with the target storage's logistics UI, it’s often easier to start at the source storage. Click on the source storage (containing logs) to open its storage interface, then select the &amp;quot;Send Items&amp;quot; button to move the logs out of this storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After clicking &amp;quot;Send Items,&amp;quot; you’ll be prompted to select the destination storage. Your cursor will drag a line showing the path and direction of the item transfer. In this case, select the sled as the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is selected, its storage interface will appear. You’ll see an entry in the &amp;quot;Receiving Items From&amp;quot; panel indicating that the sled is set to receive items from the log storage. You can click the magnifying glass to return to the source storage or click the red &amp;quot;X&amp;quot; to cancel the transfer if needed. Since this setup is correct, click &amp;quot;Send Items&amp;quot; again to specify the final destination for the sled’s contents.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You’ll now drag the path of the items again, with the arrow pointing away from the sled to indicate where the items will be unloaded.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The destination storage’s UI will appear, but you can close it as the path is now defined. At this point, one or more Sapiens will begin loading the sled. No further setup is required once the sending and receiving locations are set. Be patient, as it may take some time for a Sapien to start the job of loading, moving, and unloading the sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is fully loaded, a Sapien will drag it to the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby Sapiens will assist in unloading the sled into the destination storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This process will continue until the source storage is empty, the destination storage is full, or a predefined item limit in the destination storage is reached.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Troubleshooting Tips ====&lt;br /&gt;
&lt;br /&gt;
If the transfer isn’t working, consider the following troubleshooting steps:&lt;br /&gt;
&lt;br /&gt;
# Does the sled already contain a different item type? Sleds can only hold one item type at a time, so you’ll need to empty the sled first.&amp;lt;br&amp;gt;&lt;br /&gt;
# Is &amp;quot;Allow Item Use&amp;quot; unchecked in the source storage, preventing Sapiens from removing items? &amp;lt;br&amp;gt;&lt;br /&gt;
# Can the destination storage accept the item being transferred? Check if the &amp;quot;Accept Only&amp;quot; setting is restricting the item type or if the storage already contains a different item.&amp;lt;br&amp;gt;&lt;br /&gt;
# Are &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages or the sled?&amp;lt;br&amp;gt;&lt;br /&gt;
# Is there a free Sapien available to perform the task?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Sleds can be moved manually to any location using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click &amp;quot;Move,&amp;quot; then select the desired destination, and a Sapien will relocate the sled.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sleds are invaluable when traveling far from your town, whether to collect distant resources, establish a new base, build a long road, or explore the map with a group of vagabond Sapiens. In these scenarios, sleds can carry essential supplies. &lt;br /&gt;
&lt;br /&gt;
When using a sled as mobile storage, you typically won’t need to set up transfer routes (other than loading it before the trip). Simply move the sled to wherever its contents are needed, and Sapiens will use the items directly from the sled as they would from a normal storage area.&lt;br /&gt;
&lt;br /&gt;
==== Important Note ====&lt;br /&gt;
'''Warning:''' Before using a sled as mobile storage, ensure that you remove any existing transfer routes. The last thing you need while far from home is for your food supply to be dragged back to your base because of an old route you forgot to cancel.&lt;br /&gt;
&lt;br /&gt;
==== Example Uses ====&lt;br /&gt;
Here are some practical examples of using sleds for expeditions:&lt;br /&gt;
# '''Hunting:''' Bring a sled loaded with spears, one with knives to butcher distant mammoth bodies, and a few empty sleds to transport the meat or carcasses back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Mobile Campsite:''' Bring a sled of branches, a covered sled of hay, and a covered sled with food to supply a mobile campsite.  Stop in the late afternoon, build a thatch shelter and a few beds to house your sapiens for the night. In the morning, dismantle the shelter, pack the materials back onto the sleds, and continue your journey, refilling supplies as opportunities arise. By pacing the camping time well and taking advantage of things you find along the way, you can get a small group of Sapiens very far from your village, all healthy and happy along the way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Road Building:''' Building a road far from your base is easier with sleds to carry pickaxes and food, and have a caravan of sleds bringing rocks or other road-building materials to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27499</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27499"/>
		<updated>2025-04-02T02:16:07Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Sled Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas in ''Sapiens''. They enable the bulk transport of items between two storage areas or serve as a mobile storage unit that can be filled with items and then moved to a new location.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building,&amp;quot; which is unlocked by investigating Split Logs. Once unlocked, the sled will become available in the build menu. The appearance of the sled can be customized by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled is created using a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds come in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled.&amp;quot; Both are functionally identical except that the covered sled acts as an indoor storage unit, significantly slowing the decay of perishable items like food. Since a covered sled can store both perishable and non-perishable items at the same capacity as an uncovered sled, it is generally a better choice to make covered sleds unless you are short on woolskins, in which case an uncovered sled might be preferable.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to that of any other storage area and controls how the storage is utilized.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel displays the current contents of the storage. In the example below, multiple types of seeds are stored together, with the count of each variant shown. A red circle next to each item indicates its decomposition progress, if applicable. For covered sleds, decay occurs much more slowly compared to an uncovered sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage area, a sled can be configured to receive items from another storage area (or another sled) or to send its items to a different storage area. Once these orders are set, a Sapien will move the sled to the source storage, load it with items, pull it to the target storage, and unload the items. This process continues until the source storage is empty or the target storage reaches its &amp;quot;Max Quantity&amp;quot; limit. Note that multiple storage areas can be designated for both receiving and sending, enabling a round-robin delivery system from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, you can restrict the types of items a sled will accept using the &amp;quot;Accept Only&amp;quot; dropdown. Additional selectors become available when a selected item has multiple variants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows you to modify the behavior of the storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage but cannot be removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will attempt to move all items in the storage to other available storage areas of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider, you can limit the number of items the sled can hold. The maximum value depends on the item type; for example, a sled can hold many more seeds than logs. The slider adjusts automatically when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Moving Items from One Storage to Another ===&lt;br /&gt;
If two storages have a route set up between each other, Sapiens will move items between them one item at a time.  Using a sled can greatly increase the efficiency of this transfer, especially if the storages are far away from each other or a significant amount of items need to be transferred.  This section demonstrates as an example how to move logs from one storage area to another using a sled to demonstrate this principle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can set up routes between storages in any order, but since the player is presented with the target storage's logistics UI, it’s often easier to start at the source storage. Click on the source storage (containing logs) to open its storage interface, then select the &amp;quot;Send Items&amp;quot; button to move the logs out of this storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After clicking &amp;quot;Send Items,&amp;quot; you’ll be prompted to select the destination storage. Your cursor will drag a line showing the path and direction of the item transfer. In this case, select the sled as the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is selected, its storage interface will appear. You’ll see an entry in the &amp;quot;Receiving Items From&amp;quot; panel indicating that the sled is set to receive items from the log storage. You can click the magnifying glass to return to the source storage or click the red &amp;quot;X&amp;quot; to cancel the transfer if needed. Since this setup is correct, click &amp;quot;Send Items&amp;quot; again to specify the final destination for the sled’s contents.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You’ll now drag the path of the items again, with the arrow pointing away from the sled to indicate where the items will be unloaded.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The destination storage’s UI will appear, but you can close it as the path is now defined. At this point, one or more Sapiens will begin loading the sled. No further setup is required once the sending and receiving locations are set. Be patient, as it may take some time for a Sapien to start the job of loading, moving, and unloading the sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is fully loaded, a Sapien will drag it to the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby Sapiens will assist in unloading the sled into the destination storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This process will continue until the source storage is empty, the destination storage is full, or a predefined item limit in the destination storage is reached.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting Tips ===&lt;br /&gt;
&lt;br /&gt;
If the transfer isn’t working, consider the following troubleshooting steps:&lt;br /&gt;
&lt;br /&gt;
# Does the sled already contain a different item type? Sleds can only hold one item type at a time, so you’ll need to empty the sled first.&amp;lt;br&amp;gt;&lt;br /&gt;
# Is &amp;quot;Allow Item Use&amp;quot; unchecked in the source storage, preventing Sapiens from removing items? &amp;lt;br&amp;gt;&lt;br /&gt;
# Can the destination storage accept the item being transferred? Check if the &amp;quot;Accept Only&amp;quot; setting is restricting the item type or if the storage already contains a different item.&amp;lt;br&amp;gt;&lt;br /&gt;
# Are &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages or the sled?&amp;lt;br&amp;gt;&lt;br /&gt;
# Is there a free Sapien available to perform the task?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Sleds can be moved manually to any location using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click &amp;quot;Move,&amp;quot; then select the desired destination, and a Sapien will relocate the sled.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sleds are invaluable when traveling far from your town, whether to collect distant resources, establish a new base, build a long road, or explore the map with a group of vagabond Sapiens. In these scenarios, sleds can carry essential supplies. &lt;br /&gt;
&lt;br /&gt;
When using a sled as mobile storage, you typically won’t need to set up transfer routes (other than loading it before the trip). Simply move the sled to wherever its contents are needed, and Sapiens will use the items directly from the sled as they would from a normal storage area.&lt;br /&gt;
&lt;br /&gt;
==== Important Note ====&lt;br /&gt;
'''Warning:''' Before using a sled as mobile storage, ensure that you remove any existing transfer routes. The last thing you need while far from home is for your food supply to be dragged back to your base because of an old route you forgot to cancel.&lt;br /&gt;
&lt;br /&gt;
==== Example Uses ====&lt;br /&gt;
Here are some practical examples of using sleds for expeditions:&lt;br /&gt;
# '''Hunting:''' Bring a sled loaded with spears, one with knives to butcher distant mammoth bodies, and a few empty sleds to transport the meat or carcasses back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Mobile Campsite:''' Bring a sled of branches, a covered sled of hay, and a covered sled with food to supply a mobile campsite.  Stop in the late afternoon, build a thatch shelter and a few beds to house your sapiens for the night. In the morning, dismantle the shelter, pack the materials back onto the sleds, and continue your journey, refilling supplies as opportunities arise. By pacing the camping time well and taking advantage of things you find along the way, you can get a small group of Sapiens very far from your village, all healthy and happy along the way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Road Building:''' Building a road far from your base is easier with sleds to carry pickaxes and food, and have a caravan of sleds bringing rocks or other road-building materials to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27498</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27498"/>
		<updated>2025-04-02T01:58:52Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Example Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas in ''Sapiens''. They enable the bulk transport of items between two storage areas or serve as a mobile storage unit that can be filled with items and then moved to a new location.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building,&amp;quot; which is unlocked by investigating Split Logs. Once unlocked, the sled will become available in the build menu. The appearance of the sled can be customized by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled is created using a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds come in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled.&amp;quot; Both are functionally identical except that the covered sled acts as an indoor storage unit, significantly slowing the decay of perishable items like food. Since a covered sled can store both perishable and non-perishable items at the same capacity as an uncovered sled, it is generally a better choice to make covered sleds unless you are short on woolskins, in which case an uncovered sled might be preferable.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to that of any other storage area and controls how the storage is utilized.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel displays the current contents of the storage. In the example below, multiple types of seeds are stored together, with the count of each variant shown. A red circle next to each item indicates its decomposition progress, if applicable. For covered sleds, decay occurs much more slowly compared to an uncovered sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage area, a sled can be configured to receive items from another storage area (or another sled) or to send its items to a different storage area. Once these orders are set, a Sapien will move the sled to the source storage, load it with items, pull it to the target storage, and unload the items. This process continues until the source storage is empty or the target storage reaches its &amp;quot;Max Quantity&amp;quot; limit. Note that multiple storage areas can be designated for both receiving and sending, enabling a round-robin delivery system from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, you can restrict the types of items a sled will accept using the &amp;quot;Accept Only&amp;quot; dropdown. Additional selectors become available when a selected item has multiple variants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows you to modify the behavior of the storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage but cannot be removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will attempt to move all items in the storage to other available storage areas of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider, you can limit the number of items the sled can hold. The maximum value depends on the item type; for example, a sled can hold many more seeds than logs. The slider adjusts automatically when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually to any location using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click &amp;quot;Move,&amp;quot; then select the desired destination, and a Sapien will relocate the sled.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving Items from One Storage to Another ===&lt;br /&gt;
This section demonstrates how to move logs from one storage area to another using a sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can set up routes between storages in any order, but since the player is presented with the target storage's logistics UI, it’s often easier to start at the source storage. Click on the source storage (containing logs) to open its storage interface, then select the &amp;quot;Send Items&amp;quot; button to move the logs out of this storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After clicking &amp;quot;Send Items,&amp;quot; you’ll be prompted to select the destination storage. Your cursor will drag a line showing the path and direction of the item transfer. In this case, select the sled as the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is selected, its storage interface will appear. You’ll see an entry in the &amp;quot;Receiving Items From&amp;quot; panel indicating that the sled is set to receive items from the log storage. You can click the magnifying glass to return to the source storage or click the red &amp;quot;X&amp;quot; to cancel the transfer if needed. Since this setup is correct, click &amp;quot;Send Items&amp;quot; again to specify the final destination for the sled’s contents.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You’ll now drag the path of the items again, with the arrow pointing away from the sled to indicate where the items will be unloaded.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The destination storage’s UI will appear, but you can close it as the path is now defined. At this point, one or more Sapiens will begin loading the sled. No further setup is required once the sending and receiving locations are set. Be patient, as it may take some time for a Sapien to start the job of loading, moving, and unloading the sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is fully loaded, a Sapien will drag it to the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby Sapiens will assist in unloading the sled into the destination storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This process will continue until the source storage is empty, the destination storage is full, or a predefined item limit in the destination storage is reached.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting Tips ===&lt;br /&gt;
&lt;br /&gt;
If the transfer isn’t working, consider the following troubleshooting steps:&lt;br /&gt;
&lt;br /&gt;
# Does the sled already contain a different item type? Sleds can only hold one item type at a time, so you’ll need to empty the sled first.&amp;lt;br&amp;gt;&lt;br /&gt;
# Is &amp;quot;Allow Item Use&amp;quot; unchecked in the source storage, preventing Sapiens from removing items? &amp;lt;br&amp;gt;&lt;br /&gt;
# Can the destination storage accept the item being transferred? Check if the &amp;quot;Accept Only&amp;quot; setting is restricting the item type or if the storage already contains a different item.&amp;lt;br&amp;gt;&lt;br /&gt;
# Are &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages or the sled?&amp;lt;br&amp;gt;&lt;br /&gt;
# Is there a free Sapien available to perform the task?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Sleds are invaluable when traveling far from your town, whether to collect distant resources, establish a new base, build a long road, or explore the map with a group of vagabond Sapiens. In these scenarios, sleds can carry essential supplies. &lt;br /&gt;
&lt;br /&gt;
When using a sled as mobile storage, you typically won’t need to set up transfer routes (other than loading it before the trip). Simply move the sled to wherever its contents are needed, and Sapiens will use the items directly from the sled as they would from a normal storage area.&lt;br /&gt;
&lt;br /&gt;
==== Important Note ====&lt;br /&gt;
'''Warning:''' Before using a sled as mobile storage, ensure that you remove any existing transfer routes. The last thing you need while far from home is for your food supply to be dragged back to your base because of an old route you forgot to cancel.&lt;br /&gt;
&lt;br /&gt;
==== Example Uses ====&lt;br /&gt;
Here are some practical examples of using sleds for expeditions:&lt;br /&gt;
# '''Hunting:''' Bring a sled loaded with spears, one with knives to butcher distant mammoth bodies, and a few empty sleds to transport the meat or carcasses back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Mobile Campsite:''' Bring a sled of branches, a covered sled of hay, and a covered sled with food to supply a mobile campsite.  Stop in the late afternoon, build a thatch shelter and a few beds to house your sapiens for the night. In the morning, dismantle the shelter, pack the materials back onto the sleds, and continue your journey, refilling supplies as opportunities arise. By pacing the camping time well and taking advantage of things you find along the way, you can get a small group of Sapiens very far from your village, all healthy and happy along the way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Road Building:''' Building a road far from your base is easier with sleds to carry pickaxes and food, and have a caravan of sleds bringing rocks or other road-building materials to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27497</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27497"/>
		<updated>2025-04-02T01:57:55Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Example Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas in ''Sapiens''. They enable the bulk transport of items between two storage areas or serve as a mobile storage unit that can be filled with items and then moved to a new location.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building,&amp;quot; which is unlocked by investigating Split Logs. Once unlocked, the sled will become available in the build menu. The appearance of the sled can be customized by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled is created using a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds come in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled.&amp;quot; Both are functionally identical except that the covered sled acts as an indoor storage unit, significantly slowing the decay of perishable items like food. Since a covered sled can store both perishable and non-perishable items at the same capacity as an uncovered sled, it is generally a better choice to make covered sleds unless you are short on woolskins, in which case an uncovered sled might be preferable.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to that of any other storage area and controls how the storage is utilized.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel displays the current contents of the storage. In the example below, multiple types of seeds are stored together, with the count of each variant shown. A red circle next to each item indicates its decomposition progress, if applicable. For covered sleds, decay occurs much more slowly compared to an uncovered sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage area, a sled can be configured to receive items from another storage area (or another sled) or to send its items to a different storage area. Once these orders are set, a Sapien will move the sled to the source storage, load it with items, pull it to the target storage, and unload the items. This process continues until the source storage is empty or the target storage reaches its &amp;quot;Max Quantity&amp;quot; limit. Note that multiple storage areas can be designated for both receiving and sending, enabling a round-robin delivery system from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, you can restrict the types of items a sled will accept using the &amp;quot;Accept Only&amp;quot; dropdown. Additional selectors become available when a selected item has multiple variants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows you to modify the behavior of the storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage but cannot be removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will attempt to move all items in the storage to other available storage areas of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider, you can limit the number of items the sled can hold. The maximum value depends on the item type; for example, a sled can hold many more seeds than logs. The slider adjusts automatically when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually to any location using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click &amp;quot;Move,&amp;quot; then select the desired destination, and a Sapien will relocate the sled.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving Items from One Storage to Another ===&lt;br /&gt;
This section demonstrates how to move logs from one storage area to another using a sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can set up routes between storages in any order, but since the player is presented with the target storage's logistics UI, it’s often easier to start at the source storage. Click on the source storage (containing logs) to open its storage interface, then select the &amp;quot;Send Items&amp;quot; button to move the logs out of this storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After clicking &amp;quot;Send Items,&amp;quot; you’ll be prompted to select the destination storage. Your cursor will drag a line showing the path and direction of the item transfer. In this case, select the sled as the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is selected, its storage interface will appear. You’ll see an entry in the &amp;quot;Receiving Items From&amp;quot; panel indicating that the sled is set to receive items from the log storage. You can click the magnifying glass to return to the source storage or click the red &amp;quot;X&amp;quot; to cancel the transfer if needed. Since this setup is correct, click &amp;quot;Send Items&amp;quot; again to specify the final destination for the sled’s contents.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You’ll now drag the path of the items again, with the arrow pointing away from the sled to indicate where the items will be unloaded.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The destination storage’s UI will appear, but you can close it as the path is now defined. At this point, one or more Sapiens will begin loading the sled. No further setup is required once the sending and receiving locations are set. Be patient, as it may take some time for a Sapien to start the job of loading, moving, and unloading the sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is fully loaded, a Sapien will drag it to the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby Sapiens will assist in unloading the sled into the destination storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This process will continue until the source storage is empty, the destination storage is full, or a predefined item limit in the destination storage is reached.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting Tips ===&lt;br /&gt;
&lt;br /&gt;
If the transfer isn’t working, consider the following troubleshooting steps:&lt;br /&gt;
&lt;br /&gt;
# Does the sled already contain a different item type? Sleds can only hold one item type at a time, so you’ll need to empty the sled first.&amp;lt;br&amp;gt;&lt;br /&gt;
# Is &amp;quot;Allow Item Use&amp;quot; unchecked in the source storage, preventing Sapiens from removing items? &amp;lt;br&amp;gt;&lt;br /&gt;
# Can the destination storage accept the item being transferred? Check if the &amp;quot;Accept Only&amp;quot; setting is restricting the item type or if the storage already contains a different item.&amp;lt;br&amp;gt;&lt;br /&gt;
# Are &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages or the sled?&amp;lt;br&amp;gt;&lt;br /&gt;
# Is there a free Sapien available to perform the task?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Sleds are invaluable when traveling far from your town, whether to collect distant resources, establish a new base, build a long road, or explore the map with a group of vagabond Sapiens. In these scenarios, sleds can carry essential supplies. &lt;br /&gt;
&lt;br /&gt;
When using a sled as mobile storage, you typically won’t need to set up transfer routes (other than loading it before the trip). Simply move the sled to wherever its contents are needed, and Sapiens will use the items directly from the sled as they would from a normal storage area.&lt;br /&gt;
&lt;br /&gt;
==== Important Note ====&lt;br /&gt;
'''Warning:''' Before using a sled as mobile storage, ensure that you remove any existing transfer routes. The last thing you need while far from home is for your food supply to be dragged back to your base because of an old route you forgot to cancel.&lt;br /&gt;
&lt;br /&gt;
==== Example Uses ====&lt;br /&gt;
Here are some practical examples of using sleds for expeditions:&lt;br /&gt;
# '''Hunting:''' Bring a sled loaded with spears, one with knives to butcher distant mammoth bodies, and a few empty sleds to transport the meat or carcasses back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Mobile Campsite:''' Bring a sled of branches, a covered sled of hay, and a covered sled with food to supply a mobile campsite.  Stop in the late afternoon, build a thatch shelter and a few beds to house your sapiens for the night. In the morning, dismantle the shelter, pack the materials back onto the sleds, and continue your journey, refilling supplies as opportunities arise. By pacing the camping time well and taking advantage of things you find along the way, you can get a small group of Sapiens very far from your village, all healthy and happy along the way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Road Building:''' Building a road far from your base is easier with a sled to carry pickaxes and transport rocks or other road-building materials and food to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27496</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27496"/>
		<updated>2025-04-02T01:57:22Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Example Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas in ''Sapiens''. They enable the bulk transport of items between two storage areas or serve as a mobile storage unit that can be filled with items and then moved to a new location.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building,&amp;quot; which is unlocked by investigating Split Logs. Once unlocked, the sled will become available in the build menu. The appearance of the sled can be customized by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled is created using a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds come in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled.&amp;quot; Both are functionally identical except that the covered sled acts as an indoor storage unit, significantly slowing the decay of perishable items like food. Since a covered sled can store both perishable and non-perishable items at the same capacity as an uncovered sled, it is generally a better choice to make covered sleds unless you are short on woolskins, in which case an uncovered sled might be preferable.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to that of any other storage area and controls how the storage is utilized.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel displays the current contents of the storage. In the example below, multiple types of seeds are stored together, with the count of each variant shown. A red circle next to each item indicates its decomposition progress, if applicable. For covered sleds, decay occurs much more slowly compared to an uncovered sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage area, a sled can be configured to receive items from another storage area (or another sled) or to send its items to a different storage area. Once these orders are set, a Sapien will move the sled to the source storage, load it with items, pull it to the target storage, and unload the items. This process continues until the source storage is empty or the target storage reaches its &amp;quot;Max Quantity&amp;quot; limit. Note that multiple storage areas can be designated for both receiving and sending, enabling a round-robin delivery system from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, you can restrict the types of items a sled will accept using the &amp;quot;Accept Only&amp;quot; dropdown. Additional selectors become available when a selected item has multiple variants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows you to modify the behavior of the storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage but cannot be removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will attempt to move all items in the storage to other available storage areas of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider, you can limit the number of items the sled can hold. The maximum value depends on the item type; for example, a sled can hold many more seeds than logs. The slider adjusts automatically when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually to any location using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click &amp;quot;Move,&amp;quot; then select the desired destination, and a Sapien will relocate the sled.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving Items from One Storage to Another ===&lt;br /&gt;
This section demonstrates how to move logs from one storage area to another using a sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can set up routes between storages in any order, but since the player is presented with the target storage's logistics UI, it’s often easier to start at the source storage. Click on the source storage (containing logs) to open its storage interface, then select the &amp;quot;Send Items&amp;quot; button to move the logs out of this storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After clicking &amp;quot;Send Items,&amp;quot; you’ll be prompted to select the destination storage. Your cursor will drag a line showing the path and direction of the item transfer. In this case, select the sled as the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is selected, its storage interface will appear. You’ll see an entry in the &amp;quot;Receiving Items From&amp;quot; panel indicating that the sled is set to receive items from the log storage. You can click the magnifying glass to return to the source storage or click the red &amp;quot;X&amp;quot; to cancel the transfer if needed. Since this setup is correct, click &amp;quot;Send Items&amp;quot; again to specify the final destination for the sled’s contents.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You’ll now drag the path of the items again, with the arrow pointing away from the sled to indicate where the items will be unloaded.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The destination storage’s UI will appear, but you can close it as the path is now defined. At this point, one or more Sapiens will begin loading the sled. No further setup is required once the sending and receiving locations are set. Be patient, as it may take some time for a Sapien to start the job of loading, moving, and unloading the sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is fully loaded, a Sapien will drag it to the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby Sapiens will assist in unloading the sled into the destination storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This process will continue until the source storage is empty, the destination storage is full, or a predefined item limit in the destination storage is reached.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting Tips ===&lt;br /&gt;
&lt;br /&gt;
If the transfer isn’t working, consider the following troubleshooting steps:&lt;br /&gt;
&lt;br /&gt;
# Does the sled already contain a different item type? Sleds can only hold one item type at a time, so you’ll need to empty the sled first.&amp;lt;br&amp;gt;&lt;br /&gt;
# Is &amp;quot;Allow Item Use&amp;quot; unchecked in the source storage, preventing Sapiens from removing items? &amp;lt;br&amp;gt;&lt;br /&gt;
# Can the destination storage accept the item being transferred? Check if the &amp;quot;Accept Only&amp;quot; setting is restricting the item type or if the storage already contains a different item.&amp;lt;br&amp;gt;&lt;br /&gt;
# Are &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages or the sled?&amp;lt;br&amp;gt;&lt;br /&gt;
# Is there a free Sapien available to perform the task?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Sleds are invaluable when traveling far from your town, whether to collect distant resources, establish a new base, build a long road, or explore the map with a group of vagabond Sapiens. In these scenarios, sleds can carry essential supplies. &lt;br /&gt;
&lt;br /&gt;
When using a sled as mobile storage, you typically won’t need to set up transfer routes (other than loading it before the trip). Simply move the sled to wherever its contents are needed, and Sapiens will use the items directly from the sled as they would from a normal storage area.&lt;br /&gt;
&lt;br /&gt;
==== Important Note ====&lt;br /&gt;
'''Warning:''' Before using a sled as mobile storage, ensure that you remove any existing transfer routes. The last thing you need while far from home is for your food supply to be dragged back to your base because of an old route you forgot to cancel.&lt;br /&gt;
&lt;br /&gt;
==== Example Uses ====&lt;br /&gt;
Here are some practical examples of using sleds for expeditions:&lt;br /&gt;
# '''Hunting:''' Bring a sled loaded with spears, one with knives to butcher distant mammoth bodies, and a few empty sleds to transport the meat or carcasses back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Mobile Campsite:''' Bring a sled of branches, a covered sled of hay, and a covered sled with food to supply a mobile campsite.  Stop in the late afternoon, build a thatch shelter and a few beds to house your sapiens for the night. In the morning, dismantle the shelter, pack the materials back onto the sleds, and continue your journey, refilling supplies as opportunities arise. By pacing the camping time well and taking advantage of things you find along the way, you can get a small group of Sapiens very far from your village, all healthy and happy along the way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Road Building:''' Building a road far from your base is easier with a sled to carry pickaxes and transport rocks or other road-building materials to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27495</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27495"/>
		<updated>2025-04-02T01:56:16Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Example Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas in ''Sapiens''. They enable the bulk transport of items between two storage areas or serve as a mobile storage unit that can be filled with items and then moved to a new location.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building,&amp;quot; which is unlocked by investigating Split Logs. Once unlocked, the sled will become available in the build menu. The appearance of the sled can be customized by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled is created using a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds come in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled.&amp;quot; Both are functionally identical except that the covered sled acts as an indoor storage unit, significantly slowing the decay of perishable items like food. Since a covered sled can store both perishable and non-perishable items at the same capacity as an uncovered sled, it is generally a better choice to make covered sleds unless you are short on woolskins, in which case an uncovered sled might be preferable.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to that of any other storage area and controls how the storage is utilized.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel displays the current contents of the storage. In the example below, multiple types of seeds are stored together, with the count of each variant shown. A red circle next to each item indicates its decomposition progress, if applicable. For covered sleds, decay occurs much more slowly compared to an uncovered sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage area, a sled can be configured to receive items from another storage area (or another sled) or to send its items to a different storage area. Once these orders are set, a Sapien will move the sled to the source storage, load it with items, pull it to the target storage, and unload the items. This process continues until the source storage is empty or the target storage reaches its &amp;quot;Max Quantity&amp;quot; limit. Note that multiple storage areas can be designated for both receiving and sending, enabling a round-robin delivery system from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, you can restrict the types of items a sled will accept using the &amp;quot;Accept Only&amp;quot; dropdown. Additional selectors become available when a selected item has multiple variants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows you to modify the behavior of the storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage but cannot be removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will attempt to move all items in the storage to other available storage areas of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider, you can limit the number of items the sled can hold. The maximum value depends on the item type; for example, a sled can hold many more seeds than logs. The slider adjusts automatically when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually to any location using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click &amp;quot;Move,&amp;quot; then select the desired destination, and a Sapien will relocate the sled.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving Items from One Storage to Another ===&lt;br /&gt;
This section demonstrates how to move logs from one storage area to another using a sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can set up routes between storages in any order, but since the player is presented with the target storage's logistics UI, it’s often easier to start at the source storage. Click on the source storage (containing logs) to open its storage interface, then select the &amp;quot;Send Items&amp;quot; button to move the logs out of this storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After clicking &amp;quot;Send Items,&amp;quot; you’ll be prompted to select the destination storage. Your cursor will drag a line showing the path and direction of the item transfer. In this case, select the sled as the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is selected, its storage interface will appear. You’ll see an entry in the &amp;quot;Receiving Items From&amp;quot; panel indicating that the sled is set to receive items from the log storage. You can click the magnifying glass to return to the source storage or click the red &amp;quot;X&amp;quot; to cancel the transfer if needed. Since this setup is correct, click &amp;quot;Send Items&amp;quot; again to specify the final destination for the sled’s contents.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You’ll now drag the path of the items again, with the arrow pointing away from the sled to indicate where the items will be unloaded.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The destination storage’s UI will appear, but you can close it as the path is now defined. At this point, one or more Sapiens will begin loading the sled. No further setup is required once the sending and receiving locations are set. Be patient, as it may take some time for a Sapien to start the job of loading, moving, and unloading the sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is fully loaded, a Sapien will drag it to the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby Sapiens will assist in unloading the sled into the destination storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This process will continue until the source storage is empty, the destination storage is full, or a predefined item limit in the destination storage is reached.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting Tips ===&lt;br /&gt;
&lt;br /&gt;
If the transfer isn’t working, consider the following troubleshooting steps:&lt;br /&gt;
&lt;br /&gt;
# Does the sled already contain a different item type? Sleds can only hold one item type at a time, so you’ll need to empty the sled first.&amp;lt;br&amp;gt;&lt;br /&gt;
# Is &amp;quot;Allow Item Use&amp;quot; unchecked in the source storage, preventing Sapiens from removing items? &amp;lt;br&amp;gt;&lt;br /&gt;
# Can the destination storage accept the item being transferred? Check if the &amp;quot;Accept Only&amp;quot; setting is restricting the item type or if the storage already contains a different item.&amp;lt;br&amp;gt;&lt;br /&gt;
# Are &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages or the sled?&amp;lt;br&amp;gt;&lt;br /&gt;
# Is there a free Sapien available to perform the task?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Sleds are invaluable when traveling far from your town, whether to collect distant resources, establish a new base, build a long road, or explore the map with a group of vagabond Sapiens. In these scenarios, sleds can carry essential supplies. &lt;br /&gt;
&lt;br /&gt;
When using a sled as mobile storage, you typically won’t need to set up transfer routes (other than loading it before the trip). Simply move the sled to wherever its contents are needed, and Sapiens will use the items directly from the sled as they would from a normal storage area.&lt;br /&gt;
&lt;br /&gt;
==== Important Note ====&lt;br /&gt;
'''Warning:''' Before using a sled as mobile storage, ensure that you remove any existing transfer routes. The last thing you need while far from home is for your food supply to be dragged back to your base because of an old route you forgot to cancel.&lt;br /&gt;
&lt;br /&gt;
==== Example Uses ====&lt;br /&gt;
Here are some practical examples of using sleds for expeditions:&lt;br /&gt;
# '''Hunting:''' Bring a sled loaded with spears, one with knives to butcher distant mammoth bodies, and a few empty sleds to transport the meat or carcasses back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Mobile Campsite:''' Bring a sled of branches, a covered sled of hay, and a covered sled with food to supply a mobile campsite.  Stop in the late afternoon, build a thatch shelter and a few beds to house your sapiens for the night. In the morning, dismantle the shelter, pack the materials back onto the sleds, and continue your journey, refilling supplies as opportunities arise. Pacing the camping time and taking advantage of things you find along the way you can get a small group of Sapiens very far from your village this way, all healthy and happy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Road Building:''' Building a road far from your base is easier with a sled to carry pickaxes and transport rocks or other road-building materials to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27494</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27494"/>
		<updated>2025-04-02T01:51:59Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Mobile Storage / Expedition Supplies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas in ''Sapiens''. They enable the bulk transport of items between two storage areas or serve as a mobile storage unit that can be filled with items and then moved to a new location.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building,&amp;quot; which is unlocked by investigating Split Logs. Once unlocked, the sled will become available in the build menu. The appearance of the sled can be customized by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled is created using a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds come in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled.&amp;quot; Both are functionally identical except that the covered sled acts as an indoor storage unit, significantly slowing the decay of perishable items like food. Since a covered sled can store both perishable and non-perishable items at the same capacity as an uncovered sled, it is generally a better choice to make covered sleds unless you are short on woolskins, in which case an uncovered sled might be preferable.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to that of any other storage area and controls how the storage is utilized.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel displays the current contents of the storage. In the example below, multiple types of seeds are stored together, with the count of each variant shown. A red circle next to each item indicates its decomposition progress, if applicable. For covered sleds, decay occurs much more slowly compared to an uncovered sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage area, a sled can be configured to receive items from another storage area (or another sled) or to send its items to a different storage area. Once these orders are set, a Sapien will move the sled to the source storage, load it with items, pull it to the target storage, and unload the items. This process continues until the source storage is empty or the target storage reaches its &amp;quot;Max Quantity&amp;quot; limit. Note that multiple storage areas can be designated for both receiving and sending, enabling a round-robin delivery system from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, you can restrict the types of items a sled will accept using the &amp;quot;Accept Only&amp;quot; dropdown. Additional selectors become available when a selected item has multiple variants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows you to modify the behavior of the storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage but cannot be removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will attempt to move all items in the storage to other available storage areas of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider, you can limit the number of items the sled can hold. The maximum value depends on the item type; for example, a sled can hold many more seeds than logs. The slider adjusts automatically when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually to any location using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click &amp;quot;Move,&amp;quot; then select the desired destination, and a Sapien will relocate the sled.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving Items from One Storage to Another ===&lt;br /&gt;
This section demonstrates how to move logs from one storage area to another using a sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can set up routes between storages in any order, but since the player is presented with the target storage's logistics UI, it’s often easier to start at the source storage. Click on the source storage (containing logs) to open its storage interface, then select the &amp;quot;Send Items&amp;quot; button to move the logs out of this storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After clicking &amp;quot;Send Items,&amp;quot; you’ll be prompted to select the destination storage. Your cursor will drag a line showing the path and direction of the item transfer. In this case, select the sled as the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is selected, its storage interface will appear. You’ll see an entry in the &amp;quot;Receiving Items From&amp;quot; panel indicating that the sled is set to receive items from the log storage. You can click the magnifying glass to return to the source storage or click the red &amp;quot;X&amp;quot; to cancel the transfer if needed. Since this setup is correct, click &amp;quot;Send Items&amp;quot; again to specify the final destination for the sled’s contents.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You’ll now drag the path of the items again, with the arrow pointing away from the sled to indicate where the items will be unloaded.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The destination storage’s UI will appear, but you can close it as the path is now defined. At this point, one or more Sapiens will begin loading the sled. No further setup is required once the sending and receiving locations are set. Be patient, as it may take some time for a Sapien to start the job of loading, moving, and unloading the sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is fully loaded, a Sapien will drag it to the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby Sapiens will assist in unloading the sled into the destination storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This process will continue until the source storage is empty, the destination storage is full, or a predefined item limit in the destination storage is reached.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting Tips ===&lt;br /&gt;
&lt;br /&gt;
If the transfer isn’t working, consider the following troubleshooting steps:&lt;br /&gt;
&lt;br /&gt;
# Does the sled already contain a different item type? Sleds can only hold one item type at a time, so you’ll need to empty the sled first.&amp;lt;br&amp;gt;&lt;br /&gt;
# Is &amp;quot;Allow Item Use&amp;quot; unchecked in the source storage, preventing Sapiens from removing items? &amp;lt;br&amp;gt;&lt;br /&gt;
# Can the destination storage accept the item being transferred? Check if the &amp;quot;Accept Only&amp;quot; setting is restricting the item type or if the storage already contains a different item.&amp;lt;br&amp;gt;&lt;br /&gt;
# Are &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages or the sled?&amp;lt;br&amp;gt;&lt;br /&gt;
# Is there a free Sapien available to perform the task?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Sleds are invaluable when traveling far from your town, whether to collect distant resources, establish a new base, build a long road, or explore the map with a group of vagabond Sapiens. In these scenarios, sleds can carry essential supplies. &lt;br /&gt;
&lt;br /&gt;
When using a sled as mobile storage, you typically won’t need to set up transfer routes (other than loading it before the trip). Simply move the sled to wherever its contents are needed, and Sapiens will use the items directly from the sled as they would from a normal storage area.&lt;br /&gt;
&lt;br /&gt;
==== Important Note ====&lt;br /&gt;
'''Warning:''' Before using a sled as mobile storage, ensure that you remove any existing transfer routes. The last thing you need while far from home is for your food supply to be dragged back to your base because of an old route you forgot to cancel.&lt;br /&gt;
&lt;br /&gt;
==== Example Uses ====&lt;br /&gt;
Here are some practical examples of using sleds for expeditions:&lt;br /&gt;
# '''Hunting:''' Bring a sled loaded with spears, one with knives to butcher distant mammoth bodies, and a few empty sleds to transport the meat or carcasses back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Mobile Campsite:''' Bring a sled of branches, another of hay, and a covered sled with food to build a shelter and sustain yourself during a long journey. In the morning, dismantle the shelter, pack the materials back onto the sleds, and continue your journey, refilling supplies as opportunities arise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Road Building:''' Building a road far from your base is easier with a sled to carry pickaxes and transport rocks or other road-building materials to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27493</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27493"/>
		<updated>2025-04-02T01:47:51Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Mobile Storage / Expedition Supplies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas in ''Sapiens''. They enable the bulk transport of items between two storage areas or serve as a mobile storage unit that can be filled with items and then moved to a new location.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building,&amp;quot; which is unlocked by investigating Split Logs. Once unlocked, the sled will become available in the build menu. The appearance of the sled can be customized by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled is created using a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds come in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled.&amp;quot; Both are functionally identical except that the covered sled acts as an indoor storage unit, significantly slowing the decay of perishable items like food. Since a covered sled can store both perishable and non-perishable items at the same capacity as an uncovered sled, it is generally a better choice to make covered sleds unless you are short on woolskins, in which case an uncovered sled might be preferable.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to that of any other storage area and controls how the storage is utilized.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel displays the current contents of the storage. In the example below, multiple types of seeds are stored together, with the count of each variant shown. A red circle next to each item indicates its decomposition progress, if applicable. For covered sleds, decay occurs much more slowly compared to an uncovered sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage area, a sled can be configured to receive items from another storage area (or another sled) or to send its items to a different storage area. Once these orders are set, a Sapien will move the sled to the source storage, load it with items, pull it to the target storage, and unload the items. This process continues until the source storage is empty or the target storage reaches its &amp;quot;Max Quantity&amp;quot; limit. Note that multiple storage areas can be designated for both receiving and sending, enabling a round-robin delivery system from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, you can restrict the types of items a sled will accept using the &amp;quot;Accept Only&amp;quot; dropdown. Additional selectors become available when a selected item has multiple variants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows you to modify the behavior of the storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage but cannot be removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will attempt to move all items in the storage to other available storage areas of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider, you can limit the number of items the sled can hold. The maximum value depends on the item type; for example, a sled can hold many more seeds than logs. The slider adjusts automatically when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually to any location using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click &amp;quot;Move,&amp;quot; then select the desired destination, and a Sapien will relocate the sled.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving Items from One Storage to Another ===&lt;br /&gt;
This section demonstrates how to move logs from one storage area to another using a sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can set up routes between storages in any order, but since the player is presented with the target storage's logistics UI, it’s often easier to start at the source storage. Click on the source storage (containing logs) to open its storage interface, then select the &amp;quot;Send Items&amp;quot; button to move the logs out of this storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After clicking &amp;quot;Send Items,&amp;quot; you’ll be prompted to select the destination storage. Your cursor will drag a line showing the path and direction of the item transfer. In this case, select the sled as the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is selected, its storage interface will appear. You’ll see an entry in the &amp;quot;Receiving Items From&amp;quot; panel indicating that the sled is set to receive items from the log storage. You can click the magnifying glass to return to the source storage or click the red &amp;quot;X&amp;quot; to cancel the transfer if needed. Since this setup is correct, click &amp;quot;Send Items&amp;quot; again to specify the final destination for the sled’s contents.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You’ll now drag the path of the items again, with the arrow pointing away from the sled to indicate where the items will be unloaded.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The destination storage’s UI will appear, but you can close it as the path is now defined. At this point, one or more Sapiens will begin loading the sled. No further setup is required once the sending and receiving locations are set. Be patient, as it may take some time for a Sapien to start the job of loading, moving, and unloading the sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is fully loaded, a Sapien will drag it to the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby Sapiens will assist in unloading the sled into the destination storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This process will continue until the source storage is empty, the destination storage is full, or a predefined item limit in the destination storage is reached.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting Tips ===&lt;br /&gt;
&lt;br /&gt;
If the transfer isn’t working, consider the following troubleshooting steps:&lt;br /&gt;
&lt;br /&gt;
# Does the sled already contain a different item type? Sleds can only hold one item type at a time, so you’ll need to empty the sled first.&amp;lt;br&amp;gt;&lt;br /&gt;
# Is &amp;quot;Allow Item Use&amp;quot; unchecked in the source storage, preventing Sapiens from removing items? &amp;lt;br&amp;gt;&lt;br /&gt;
# Can the destination storage accept the item being transferred? Check if the &amp;quot;Accept Only&amp;quot; setting is restricting the item type or if the storage already contains a different item.&amp;lt;br&amp;gt;&lt;br /&gt;
# Are &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages or the sled?&amp;lt;br&amp;gt;&lt;br /&gt;
# Is there a free Sapien available to perform the task?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Sleds are invaluable when traveling far from your town, whether to collect distant resources, establish a new base, build a long road, or explore the map with a group of vagabond Sapiens. In these scenarios, sleds can carry essential supplies.  In general when using a sled like this you won't need to set up transfer routes (other than loading it up before the trip), you just move the sled where ever the items it contains are needed. Sapiens will use the items right from the sled like a normal storage area.&lt;br /&gt;
&lt;br /&gt;
When using it as mobile storage MAKE SURE TO REMOVE ANY EXISTING ROUTES. The last thing you need far from home is your food supply being dragged home without you noticing because it had an old route set up.&lt;br /&gt;
&lt;br /&gt;
Some example uses:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Hunting:''' Bring a sled loaded with knives to butcher distant mammoth bodies, along with empty sleds to transport the meat back.&lt;br /&gt;
&lt;br /&gt;
# '''Mobile Campsite:''' Bring a sled of branches, a covered sled of hay, and a covered sled with food to use as food and shelter during a long journey. In the morning, dismantle the shelter and pack the materials back onto the sleds before continuing, refilling supplies opportunistically along the way.&lt;br /&gt;
&lt;br /&gt;
# '''Road Building:''' Building a road far from your base is easier with a sled to carry pickaxes and transport rocks or other road-building materials to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27492</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27492"/>
		<updated>2025-04-02T01:46:34Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Mobile Storage / Expedition Supplies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas in ''Sapiens''. They enable the bulk transport of items between two storage areas or serve as a mobile storage unit that can be filled with items and then moved to a new location.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building,&amp;quot; which is unlocked by investigating Split Logs. Once unlocked, the sled will become available in the build menu. The appearance of the sled can be customized by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled is created using a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds come in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled.&amp;quot; Both are functionally identical except that the covered sled acts as an indoor storage unit, significantly slowing the decay of perishable items like food. Since a covered sled can store both perishable and non-perishable items at the same capacity as an uncovered sled, it is generally a better choice to make covered sleds unless you are short on woolskins, in which case an uncovered sled might be preferable.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to that of any other storage area and controls how the storage is utilized.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel displays the current contents of the storage. In the example below, multiple types of seeds are stored together, with the count of each variant shown. A red circle next to each item indicates its decomposition progress, if applicable. For covered sleds, decay occurs much more slowly compared to an uncovered sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage area, a sled can be configured to receive items from another storage area (or another sled) or to send its items to a different storage area. Once these orders are set, a Sapien will move the sled to the source storage, load it with items, pull it to the target storage, and unload the items. This process continues until the source storage is empty or the target storage reaches its &amp;quot;Max Quantity&amp;quot; limit. Note that multiple storage areas can be designated for both receiving and sending, enabling a round-robin delivery system from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, you can restrict the types of items a sled will accept using the &amp;quot;Accept Only&amp;quot; dropdown. Additional selectors become available when a selected item has multiple variants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows you to modify the behavior of the storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage but cannot be removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will attempt to move all items in the storage to other available storage areas of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider, you can limit the number of items the sled can hold. The maximum value depends on the item type; for example, a sled can hold many more seeds than logs. The slider adjusts automatically when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually to any location using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click &amp;quot;Move,&amp;quot; then select the desired destination, and a Sapien will relocate the sled.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving Items from One Storage to Another ===&lt;br /&gt;
This section demonstrates how to move logs from one storage area to another using a sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can set up routes between storages in any order, but since the player is presented with the target storage's logistics UI, it’s often easier to start at the source storage. Click on the source storage (containing logs) to open its storage interface, then select the &amp;quot;Send Items&amp;quot; button to move the logs out of this storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After clicking &amp;quot;Send Items,&amp;quot; you’ll be prompted to select the destination storage. Your cursor will drag a line showing the path and direction of the item transfer. In this case, select the sled as the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is selected, its storage interface will appear. You’ll see an entry in the &amp;quot;Receiving Items From&amp;quot; panel indicating that the sled is set to receive items from the log storage. You can click the magnifying glass to return to the source storage or click the red &amp;quot;X&amp;quot; to cancel the transfer if needed. Since this setup is correct, click &amp;quot;Send Items&amp;quot; again to specify the final destination for the sled’s contents.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You’ll now drag the path of the items again, with the arrow pointing away from the sled to indicate where the items will be unloaded.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The destination storage’s UI will appear, but you can close it as the path is now defined. At this point, one or more Sapiens will begin loading the sled. No further setup is required once the sending and receiving locations are set. Be patient, as it may take some time for a Sapien to start the job of loading, moving, and unloading the sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is fully loaded, a Sapien will drag it to the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby Sapiens will assist in unloading the sled into the destination storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This process will continue until the source storage is empty, the destination storage is full, or a predefined item limit in the destination storage is reached.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting Tips ===&lt;br /&gt;
&lt;br /&gt;
If the transfer isn’t working, consider the following troubleshooting steps:&lt;br /&gt;
&lt;br /&gt;
# Does the sled already contain a different item type? Sleds can only hold one item type at a time, so you’ll need to empty the sled first.&amp;lt;br&amp;gt;&lt;br /&gt;
# Is &amp;quot;Allow Item Use&amp;quot; unchecked in the source storage, preventing Sapiens from removing items? &amp;lt;br&amp;gt;&lt;br /&gt;
# Can the destination storage accept the item being transferred? Check if the &amp;quot;Accept Only&amp;quot; setting is restricting the item type or if the storage already contains a different item.&amp;lt;br&amp;gt;&lt;br /&gt;
# Are &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages or the sled?&amp;lt;br&amp;gt;&lt;br /&gt;
# Is there a free Sapien available to perform the task?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Sleds are invaluable when traveling far from your town, whether to collect distant resources, establish a new base, build a long road, or explore the map with a group of vagabond Sapiens. In these scenarios, sleds can carry essential supplies.  In general when using a sled like this you won't need to set up transfer routes (other than loading it up before the trip), you just move the sled where ever the items it contains are needed. Sapiens will use the items right from the sled like a normal storage area.&lt;br /&gt;
&lt;br /&gt;
When using it as mobile storage MAKE SURE TO REMOVE ANY EXISTING ROUTES. The last thing you need far from home is your food supply being dragged home because it had an old route set up.&lt;br /&gt;
&lt;br /&gt;
Some example uses:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Hunting:''' Bring a sled loaded with knives to butcher distant mammoth bodies, along with empty sleds to transport the meat back.&lt;br /&gt;
&lt;br /&gt;
# '''Mobile Campsite:''' Bring a sled of branches, a covered sled of hay, and a covered sled with food to use as food and shelter during a long journey. In the morning, dismantle the shelter and pack the materials back onto the sleds before continuing, refilling supplies opportunistically along the way.&lt;br /&gt;
&lt;br /&gt;
# '''Road Building:''' Building a road far from your base is easier with a sled to carry pickaxes and transport rocks or other road-building materials to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27491</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27491"/>
		<updated>2025-04-02T01:44:15Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Sled Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas in ''Sapiens''. They enable the bulk transport of items between two storage areas or serve as a mobile storage unit that can be filled with items and then moved to a new location.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building,&amp;quot; which is unlocked by investigating Split Logs. Once unlocked, the sled will become available in the build menu. The appearance of the sled can be customized by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled is created using a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds come in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled.&amp;quot; Both are functionally identical except that the covered sled acts as an indoor storage unit, significantly slowing the decay of perishable items like food. Since a covered sled can store both perishable and non-perishable items at the same capacity as an uncovered sled, it is generally a better choice to make covered sleds unless you are short on woolskins, in which case an uncovered sled might be preferable.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to that of any other storage area and controls how the storage is utilized.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel displays the current contents of the storage. In the example below, multiple types of seeds are stored together, with the count of each variant shown. A red circle next to each item indicates its decomposition progress, if applicable. For covered sleds, decay occurs much more slowly compared to an uncovered sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage area, a sled can be configured to receive items from another storage area (or another sled) or to send its items to a different storage area. Once these orders are set, a Sapien will move the sled to the source storage, load it with items, pull it to the target storage, and unload the items. This process continues until the source storage is empty or the target storage reaches its &amp;quot;Max Quantity&amp;quot; limit. Note that multiple storage areas can be designated for both receiving and sending, enabling a round-robin delivery system from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, you can restrict the types of items a sled will accept using the &amp;quot;Accept Only&amp;quot; dropdown. Additional selectors become available when a selected item has multiple variants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows you to modify the behavior of the storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage but cannot be removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will attempt to move all items in the storage to other available storage areas of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider, you can limit the number of items the sled can hold. The maximum value depends on the item type; for example, a sled can hold many more seeds than logs. The slider adjusts automatically when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually to any location using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click &amp;quot;Move,&amp;quot; then select the desired destination, and a Sapien will relocate the sled.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving Items from One Storage to Another ===&lt;br /&gt;
This section demonstrates how to move logs from one storage area to another using a sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can set up routes between storages in any order, but since the player is presented with the target storage's logistics UI, it’s often easier to start at the source storage. Click on the source storage (containing logs) to open its storage interface, then select the &amp;quot;Send Items&amp;quot; button to move the logs out of this storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After clicking &amp;quot;Send Items,&amp;quot; you’ll be prompted to select the destination storage. Your cursor will drag a line showing the path and direction of the item transfer. In this case, select the sled as the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is selected, its storage interface will appear. You’ll see an entry in the &amp;quot;Receiving Items From&amp;quot; panel indicating that the sled is set to receive items from the log storage. You can click the magnifying glass to return to the source storage or click the red &amp;quot;X&amp;quot; to cancel the transfer if needed. Since this setup is correct, click &amp;quot;Send Items&amp;quot; again to specify the final destination for the sled’s contents.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You’ll now drag the path of the items again, with the arrow pointing away from the sled to indicate where the items will be unloaded.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The destination storage’s UI will appear, but you can close it as the path is now defined. At this point, one or more Sapiens will begin loading the sled. No further setup is required once the sending and receiving locations are set. Be patient, as it may take some time for a Sapien to start the job of loading, moving, and unloading the sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is fully loaded, a Sapien will drag it to the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby Sapiens will assist in unloading the sled into the destination storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This process will continue until the source storage is empty, the destination storage is full, or a predefined item limit in the destination storage is reached.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting Tips ===&lt;br /&gt;
&lt;br /&gt;
If the transfer isn’t working, consider the following troubleshooting steps:&lt;br /&gt;
&lt;br /&gt;
# Does the sled already contain a different item type? Sleds can only hold one item type at a time, so you’ll need to empty the sled first.&amp;lt;br&amp;gt;&lt;br /&gt;
# Is &amp;quot;Allow Item Use&amp;quot; unchecked in the source storage, preventing Sapiens from removing items? &amp;lt;br&amp;gt;&lt;br /&gt;
# Can the destination storage accept the item being transferred? Check if the &amp;quot;Accept Only&amp;quot; setting is restricting the item type or if the storage already contains a different item.&amp;lt;br&amp;gt;&lt;br /&gt;
# Are &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages or the sled?&amp;lt;br&amp;gt;&lt;br /&gt;
# Is there a free Sapien available to perform the task?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Sleds are invaluable when traveling far from your town, whether to collect distant resources, establish a new base, build a long road, or explore the map with a group of vagabond Sapiens. In these scenarios, sleds can carry essential supplies.  In general when using a sled like this you won't need to set up transfer routes (other than loading it up before the trip), you just move the sled where ever the items it contains are needed. Sapiens will use the items right from the sled like a normal storage area.&lt;br /&gt;
&lt;br /&gt;
When using it as mobile storage MAKE SURE TO REMOVE ANY EXISTING ROUTES. The last thing you need far from home is your food supply being dragged home because it had an old route set up.&lt;br /&gt;
&lt;br /&gt;
Some example uses:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Hunting:''' Bring a sled loaded with knives to butcher distant mammoth bodies, along with empty sleds to transport the meat back.&lt;br /&gt;
# '''Mobile Campsite:''' Bring a sled of branches, another of hay, and a covered sled with food to build a shelter during a long journey. In the morning, dismantle the shelter and pack the materials back onto the sleds before continuing.&lt;br /&gt;
# '''Road Building:''' Building a road far from your base is easier with a sled to carry pickaxes and transport rocks or other road-building materials to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27490</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27490"/>
		<updated>2025-04-02T01:19:50Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Obtaining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas in ''Sapiens''. They enable the bulk transport of items between two storage areas or serve as a mobile storage unit that can be filled with items and then moved to a new location.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building,&amp;quot; which is unlocked by investigating Split Logs. Once unlocked, the sled will become available in the build menu. The appearance of the sled can be customized by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled is created using a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds come in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled.&amp;quot; Both are functionally identical except that the covered sled acts as an indoor storage unit, significantly slowing the decay of perishable items like food. Since a covered sled can store both perishable and non-perishable items at the same capacity as an uncovered sled, it is generally a better choice to make covered sleds unless you are short on woolskins, in which case an uncovered sled might be preferable.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to that of any other storage area and controls how the storage is utilized.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel displays the current contents of the storage. In the example below, multiple types of seeds are stored together, with the count of each variant shown. A red circle next to each item indicates its decomposition progress, if applicable. For covered sleds, decay occurs much more slowly compared to an uncovered sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage area, a sled can be configured to receive items from another storage area (or another sled) or to send its items to a different storage area. Once these orders are set, a Sapien will move the sled to the source storage, load it with items, pull it to the target storage, and unload the items. This process continues until the source storage is empty or the target storage reaches its &amp;quot;Max Quantity&amp;quot; limit. Note that multiple storage areas can be designated for both receiving and sending, enabling a round-robin delivery system from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, you can restrict the types of items a sled will accept using the &amp;quot;Accept Only&amp;quot; dropdown. Additional selectors become available when a selected item has multiple variants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows you to modify the behavior of the storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage but cannot be removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will attempt to move all items in the storage to other available storage areas of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider, you can limit the number of items the sled can hold. The maximum value depends on the item type; for example, a sled can hold many more seeds than logs. The slider adjusts automatically when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually to any location using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click &amp;quot;Move,&amp;quot; then select the desired destination, and a Sapien will relocate the sled.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving Items from One Storage to Another ===&lt;br /&gt;
This section demonstrates how to move logs from one storage area to another using a sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can set up routes between storages in any order, but since the player is presented with the target storage's logistics UI, it’s often easier to start at the source storage. Click on the source storage (containing logs) to open its storage interface, then select the &amp;quot;Send Items&amp;quot; button to move the logs out of this storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After clicking &amp;quot;Send Items,&amp;quot; you’ll be prompted to select the destination storage. Your cursor will drag a line showing the path and direction of the item transfer. In this case, select the sled as the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is selected, its storage interface will appear. You’ll see an entry in the &amp;quot;Receiving Items From&amp;quot; panel indicating that the sled is set to receive items from the log storage. You can click the magnifying glass to return to the source storage or click the red &amp;quot;X&amp;quot; to cancel the transfer if needed. Since this setup is correct, click &amp;quot;Send Items&amp;quot; again to specify the final destination for the sled’s contents.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You’ll now drag the path of the items again, with the arrow pointing away from the sled to indicate where the items will be unloaded.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The destination storage’s UI will appear, but you can close it as the path is now defined. At this point, one or more Sapiens will begin loading the sled. No further setup is required once the sending and receiving locations are set. Be patient, as it may take some time for a Sapien to start the job of loading, moving, and unloading the sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is fully loaded, a Sapien will drag it to the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby Sapiens will assist in unloading the sled into the destination storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This process will continue until the source storage is empty, the destination storage is full, or a predefined item limit in the destination storage is reached.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the transfer isn’t working, consider the following troubleshooting steps:&lt;br /&gt;
* Does the sled already contain a different item type? Sleds can only hold one item type at a time, so you’ll need to empty the sled first.&lt;br /&gt;
* Is &amp;quot;Allow Item Use&amp;quot; unchecked in the source storage, preventing Sapiens from removing items?&lt;br /&gt;
* Can the destination storage accept the item being transferred? Check if the &amp;quot;Accept Only&amp;quot; setting is restricting the item type or if the storage already contains a different item.&lt;br /&gt;
* Are &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages or the sled?&lt;br /&gt;
* Is there a free Sapien available to perform the task?&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Sleds are invaluable when traveling far from your town, whether to collect distant resources, establish a new base, build a long road, or explore the map with a group of vagabond Sapiens. In these scenarios, sleds can carry essential supplies.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
* '''Hunting:''' Bring a sled loaded with knives to butcher distant mammoth bodies, along with empty sleds to transport the meat back.&lt;br /&gt;
* '''Mobile Campsite:''' Bring a sled of branches, another of hay, and a covered sled with food to build a shelter during a long journey. In the morning, dismantle the shelter and pack the materials back onto the sleds before continuing.&lt;br /&gt;
* '''Road Building:''' Building a road far from your base is easier with a sled to carry pickaxes and transport rocks or other road-building materials to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27489</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27489"/>
		<updated>2025-04-02T01:17:47Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas in ''Sapiens''. They enable the bulk transport of items between two storage areas or serve as a mobile storage unit that can be filled with items and then moved to a new location.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building,&amp;quot; which is unlocked by investigating Split Logs. Once unlocked, the sled will become available in the build menu. The appearance of the sled can be customized by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled is created using a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds come in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled.&amp;quot; Both are functionally identical except that the covered sled acts as an indoor storage unit, significantly slowing the decay of perishable items like food. Since a covered sled can store both perishable and non-perishable items, it is generally more versatile for repurposing, unless you are short on woolskins, in which case an uncovered sled might be preferable.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to that of any other storage area and controls how the storage is utilized.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel displays the current contents of the storage. In the example below, multiple types of seeds are stored together, with the count of each variant shown. A red circle next to each item indicates its decomposition progress, if applicable. For covered sleds, decay occurs much more slowly compared to an uncovered sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage area, a sled can be configured to receive items from another storage area (or another sled) or to send its items to a different storage area. Once these orders are set, a Sapien will move the sled to the source storage, load it with items, pull it to the target storage, and unload the items. This process continues until the source storage is empty or the target storage reaches its &amp;quot;Max Quantity&amp;quot; limit. Note that multiple storage areas can be designated for both receiving and sending, enabling a round-robin delivery system from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, you can restrict the types of items a sled will accept using the &amp;quot;Accept Only&amp;quot; dropdown. Additional selectors become available when a selected item has multiple variants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows you to modify the behavior of the storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage but cannot be removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will attempt to move all items in the storage to other available storage areas of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider, you can limit the number of items the sled can hold. The maximum value depends on the item type; for example, a sled can hold many more seeds than logs. The slider adjusts automatically when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually to any location using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click &amp;quot;Move,&amp;quot; then select the desired destination, and a Sapien will relocate the sled.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving Items from One Storage to Another ===&lt;br /&gt;
This section demonstrates how to move logs from one storage area to another using a sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can set up routes between storages in any order, but since the player is presented with the target storage's logistics UI, it’s often easier to start at the source storage. Click on the source storage (containing logs) to open its storage interface, then select the &amp;quot;Send Items&amp;quot; button to move the logs out of this storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After clicking &amp;quot;Send Items,&amp;quot; you’ll be prompted to select the destination storage. Your cursor will drag a line showing the path and direction of the item transfer. In this case, select the sled as the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is selected, its storage interface will appear. You’ll see an entry in the &amp;quot;Receiving Items From&amp;quot; panel indicating that the sled is set to receive items from the log storage. You can click the magnifying glass to return to the source storage or click the red &amp;quot;X&amp;quot; to cancel the transfer if needed. Since this setup is correct, click &amp;quot;Send Items&amp;quot; again to specify the final destination for the sled’s contents.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You’ll now drag the path of the items again, with the arrow pointing away from the sled to indicate where the items will be unloaded.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The destination storage’s UI will appear, but you can close it as the path is now defined. At this point, one or more Sapiens will begin loading the sled. No further setup is required once the sending and receiving locations are set. Be patient, as it may take some time for a Sapien to start the job of loading, moving, and unloading the sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is fully loaded, a Sapien will drag it to the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby Sapiens will assist in unloading the sled into the destination storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This process will continue until the source storage is empty, the destination storage is full, or a predefined item limit in the destination storage is reached.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the transfer isn’t working, consider the following troubleshooting steps:&lt;br /&gt;
* Does the sled already contain a different item type? Sleds can only hold one item type at a time, so you’ll need to empty the sled first.&lt;br /&gt;
* Is &amp;quot;Allow Item Use&amp;quot; unchecked in the source storage, preventing Sapiens from removing items?&lt;br /&gt;
* Can the destination storage accept the item being transferred? Check if the &amp;quot;Accept Only&amp;quot; setting is restricting the item type or if the storage already contains a different item.&lt;br /&gt;
* Are &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages or the sled?&lt;br /&gt;
* Is there a free Sapien available to perform the task?&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Sleds are invaluable when traveling far from your town, whether to collect distant resources, establish a new base, build a long road, or explore the map with a group of vagabond Sapiens. In these scenarios, sleds can carry essential supplies.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
* '''Hunting:''' Bring a sled loaded with knives to butcher distant mammoth bodies, along with empty sleds to transport the meat back.&lt;br /&gt;
* '''Mobile Campsite:''' Bring a sled of branches, another of hay, and a covered sled with food to build a shelter during a long journey. In the morning, dismantle the shelter and pack the materials back onto the sleds before continuing.&lt;br /&gt;
* '''Road Building:''' Building a road far from your base is easier with a sled to carry pickaxes and transport rocks or other road-building materials to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27488</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27488"/>
		<updated>2025-04-02T01:16:49Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage units in ''Sapiens''. They enable the bulk transport of items between two storage areas or serve as a mobile storage unit that can be filled with items and then moved to a new location.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building,&amp;quot; which is unlocked by investigating Split Logs. Once unlocked, the sled will become available in the build menu. The appearance of the sled can be customized by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled is created using a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds come in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled.&amp;quot; Both are functionally identical except that the covered sled acts as an indoor storage unit, significantly slowing the decay of perishable items like food. Since a covered sled can store both perishable and non-perishable items, it is generally more versatile for repurposing, unless you are short on woolskins, in which case an uncovered sled might be preferable.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to that of any other storage area and controls how the storage is utilized.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel displays the current contents of the storage. In the example below, multiple types of seeds are stored together, with the count of each variant shown. A red circle next to each item indicates its decomposition progress, if applicable. For covered sleds, decay occurs much more slowly compared to an uncovered sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage area, a sled can be configured to receive items from another storage area (or another sled) or to send its items to a different storage area. Once these orders are set, a Sapien will move the sled to the source storage, load it with items, pull it to the target storage, and unload the items. This process continues until the source storage is empty or the target storage reaches its &amp;quot;Max Quantity&amp;quot; limit. Note that multiple storage areas can be designated for both receiving and sending, enabling a round-robin delivery system from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, you can restrict the types of items a sled will accept using the &amp;quot;Accept Only&amp;quot; dropdown. Additional selectors become available when a selected item has multiple variants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows you to modify the behavior of the storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage but cannot be removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will attempt to move all items in the storage to other available storage areas of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider, you can limit the number of items the sled can hold. The maximum value depends on the item type; for example, a sled can hold many more seeds than logs. The slider adjusts automatically when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually to any location using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click &amp;quot;Move,&amp;quot; then select the desired destination, and a Sapien will relocate the sled.&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving Items from One Storage to Another ===&lt;br /&gt;
This section demonstrates how to move logs from one storage area to another using a sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can set up routes between storages in any order, but since the player is presented with the target storage's logistics UI, it’s often easier to start at the source storage. Click on the source storage (containing logs) to open its storage interface, then select the &amp;quot;Send Items&amp;quot; button to move the logs out of this storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After clicking &amp;quot;Send Items,&amp;quot; you’ll be prompted to select the destination storage. Your cursor will drag a line showing the path and direction of the item transfer. In this case, select the sled as the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is selected, its storage interface will appear. You’ll see an entry in the &amp;quot;Receiving Items From&amp;quot; panel indicating that the sled is set to receive items from the log storage. You can click the magnifying glass to return to the source storage or click the red &amp;quot;X&amp;quot; to cancel the transfer if needed. Since this setup is correct, click &amp;quot;Send Items&amp;quot; again to specify the final destination for the sled’s contents.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You’ll now drag the path of the items again, with the arrow pointing away from the sled to indicate where the items will be unloaded.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The destination storage’s UI will appear, but you can close it as the path is now defined. At this point, one or more Sapiens will begin loading the sled. No further setup is required once the sending and receiving locations are set. Be patient, as it may take some time for a Sapien to start the job of loading, moving, and unloading the sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is fully loaded, a Sapien will drag it to the destination.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby Sapiens will assist in unloading the sled into the destination storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This process will continue until the source storage is empty, the destination storage is full, or a predefined item limit in the destination storage is reached.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the transfer isn’t working, consider the following troubleshooting steps:&lt;br /&gt;
* Does the sled already contain a different item type? Sleds can only hold one item type at a time, so you’ll need to empty the sled first.&lt;br /&gt;
* Is &amp;quot;Allow Item Use&amp;quot; unchecked in the source storage, preventing Sapiens from removing items?&lt;br /&gt;
* Can the destination storage accept the item being transferred? Check if the &amp;quot;Accept Only&amp;quot; setting is restricting the item type or if the storage already contains a different item.&lt;br /&gt;
* Are &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages or the sled?&lt;br /&gt;
* Is there a free Sapien available to perform the task?&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Sleds are invaluable when traveling far from your town, whether to collect distant resources, establish a new base, build a long road, or explore the map with a group of vagabond Sapiens. In these scenarios, sleds can carry essential supplies.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
* '''Hunting:''' Bring a sled loaded with knives to butcher distant mammoth bodies, along with empty sleds to transport the meat back.&lt;br /&gt;
* '''Mobile Campsite:''' Bring a sled of branches, another of hay, and a covered sled with food to build a shelter during a long journey. In the morning, dismantle the shelter and pack the materials back onto the sleds before continuing.&lt;br /&gt;
* '''Road Building:''' Building a road far from your base is easier with a sled to carry pickaxes and transport rocks or other road-building materials to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27487</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27487"/>
		<updated>2025-04-02T01:13:14Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Mobile Storage / Expedition Supplies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas. They allow for bulk transport of items between two storage areas, or a mobile storage area that can be moved once filled directly with items.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building&amp;quot;, which is discovered by investigating Split Logs at which point it will be available in the build menu. The appearance of the sled can be changed by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled will be created with a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds can be created in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled&amp;quot;. Both are functionally the same in every way except the covered sled behaves as an inside storage, and will delay perishable items (like food) from rotting much longer. As a covered sled can be used for both perishable and unperishable items, unless you are short on woolskins creating Covered Sleds is generally more flexible for retasking them.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to any storage area and controls how the storage is used.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel shows the current content of the storage. In the example below, multiple types of seeds can be stored together, and the count of each variant is shown. A closing red circle after each item indicates how far along it is from decomposing (if applicable). For covered sleds, decay will be much slower than a regular uncovered sled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage, orders can be set to receive orders from another storage area (or sled), as well as send its items to another storage area. Once these orders are set, a Sapien will move the sled next to the receiving storage, load the sled, then pull it to the target storage, and unload the sled. This will continue until all items in the source storage are empty, or a Max Quantity limit in the target storage area has been reached. Please note that multiple storage areas can be identified for both the receiving storage and sending storage, allowing for a round-robin of deliveries from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, the contents it will contain can be restricted via the &amp;quot;Accept Only&amp;quot; dropdown, with additional selectors becoming available when a selected item has multiple variants:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows for modification of the behavior of the storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage, but not removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will try and move all items in the storage to other available storage of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider you can restrict how many items that can be held by the sled. The Max is a unique value based on the item it contains. For example a storage can hold many more seeds that it can logs. The slider will update accordingly when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually anywhere by using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click move, and then click where you want the sled to go. A Sapien will come and move the sled.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving items from one storage to another ===&lt;br /&gt;
&lt;br /&gt;
Let's use an example to move the logs in the left storage over to the empty storage on the right using a sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can the routes between storages in any order, but because the player is presented with the target storage logistics UI it's best to start at the source storage.  Click on the source (logs) storage to bring up the storage interface.  We'll select the &amp;quot;Send Items&amp;quot; button as we want to move items (logs) out of this storage:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once we click &amp;quot;Send items&amp;quot;, we will be given the opportunity to select which storage to send to.  Your pointer will drag a helpful line showing the path and the direction the goods are moving in.  We will select the sled:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now since we selected the sled, we will be presented with the sled storage interface.  You can see that an entry has been created in the &amp;quot;Receiving Items From&amp;quot; panel for the sled, which is the storage containing the logs.  We can click the magnifying glass to jump back to that storage, or click the red X to cancel that transfer if we made a mistake and want to start again.  But this is what we want so now we'll select &amp;quot;Send Items&amp;quot; to specify the storage to empty the contents of the sled into:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Again we will be able to drag the path of the goods, this time the arrow is pointing away from the sled, indicating where items will be taken off the sled to be stored:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The storage UI for the destination will now pop up, but that can be closed, the path has been defined.  At this point a sapien (or multiple) will come by and start loading up the sled.  Once all the sending/receiving locations are set, there is no further setup required.  It may take a while for a sapien to get around to taking on the job of loading/moving/unloading it so be patient.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is full, a sapien will drag it to the destination:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby sapiens will help offload the sled into the destination: &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The process will continue until either the source is empty, or the destination is full or a limit has been put on how many items it can contain.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If this isn't working, here are a few things to check:&lt;br /&gt;
&lt;br /&gt;
* Does the sled already have an item in it different than what you want to transfer?  You'll have to empty the sled first in this case, as only 1 item type at a time can be held on the sled.&lt;br /&gt;
* Does the source storage have the &amp;quot;Allow Item Use&amp;quot; unchecked, preventing sapiens from moving items out of it?&lt;br /&gt;
* Can the storage accept the item that is being transferred?  It may have a different type set in the &amp;quot;Accept Only&amp;quot;, or it could have a different item already in the storage.&lt;br /&gt;
* Are the &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages/sled?&lt;br /&gt;
* Do you have a free sapien available?&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Many times you will want to go far from your town for various reasons - to collect a far off resource, establish a new base somewhere, building a long road or just have fun with a group of vagabond Sapiens travelling the map. In these cases sleds can be used to carry key supplies.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
* '''Hunting''' - Bringing along a sled of knives to butcher far off mammoth bodies, with empty sleds to bring the meat back.&lt;br /&gt;
* '''Mobile campsite''' - Bringing a sled of branches, one of hay, and a covered sled of food to build a shelter on a long journey.  Break down the shelter and pack it back up again in the morning before moving on.&lt;br /&gt;
* '''Road Building''' - Building a road that extends far from base is made easier when you take a sled to hold pick axes, and moving rocks or whatever road building material is being used out to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27486</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27486"/>
		<updated>2025-04-02T01:10:47Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Moving items from one storage to another */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas. They allow for bulk transport of items between two storage areas, or a mobile storage area that can be moved once filled directly with items.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building&amp;quot;, which is discovered by investigating Split Logs at which point it will be available in the build menu. The appearance of the sled can be changed by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled will be created with a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds can be created in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled&amp;quot;. Both are functionally the same in every way except the covered sled behaves as an inside storage, and will delay perishable items (like food) from rotting much longer. As a covered sled can be used for both perishable and unperishable items, unless you are short on woolskins creating Covered Sleds is generally more flexible for retasking them.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to any storage area and controls how the storage is used.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel shows the current content of the storage. In the example below, multiple types of seeds can be stored together, and the count of each variant is shown. A closing red circle after each item indicates how far along it is from decomposing (if applicable). For covered sleds, decay will be much slower than a regular uncovered sled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage, orders can be set to receive orders from another storage area (or sled), as well as send its items to another storage area. Once these orders are set, a Sapien will move the sled next to the receiving storage, load the sled, then pull it to the target storage, and unload the sled. This will continue until all items in the source storage are empty, or a Max Quantity limit in the target storage area has been reached. Please note that multiple storage areas can be identified for both the receiving storage and sending storage, allowing for a round-robin of deliveries from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, the contents it will contain can be restricted via the &amp;quot;Accept Only&amp;quot; dropdown, with additional selectors becoming available when a selected item has multiple variants:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows for modification of the behavior of the storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage, but not removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will try and move all items in the storage to other available storage of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider you can restrict how many items that can be held by the sled. The Max is a unique value based on the item it contains. For example a storage can hold many more seeds that it can logs. The slider will update accordingly when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually anywhere by using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click move, and then click where you want the sled to go. A Sapien will come and move the sled.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving items from one storage to another ===&lt;br /&gt;
&lt;br /&gt;
Let's use an example to move the logs in the left storage over to the empty storage on the right using a sled.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can the routes between storages in any order, but because the player is presented with the target storage logistics UI it's best to start at the source storage.  Click on the source (logs) storage to bring up the storage interface.  We'll select the &amp;quot;Send Items&amp;quot; button as we want to move items (logs) out of this storage:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once we click &amp;quot;Send items&amp;quot;, we will be given the opportunity to select which storage to send to.  Your pointer will drag a helpful line showing the path and the direction the goods are moving in.  We will select the sled:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now since we selected the sled, we will be presented with the sled storage interface.  You can see that an entry has been created in the &amp;quot;Receiving Items From&amp;quot; panel for the sled, which is the storage containing the logs.  We can click the magnifying glass to jump back to that storage, or click the red X to cancel that transfer if we made a mistake and want to start again.  But this is what we want so now we'll select &amp;quot;Send Items&amp;quot; to specify the storage to empty the contents of the sled into:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Again we will be able to drag the path of the goods, this time the arrow is pointing away from the sled, indicating where items will be taken off the sled to be stored:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The storage UI for the destination will now pop up, but that can be closed, the path has been defined.  At this point a sapien (or multiple) will come by and start loading up the sled.  Once all the sending/receiving locations are set, there is no further setup required.  It may take a while for a sapien to get around to taking on the job of loading/moving/unloading it so be patient.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is full, a sapien will drag it to the destination:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby sapiens will help offload the sled into the destination: &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The process will continue until either the source is empty, or the destination is full or a limit has been put on how many items it can contain.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If this isn't working, here are a few things to check:&lt;br /&gt;
&lt;br /&gt;
* Does the sled already have an item in it different than what you want to transfer?  You'll have to empty the sled first in this case, as only 1 item type at a time can be held on the sled.&lt;br /&gt;
* Does the source storage have the &amp;quot;Allow Item Use&amp;quot; unchecked, preventing sapiens from moving items out of it?&lt;br /&gt;
* Can the storage accept the item that is being transferred?  It may have a different type set in the &amp;quot;Accept Only&amp;quot;, or it could have a different item already in the storage.&lt;br /&gt;
* Are the &amp;quot;Remove All Items&amp;quot; or &amp;quot;Destroy All Items&amp;quot; checked in any of the storages/sled?&lt;br /&gt;
* Do you have a free sapien available?&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Many times you will want to go far from your town for various reasons - to collect a far off resource, establish a new base somewhere, building a long road or just have fun with a group of vagabond Sapiens travelling the map. In these cases sleds can be used to carry key supplies.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
* '''Hunting''' - Bringing along a sled of knives to butcher far off mammoth bodies, sleds to bring the meat back.&lt;br /&gt;
* '''Mobile campsite''' - Bringing a sled of branches and hay to build a shelter on a long journey, and break it down and pack it back up in the morning before moving on.&lt;br /&gt;
* '''Road Building''' - Building a road that extends far from base is made easier when you take a sled to hold pick axes, and moving rocks or whatever road building material is being used to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27485</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27485"/>
		<updated>2025-04-02T01:00:49Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Moving items from one storage to another */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas. They allow for bulk transport of items between two storage areas, or a mobile storage area that can be moved once filled directly with items.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building&amp;quot;, which is discovered by investigating Split Logs at which point it will be available in the build menu. The appearance of the sled can be changed by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled will be created with a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds can be created in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled&amp;quot;. Both are functionally the same in every way except the covered sled behaves as an inside storage, and will delay perishable items (like food) from rotting much longer. As a covered sled can be used for both perishable and unperishable items, unless you are short on woolskins creating Covered Sleds is generally more flexible for retasking them.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to any storage area and controls how the storage is used.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel shows the current content of the storage. In the example below, multiple types of seeds can be stored together, and the count of each variant is shown. A closing red circle after each item indicates how far along it is from decomposing (if applicable). For covered sleds, decay will be much slower than a regular uncovered sled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage, orders can be set to receive orders from another storage area (or sled), as well as send its items to another storage area. Once these orders are set, a Sapien will move the sled next to the receiving storage, load the sled, then pull it to the target storage, and unload the sled. This will continue until all items in the source storage are empty, or a Max Quantity limit in the target storage area has been reached. Please note that multiple storage areas can be identified for both the receiving storage and sending storage, allowing for a round-robin of deliveries from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, the contents it will contain can be restricted via the &amp;quot;Accept Only&amp;quot; dropdown, with additional selectors becoming available when a selected item has multiple variants:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows for modification of the behavior of the storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage, but not removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will try and move all items in the storage to other available storage of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider you can restrict how many items that can be held by the sled. The Max is a unique value based on the item it contains. For example a storage can hold many more seeds that it can logs. The slider will update accordingly when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually anywhere by using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click move, and then click where you want the sled to go. A Sapien will come and move the sled.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving items from one storage to another ===&lt;br /&gt;
&lt;br /&gt;
Let's use an example to move the logs on the left storage to the empty storage on the right.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can make these assignments in any order, but because the player moves to the destination storage logistics ui in this case it's best to start at the storage of the logs and bring up the storage interface.  We'll select the &amp;quot;Send Items&amp;quot; button as we want to move items out of this storage:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once we click &amp;quot;Send items&amp;quot;, it will jump us back to the world to select which storage to send to.  Your pointer will drag a helpful line showing the path and the direction the goods are moving in.  We will select the sled:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now since we selected the sled, we will be presented with the sled storage interface.  You can see that an entry has been created in the &amp;quot;Receiving Items From&amp;quot; panel, which is the storage containing the logs.  We can click the magnifying glass to jump back to that storage, or click the red X to cancel that transfer if we made a mistake and want to start again.  But this is what we want so now we'll select &amp;quot;Send Items&amp;quot; to specify the storage to empty the contents of the sled into:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Again we will be able to drag the path of the goods, this time the arrow is pointing away from the sled, indicating where items will be taken off the sled to be stored:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The storage UI for the destination will now pop up, but that can be closed, the path has been defined.  At this point a sapien (or multiple) will come by and start loading up the sled.  This can take some time, you just have to wait.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the sled is full, a sapien will drag it to the destination:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby sapiens will help offload the sled into the destination: &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The process will continue until either the source is empty, or the destination is full or a limit has been put on how many items it can contain.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once all the sending/receiving locations are set, there is no further setup required.  It may take a while for a sapien to get around to taking on the job of loading/moving/unloading it.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Many times you will want to go far from your town for various reasons - to collect a far off resource, establish a new base somewhere, building a long road or just have fun with a group of vagabond Sapiens travelling the map. In these cases sleds can be used to carry key supplies.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
* '''Hunting''' - Bringing along a sled of knives to butcher far off mammoth bodies, sleds to bring the meat back.&lt;br /&gt;
* '''Mobile campsite''' - Bringing a sled of branches and hay to build a shelter on a long journey, and break it down and pack it back up in the morning before moving on.&lt;br /&gt;
* '''Road Building''' - Building a road that extends far from base is made easier when you take a sled to hold pick axes, and moving rocks or whatever road building material is being used to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27484</id>
		<title>Sleds</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sleds&amp;diff=27484"/>
		<updated>2025-04-02T00:54:01Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: /* Sled Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleds''' are mobile storage areas. They allow for bulk transport of items between two storage areas, or a mobile storage area that can be moved once filled directly with items.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sleds can be built once your tribe has discovered &amp;quot;Wood Building&amp;quot;, which is discovered by investigating Split Logs at which point it will be available in the build menu. The appearance of the sled can be changed by selecting the materials you want to use in the &amp;quot;Accept Only&amp;quot; selector for each &amp;quot;Requires&amp;quot; item. In the example below, a covered sled will be created with a black alpaca woolskin.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_build_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sleds can be created in two variations: a &amp;quot;Sled&amp;quot; (uncovered) and a &amp;quot;Covered Sled&amp;quot;. Both are functionally the same in every way except the covered sled behaves as an inside storage, and will delay perishable items (like food) from rotting much longer. As a covered sled can be used for both perishable and unperishable items, unless you are short on woolskins creating Covered Sleds is generally more flexible for retasking them.&lt;br /&gt;
&lt;br /&gt;
== Storage Interface ==&lt;br /&gt;
The &amp;quot;Manage Storage&amp;quot; UI for a sled is identical to any storage area and controls how the storage is used.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_storage_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Items ===&lt;br /&gt;
The items panel shows the current content of the storage. In the example below, multiple types of seeds can be stored together, and the count of each variant is shown. A closing red circle after each item indicates how far along it is from decomposing (if applicable). For covered sleds, decay will be much slower than a regular uncovered sled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_items_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Logistics Panel ===&lt;br /&gt;
Like any storage, orders can be set to receive orders from another storage area (or sled), as well as send its items to another storage area. Once these orders are set, a Sapien will move the sled next to the receiving storage, load the sled, then pull it to the target storage, and unload the sled. This will continue until all items in the source storage are empty, or a Max Quantity limit in the target storage area has been reached. Please note that multiple storage areas can be identified for both the receiving storage and sending storage, allowing for a round-robin of deliveries from multiple source storages.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_logistics_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Content Filter ===&lt;br /&gt;
As with any storage area, the contents it will contain can be restricted via the &amp;quot;Accept Only&amp;quot; dropdown, with additional selectors becoming available when a selected item has multiple variants:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_content_ui.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
The &amp;quot;Special Orders&amp;quot; section allows for modification of the behavior of the storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:sled_special_UI.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Allow Item Use:''' When checked, Sapiens can remove items from the storage for use. When unchecked, items can be added to the storage, but not removed.&lt;br /&gt;
* '''Remove All Items:''' When checked, Sapiens will try and move all items in the storage to other available storage of the same type.&lt;br /&gt;
* '''Destroy All Items:''' When checked, Sapiens will destroy the contents of the storage.&lt;br /&gt;
* '''Max Quantity:''' Using the slider you can restrict how many items that can be held by the sled. The Max is a unique value based on the item it contains. For example a storage can hold many more seeds that it can logs. The slider will update accordingly when an item is added.&lt;br /&gt;
&lt;br /&gt;
== Sled Usage ==&lt;br /&gt;
=== Moving a Sled Manually ===&lt;br /&gt;
Sleds can be moved manually anywhere by using the &amp;quot;Move&amp;quot; icon on the radial menu. Simply click move, and then click where you want the sled to go. A Sapien will come and move the sled.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:sled_move.png|Move command in radial menu.&lt;br /&gt;
File:sled_target.png|Setting the sled's target location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving items from one storage to another ===&lt;br /&gt;
&lt;br /&gt;
[[File:storage_sled_1.png|800px]]&lt;br /&gt;
[[File:storage_sled_2.png|800px]]&lt;br /&gt;
[[File:storage_sled_3.png|800px]]&lt;br /&gt;
[[File:storage_sled_4.png|800px]]&lt;br /&gt;
[[File:storage_sled_5.png|800px]]&lt;br /&gt;
[[File:storage_sled_6.png|800px]]&lt;br /&gt;
[[File:storage_sled_7.png|800px]]&lt;br /&gt;
[[File:storage_sled_8.png|800px]]&lt;br /&gt;
[[File:storage_sled_9.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once all the sending/receiving locations are set, there is no further setup required.  It may take a while for a sapien to get around to taking on the job of loading/moving/unloading it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobile Storage / Expedition Supplies ===&lt;br /&gt;
Many times you will want to go far from your town for various reasons - to collect a far off resource, establish a new base somewhere, building a long road or just have fun with a group of vagabond Sapiens travelling the map. In these cases sleds can be used to carry key supplies.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
* '''Hunting''' - Bringing along a sled of knives to butcher far off mammoth bodies, sleds to bring the meat back.&lt;br /&gt;
* '''Mobile campsite''' - Bringing a sled of branches and hay to build a shelter on a long journey, and break it down and pack it back up in the morning before moving on.&lt;br /&gt;
* '''Road Building''' - Building a road that extends far from base is made easier when you take a sled to hold pick axes, and moving rocks or whatever road building material is being used to the construction crew.&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=File:Storage_sled_9.png&amp;diff=27483</id>
		<title>File:Storage sled 9.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=File:Storage_sled_9.png&amp;diff=27483"/>
		<updated>2025-04-02T00:53:01Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=File:Storage_sled_8.png&amp;diff=27482</id>
		<title>File:Storage sled 8.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=File:Storage_sled_8.png&amp;diff=27482"/>
		<updated>2025-04-02T00:52:42Z</updated>

		<summary type="html">&lt;p&gt;ChillGenXer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
	</entry>
</feed>