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	<updated>2026-04-28T23:46:05Z</updated>
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	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_farming&amp;diff=106</id>
		<title>Guide:Introduction to farming</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_farming&amp;diff=106"/>
		<updated>2022-06-04T15:23:49Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is recommended that you familiarise yourself with [[Guide:Introduction to food]] before reading this guide.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Mechanics:Indoors&amp;diff=105</id>
		<title>Mechanics:Indoors</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Mechanics:Indoors&amp;diff=105"/>
		<updated>2022-06-04T15:23:03Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: /* Determining whether an entity is indoors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The mechanic which determines whether an entity is indoors or outdoors has several effects on items and sapiens. This mechanic will be explained, along with its effects, in this article. &lt;br /&gt;
&lt;br /&gt;
=Determining whether an entity is indoors=&lt;br /&gt;
If an entity is under a roof or floor piece (NOT a rotated wall piece), it is considered indoors. The head of a sapien is considered for this. Otherwise, it is considered outdoors. This can also be tested by selecting an item which decays which is in the selected spot. If the item is indoors, its description of decay time on the bottom left will state ‘decays X indoors’ - otherwise, this description will state ‘decays X outdoors’.&lt;br /&gt;
&lt;br /&gt;
=Effects of being indoors=&lt;br /&gt;
&lt;br /&gt;
* Food items and other decaying items tend to decay slower (see [[Mechanics:Decay]] for more info)&lt;br /&gt;
* Sapiens sleeping indoors and on a bed gain a positive [[status effects|status effect]], as opposed to a negative one for not sleeping indoors. &lt;br /&gt;
* Sapiens will not get wet if indoors during rain, and will dry off indoors during rain.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Mechanics:Indoors&amp;diff=104</id>
		<title>Mechanics:Indoors</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Mechanics:Indoors&amp;diff=104"/>
		<updated>2022-06-04T15:22:45Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: /* Determining whether an entity is indoors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The mechanic which determines whether an entity is indoors or outdoors has several effects on items and sapiens. This mechanic will be explained, along with its effects, in this article. &lt;br /&gt;
&lt;br /&gt;
=Determining whether an entity is indoors=&lt;br /&gt;
If an entity is under a roof or floor piece (&amp;lt;&amp;lt;&amp;lt;NOT a rotated wall piece&amp;gt;&amp;gt;&amp;gt;), it is considered indoors. The head of a sapien is considered for this. Otherwise, it is considered outdoors. This can also be tested by selecting an item which decays which is in the selected spot. If the item is indoors, its description of decay time on the bottom left will state ‘decays X indoors’ - otherwise, this description will state ‘decays X outdoors’.&lt;br /&gt;
&lt;br /&gt;
=Effects of being indoors=&lt;br /&gt;
&lt;br /&gt;
* Food items and other decaying items tend to decay slower (see [[Mechanics:Decay]] for more info)&lt;br /&gt;
* Sapiens sleeping indoors and on a bed gain a positive [[status effects|status effect]], as opposed to a negative one for not sleeping indoors. &lt;br /&gt;
* Sapiens will not get wet if indoors during rain, and will dry off indoors during rain.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Mechanics:Indoors&amp;diff=103</id>
		<title>Mechanics:Indoors</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Mechanics:Indoors&amp;diff=103"/>
		<updated>2022-06-04T15:22:26Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: /* Determining whether an entity is indoors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The mechanic which determines whether an entity is indoors or outdoors has several effects on items and sapiens. This mechanic will be explained, along with its effects, in this article. &lt;br /&gt;
&lt;br /&gt;
=Determining whether an entity is indoors=&lt;br /&gt;
If an entity is under a roof or floor piece (***NOT a rotated wall piece***), it is considered indoors. The head of a sapien is considered for this. Otherwise, it is considered outdoors. This can also be tested by selecting an item which decays which is in the selected spot. If the item is indoors, its description of decay time on the bottom left will state ‘decays X indoors’ - otherwise, this description will state ‘decays X outdoors’.&lt;br /&gt;
&lt;br /&gt;
=Effects of being indoors=&lt;br /&gt;
&lt;br /&gt;
* Food items and other decaying items tend to decay slower (see [[Mechanics:Decay]] for more info)&lt;br /&gt;
* Sapiens sleeping indoors and on a bed gain a positive [[status effects|status effect]], as opposed to a negative one for not sleeping indoors. &lt;br /&gt;
* Sapiens will not get wet if indoors during rain, and will dry off indoors during rain.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Mechanics:Indoors&amp;diff=102</id>
		<title>Mechanics:Indoors</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Mechanics:Indoors&amp;diff=102"/>
		<updated>2022-06-04T15:22:06Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: Created page with &amp;quot;The mechanic which determines whether an entity is indoors or outdoors has several effects on items and sapiens. This mechanic will be explained, along with its effects, in this article.   =Determining whether an entity is indoors= If an entity is under a roof or floor piece (**NOT a rotated wall piece**), it is considered indoors. The head of a sapien is considered for this. Otherwise, it is considered outdoors. This can also be tested by selecting an item which decays...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The mechanic which determines whether an entity is indoors or outdoors has several effects on items and sapiens. This mechanic will be explained, along with its effects, in this article. &lt;br /&gt;
&lt;br /&gt;
=Determining whether an entity is indoors=&lt;br /&gt;
If an entity is under a roof or floor piece (**NOT a rotated wall piece**), it is considered indoors. The head of a sapien is considered for this. Otherwise, it is considered outdoors. This can also be tested by selecting an item which decays which is in the selected spot. If the item is indoors, its description of decay time on the bottom left will state ‘decays X indoors’ - otherwise, this description will state ‘decays X outdoors’. &lt;br /&gt;
&lt;br /&gt;
=Effects of being indoors=&lt;br /&gt;
&lt;br /&gt;
* Food items and other decaying items tend to decay slower (see [[Mechanics:Decay]] for more info)&lt;br /&gt;
* Sapiens sleeping indoors and on a bed gain a positive [[status effects|status effect]], as opposed to a negative one for not sleeping indoors. &lt;br /&gt;
* Sapiens will not get wet if indoors during rain, and will dry off indoors during rain.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Mechanics:Shelter&amp;diff=101</id>
		<title>Mechanics:Shelter</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Mechanics:Shelter&amp;diff=101"/>
		<updated>2022-06-04T15:14:09Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: Created page with &amp;quot;Decay is a mechanic which can render food inedible, and render materials unusable, or change them into a different material.   ==How decay works== Decay is a percentage stored by an item which can decay. At 0%, the item is new, and at 100%, the item is decayed. This progress is represented by a filled in ring next to the item, along with the timeframe that an item of that type takes to decay from new (e.g. a year) in the current conditions (Mechanics:Indoors|indoors ve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Decay is a mechanic which can render food inedible, and render materials unusable, or change them into a different material. &lt;br /&gt;
&lt;br /&gt;
==How decay works==&lt;br /&gt;
Decay is a percentage stored by an item which can decay. At 0%, the item is new, and at 100%, the item is decayed. This progress is represented by a filled in ring next to the item, along with the timeframe that an item of that type takes to decay from new (e.g. a year) in the current conditions ([[Mechanics:Indoors|indoors versus outdoors]])&lt;br /&gt;
&lt;br /&gt;
Each item has a different rate of decay. This rate is also influenced by being indoors or outdoors - when an item is stored indoors, it typically has a slower rate of decay and therefore will take longer to decay. However, when an item is moved from outdoors to indoors, or vice versa, only the rate changes - the current decay progress remains constant. For example, if some flax was stored outside until its decay progress was at 50%, and then it was stored inside, the flax would decay at a slower rate, so it would take longer to decay the remaining 50%, even though there is the same amount of decay needed. However, it would still have 50% decay inside, and this amount would not reduce, so it will finish its decay faster than a flax stored inside at the same time, with less decay. This means that it is best to minimise exposure outdoors for food items to maximise time before decay, as this mii misses the average rate of decay and therefore maximises the time until decay, so the food keeps for as long as possible.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_food&amp;diff=100</id>
		<title>Guide:Introduction to food</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_food&amp;diff=100"/>
		<updated>2022-06-04T15:05:40Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Food is an essential resource for your sapiens to survive, and is a constant concern for the tribe’s wellbeing as, without a constant supply of food, your sapiens will begin to receive the hunger and, eventually, starvation [[status effects]]. This guide will teach you the basics of providing and managing food for a small tribe.&lt;br /&gt;
&lt;br /&gt;
==Foraging==&lt;br /&gt;
Foraging is one of the simplest ways to obtain food. This is performed by selecting [[plants]] which provide food items: fruit-bearing trees, and plants which produce edible fruit or seeds, such as sunflowers or flax producing edible seeds. These can then be harvested for their fruit from the radial menu. The food can then be stored in storage areas, or eaten immediately. &lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
* Quick to produce edible products&lt;br /&gt;
* No preparation required&lt;br /&gt;
* Can sustain a small tribe for a long period of time&lt;br /&gt;
&lt;br /&gt;
Disadvantages:&lt;br /&gt;
* Not enough output from natural sources to feed a large tribe&lt;br /&gt;
* Inconsistent, can result in periods of hunger&lt;br /&gt;
* Reduced output if the plants are removed (e.g. chopping trees for wood)&lt;br /&gt;
&lt;br /&gt;
Due to the nature of foraging, it is best suited to early-game, feeding a small tribe. However, it is commonly used in all stages of the game as a supplement to a main food source, due to its ease of production. &lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
Hunting involves killing the animals which roam the world, butchering their carcasses with a knife, and cooking the raw meat over a campfire to produce edible food. In the early game, chickens can be killed once the [[Skills|basic hunting]] skill has been learned, by investigating a chicken. This is hunted by sapiens which throw small stones at the chicken to kill it. In later game, alpacas or mammoths can be investigated to learn the spear hunting skill, where spears are thrown to kill these animals. The carcass is then butchered by a sapien with the butchery skill, and the raw meat can be cooked by a sapien with the cooking skill. Larger animals can feed larger tribes, or feed a smaller tribe for longer. They also drop [[woolskin|woolskins]] which have their own utilities. &lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
* Can quickly produce a lot of food in large batches&lt;br /&gt;
* Flexibly provides food for tribes with different needs&lt;br /&gt;
* Low levels of preparation required&lt;br /&gt;
* Can help to supplement other sources of food for maximum efficiency, when needed&lt;br /&gt;
&lt;br /&gt;
Disadvantages:&lt;br /&gt;
* Edible products require a long time and a lot of different skills to produce&lt;br /&gt;
* Inconsistent - relies on animals being nearby&lt;br /&gt;
* Unsustainable for constant food production - can quickly deplete nearby animal sources&lt;br /&gt;
&lt;br /&gt;
Hunting can be used in any stage of the game, although it is best used as a supplement to foraged food in the early game, or to farming in the late game (e.g. during a farm expansion, extra sapiens can be fed using meat and farming if the farm cannot meet demand). &lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The most advanced means of producing enough food for the entire tribe, farming involves planting many food-bearing plants, such as orange trees, or wheat (which then requires processing into bread). This method can mass produce food until the tribe has enough food to consume, and expansion of the tribe can be balanced with expansion of the farm. &lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
* Can produce enough food to feed a massive tribe&lt;br /&gt;
* Consistently produces enough food for the tribe&lt;br /&gt;
* Can sustainably produce food without depleting supplies. &lt;br /&gt;
* Can be expanded easily&lt;br /&gt;
&lt;br /&gt;
Disadvantages:&lt;br /&gt;
* Expensive and difficult to get started; requires high amounts of preparation&lt;br /&gt;
* Long waits between batches of food - if batches are too small, must be supplemented with other methods to avoid starvation. &lt;br /&gt;
* Large land use for large farms&lt;br /&gt;
&lt;br /&gt;
Farming is best suited to producing large amounts of food as a standalone source for a large tribe. &lt;br /&gt;
&lt;br /&gt;
==Food storage==&lt;br /&gt;
Storing food is essential to ensure that there is always enough for your tribe members. It is stored in storage areas, when there is room, and will decay. Different foods decay at different rates, although generally food takes longer to decay when stored [[Mechanics:indoors|inside]]. When decayed, food is no longer edible, so prolonging its decay for as long as possible is desirable. See [[Mechanics:Decay]] for more information. &lt;br /&gt;
&lt;br /&gt;
==Next steps==&lt;br /&gt;
Armed with this knowledge of food, you can now start learning about how to farm this food in the [[Guide:Introduction to farming]]&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_food&amp;diff=99</id>
		<title>Guide:Introduction to food</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_food&amp;diff=99"/>
		<updated>2022-06-04T14:35:03Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: Created page with &amp;quot;=Guide:Introduction to food= Food is an essential resource for your sapiens to survive, and is a constant concern for the tribe’s wellbeing as, without a constant supply of food, your sapiens will begin to receive the hunger and, eventually, starvation status effects. This guide will teach you the basics of providing and managing food for a small tribe.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guide:Introduction to food=&lt;br /&gt;
Food is an essential resource for your sapiens to survive, and is a constant concern for the tribe’s wellbeing as, without a constant supply of food, your sapiens will begin to receive the hunger and, eventually, starvation [[status effects]]. This guide will teach you the basics of providing and managing food for a small tribe.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_farming&amp;diff=98</id>
		<title>Guide:Introduction to farming</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_farming&amp;diff=98"/>
		<updated>2022-06-04T14:33:08Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: Created page with &amp;quot;=Guide:Introduction to farming= It is recommended that you familiarise yourself with Guide:Introduction to food before reading this guide.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guide:Introduction to farming=&lt;br /&gt;
It is recommended that you familiarise yourself with [[Guide:Introduction to food]] before reading this guide.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_crafting&amp;diff=97</id>
		<title>Guide:Introduction to crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_crafting&amp;diff=97"/>
		<updated>2022-06-04T14:31:54Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guide:Introduction to crafting=&lt;br /&gt;
&lt;br /&gt;
[[Crafting]] is one of the cornerstones of development and success in Sapiens. Without it, you would be limited to thatch structures, and be unable to cook larger meals to sustain a growing population, or entertain your sapiens with music. This guide will inform you on the basics of crafting simple items. For more advanced techniques, see [[Guide:Advanced crafting]]. &lt;br /&gt;
&lt;br /&gt;
==Setting up a crafting area==&lt;br /&gt;
Most crafting is done via the [[crafting area]] - some can be performed on a campfire, primarily the actions of cooking meat or baking bread, but these can only be prepared via extensive crafting at crafting areas. &lt;br /&gt;
&lt;br /&gt;
A crafting area is built with 1 [[large stone]], and can be placed from the same menu as the storage area, the building menu. Large stones can be found lying on the ground, and will be collected automatically by sapiens for the build command.&lt;br /&gt;
&lt;br /&gt;
Click on the crafting area to bring up the crafting interface.  &lt;br /&gt;
&lt;br /&gt;
==The crafting interface==&lt;br /&gt;
The crafting menu is similar to the build menu - there are items that can be crafted, represented by their icons, and, when clicked on, the items that will be allowed for this recipe will be shown, and you can select whether or not to allow variations of these items (for example, blocking the use of pine branches). A slider can be used to control the quantity of crafted items produced, and 2 buttons are present, “craft” and “craft continuously”. &lt;br /&gt;
&lt;br /&gt;
==Crafting mechanics==&lt;br /&gt;
Crafting is similar to building, although the end product is an item, rather than an object in the world. The sapiens gather the ingredients at the crafting area, if they are available (otherwise an orange triangle will be shown around the crafting icon, showing it does not have the required ingredients available). A sapien with the required role will then craft the item, either after a short delay or after learning the [[skills|skill]], which takes time. &lt;br /&gt;
&lt;br /&gt;
When the “craft” button is pressed, sapiens will craft the item individually, but repeat the process for the number of items specified by the slider. &lt;br /&gt;
&lt;br /&gt;
When the “craft continuously” button is pressed, sapiens will craft the item individually indefinitely. &lt;br /&gt;
&lt;br /&gt;
==Crafting a set of basic tools==&lt;br /&gt;
Initially, you will want to craft some basic stone tools to get started on activities such as farming, digging and chopping trees. &lt;br /&gt;
&lt;br /&gt;
You will need to investigate the rock knapping skill first, which is performed by investigating a small or large rock. &lt;br /&gt;
&lt;br /&gt;
Firstly, gather several large rocks, and many [[small rock|small rocks]]. The large rocks are used in the tools, and small rocks are used as knapping tools, which are ‘tools’ used to create stone tools. Ensure these rocks are stored in storage areas near to the crafting area. &lt;br /&gt;
&lt;br /&gt;
Now, craft a [[stone knife]] and [[stone axe head]]. These tools will allow you to perform basic tasks required to advance - carving and cutting with the knife (used in other crafting recipes), and digging and chopping with the axe head. Make sure you have storage areas for each of these tools. &lt;br /&gt;
&lt;br /&gt;
Notice how you must wait for one item to be finished before crafting the other - it is a good idea to build several crafting areas so that you can craft in parallel, which saves time. &lt;br /&gt;
&lt;br /&gt;
==Next steps==&lt;br /&gt;
Congratulations - you have crafted your first items! You can now perform tasks such as digging, farming. &lt;br /&gt;
&lt;br /&gt;
The guides below may help you in realising the full potential of the new tools you have created, or you can learn how to refine your own crafting skills. &lt;br /&gt;
&lt;br /&gt;
* [[Guide:Introduction to farming]]&lt;br /&gt;
* [[Guide:Digging]]&lt;br /&gt;
* [[Guide:Advanced crafting]]&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_crafting&amp;diff=96</id>
		<title>Guide:Introduction to crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_crafting&amp;diff=96"/>
		<updated>2022-06-04T14:31:34Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guide:Introduction to crafting=&lt;br /&gt;
&lt;br /&gt;
[[Crafting]] is one of the cornerstones of development and success in Sapiens. Without it, you would be limited to thatch structures, and be unable to cook larger meals to sustain a growing population, or entertain your sapiens with music. This guide will inform you on the basics of crafting simple items. For more advanced techniques, see [[Guide:Advanced crafting]]. &lt;br /&gt;
&lt;br /&gt;
==Setting up a crafting area==&lt;br /&gt;
Most crafting is done via the [[crafting area]] - some can be performed on a campfire, primarily the actions of cooking meat or baking bread, but these can only be prepared via extensive crafting at crafting areas. &lt;br /&gt;
&lt;br /&gt;
A crafting area is built with 1 [[large stone]], and can be placed from the same menu as the storage area, the building menu. Large stones can be found lying on the ground, and will be collected automatically by sapiens for the build command.&lt;br /&gt;
&lt;br /&gt;
Click on the crafting area to bring up the crafting interface.  &lt;br /&gt;
&lt;br /&gt;
==The crafting interface==&lt;br /&gt;
The crafting menu is similar to the build menu - there are items that can be crafted, represented by their icons, and, when clicked on, the items that will be allowed for this recipe will be shown, and you can select whether or not to allow variations of these items (for example, blocking the use of pine branches). A slider can be used to control the quantity of crafted items produced, and 2 buttons are present, “craft” and “craft continuously”. &lt;br /&gt;
&lt;br /&gt;
==Crafting mechanics==&lt;br /&gt;
Crafting is similar to building, although the end product is an item, rather than an object in the world. The sapiens gather the ingredients at the crafting area, if they are available (otherwise an orange triangle will be shown around the crafting icon, showing it does not have the required ingredients available). A sapien with the required role will then craft the item, either after a short delay or after learning the [[skill]], which takes time. &lt;br /&gt;
&lt;br /&gt;
When the “craft” button is pressed, sapiens will craft the item individually, but repeat the process for the number of items specified by the slider. &lt;br /&gt;
&lt;br /&gt;
When the “craft continuously” button is pressed, sapiens will craft the item individually indefinitely. &lt;br /&gt;
&lt;br /&gt;
==Crafting a set of basic tools==&lt;br /&gt;
Initially, you will want to craft some basic stone tools to get started on activities such as farming, digging and chopping trees. &lt;br /&gt;
&lt;br /&gt;
You will need to investigate the rock knapping skill first, which is performed by investigating a small or large rock. &lt;br /&gt;
&lt;br /&gt;
Firstly, gather several large rocks, and many [[small rock|small rocks]]. The large rocks are used in the tools, and small rocks are used as knapping tools, which are ‘tools’ used to create stone tools. Ensure these rocks are stored in storage areas near to the crafting area. &lt;br /&gt;
&lt;br /&gt;
Now, craft a [[stone knife]] and [[stone axe head]]. These tools will allow you to perform basic tasks required to advance - carving and cutting with the knife (used in other crafting recipes), and digging and chopping with the axe head. Make sure you have storage areas for each of these tools. &lt;br /&gt;
&lt;br /&gt;
Notice how you must wait for one item to be finished before crafting the other - it is a good idea to build several crafting areas so that you can craft in parallel, which saves time. &lt;br /&gt;
&lt;br /&gt;
==Next steps==&lt;br /&gt;
Congratulations - you have crafted your first items! You can now perform tasks such as digging, farming. &lt;br /&gt;
&lt;br /&gt;
The guides below may help you in realising the full potential of the new tools you have created, or you can learn how to refine your own crafting skills. &lt;br /&gt;
&lt;br /&gt;
* [[Guide:Introduction to farming]]&lt;br /&gt;
* [[Guide:Digging]]&lt;br /&gt;
* [[Guide:Advanced crafting]]&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_crafting&amp;diff=95</id>
		<title>Guide:Introduction to crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_crafting&amp;diff=95"/>
		<updated>2022-06-04T14:30:39Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guide:Introduction to crafting=&lt;br /&gt;
&lt;br /&gt;
[[Crafting]] is one of the cornerstones of development and success in Sapiens. Without it, you would be limited to thatch structures, and be unable to cook larger meals to sustain a growing population, or entertain your sapiens with music. This guide will inform you on the basics of crafting simple items. For more advanced techniques, see [[Guide:Advanced crafting]]. &lt;br /&gt;
&lt;br /&gt;
==Setting up a crafting area==&lt;br /&gt;
Most crafting is done via the [[crafting area]] - some can be performed on a campfire, primarily the actions of cooking meat or baking bread, but these can only be prepared via extensive crafting at crafting areas. &lt;br /&gt;
&lt;br /&gt;
A crafting area is built with 1 [[large stone]], and can be placed from the same menu as the storage area, the building menu. Large stones can be found lying on the ground, and will be collected automatically by sapiens for the build command.&lt;br /&gt;
&lt;br /&gt;
Click on the crafting area to bring up the crafting interface.  &lt;br /&gt;
&lt;br /&gt;
==The crafting interface==&lt;br /&gt;
The crafting menu is similar to the build menu - there are items that can be crafted, represented by their icons, and, when clicked on, the items that will be allowed for this recipe will be shown, and you can select whether or not to allow variations of these items (for example, blocking the use of pine branches). A slider can be used to control the quantity of crafted items produced, and 2 buttons are present, “craft” and “craft continuously”. &lt;br /&gt;
&lt;br /&gt;
==Crafting mechanics==&lt;br /&gt;
Crafting is similar to building, although the end product is an item, rather than an object in the world. The sapiens gather the ingredients at the crafting area, if they are available (otherwise an orange triangle will be shown around the crafting icon, showing it does not have the required ingredients available). A sapien with the required role will then craft the item, either after a short delay or after learning the [[Sapien|skill]], which takes time. &lt;br /&gt;
&lt;br /&gt;
When the “craft” button is pressed, sapiens will craft the item individually, but repeat the process for the number of items specified by the slider. &lt;br /&gt;
&lt;br /&gt;
When the “craft continuously” button is pressed, sapiens will craft the item individually indefinitely. &lt;br /&gt;
&lt;br /&gt;
==Crafting a set of basic tools==&lt;br /&gt;
Initially, you will want to craft some basic stone tools to get started on activities such as farming, digging and chopping trees. &lt;br /&gt;
&lt;br /&gt;
You will need to investigate the rock knapping skill first, which is performed by investigating a small or large rock. &lt;br /&gt;
&lt;br /&gt;
Firstly, gather several large rocks, and many [[small rock|small rocks]]. The large rocks are used in the tools, and small rocks are used as knapping tools, which are ‘tools’ used to create stone tools. Ensure these rocks are stored in storage areas near to the crafting area. &lt;br /&gt;
&lt;br /&gt;
Now, craft a [[stone knife]] and [[stone axe head]]. These tools will allow you to perform basic tasks required to advance - carving and cutting with the knife (used in other crafting recipes), and digging and chopping with the axe head. Make sure you have storage areas for each of these tools. &lt;br /&gt;
&lt;br /&gt;
Notice how you must wait for one item to be finished before crafting the other - it is a good idea to build several crafting areas so that you can craft in parallel, which saves time. &lt;br /&gt;
&lt;br /&gt;
==Next steps==&lt;br /&gt;
Congratulations - you have crafted your first items! You can now perform tasks such as digging, farming. &lt;br /&gt;
&lt;br /&gt;
The guides below may help you in realising the full potential of the new tools you have created, or you can learn how to refine your own crafting skills. &lt;br /&gt;
&lt;br /&gt;
* [[Guide:Introduction to farming]]&lt;br /&gt;
* [[Guide:Digging]]&lt;br /&gt;
* [[Guide:Advanced crafting]]&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Crafting&amp;diff=94</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Crafting&amp;diff=94"/>
		<updated>2022-06-04T14:28:45Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Crafting=&lt;br /&gt;
Crafting is the main way that sapiens can refine raw ingredients into more useful products, to aid in the tribe’s productivity and survival. For example, tools can be crafted to improve productivity and allow them to perform more complex tasks, or [[musical instruments]] can be carved to provide some entertainment for the sapiens. Some [[skills]] are required to craft certain items. &lt;br /&gt;
&lt;br /&gt;
==Stations==&lt;br /&gt;
Crafting is done at different stations, which can craft a range of items.&lt;br /&gt;
&lt;br /&gt;
===[[Campfire]]=== &lt;br /&gt;
Used mainly to craft cooked food items. &lt;br /&gt;
&lt;br /&gt;
===[[Crafting area]]===&lt;br /&gt;
Used to craft most items, such as [[tools]], [[split logs]], instruments and [[flax twine]].&lt;br /&gt;
&lt;br /&gt;
==Crafting process==&lt;br /&gt;
Crafting is performed by clicking on the crafting station to be used, and pressing ‘craft’. An item to be crafted can then be chosen, either by selecting the quantity to be crafted by moving the slider, and pressing ‘craft’ to craft a fixed quantity, or pressing ‘craft continuously’ to repeatedly craft the item with no limit, until manually cancelled. This can be used for automation, although some crafting recipes where the ingredients can be found naturally, such as [[urn|urns]] using [[clay]], can cause sapiens to travel long distances in an attempt to collect more clay for the crafting recipe, which must be considered.&lt;br /&gt;
&lt;br /&gt;
When crafting an item, sapiens with the general labour skill assigned will bring the required ingredients if they are available nearby, either on the floor or in a storage area, to the crafting area, and leave them on the raised stone surface. A sapien assigned the skill required to craft the item will then craft it, using up the ingredients and producing the product as a loose item after a short delay (longer if the sapien has to learn the skill first).&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Guide:Introduction to crafting]]&lt;br /&gt;
* [[Guide:Advanced crafting]]&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_crafting&amp;diff=93</id>
		<title>Guide:Introduction to crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Introduction_to_crafting&amp;diff=93"/>
		<updated>2022-06-04T14:26:59Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: Created page with &amp;quot;=Guide:Introduction to crafting=  Crafting is one of the cornerstones of development and success in Sapiens. Without it, you would be limited to thatch structures, and be unable to cook larger meals to sustain a growing population, or entertain your sapiens with music. This guide will inform you on the basics of crafting simple items. For more advanced techniques, see Guide:Advanced crafting.   ==Setting up a crafting station== Most crafting is done via the craftin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guide:Introduction to crafting=&lt;br /&gt;
&lt;br /&gt;
Crafting is one of the cornerstones of development and success in Sapiens. Without it, you would be limited to thatch structures, and be unable to cook larger meals to sustain a growing population, or entertain your sapiens with music. This guide will inform you on the basics of crafting simple items. For more advanced techniques, see [[Guide:Advanced crafting]]. &lt;br /&gt;
&lt;br /&gt;
==Setting up a crafting station==&lt;br /&gt;
Most crafting is done via the [[crafting station]] - some can be performed on a campfire, primarily the actions of cooking meat or baking bread, but these can only be prepared via extensive crafting at crafting stations. &lt;br /&gt;
&lt;br /&gt;
A crafting station is built with 1 [[large stone]], and can be placed from the same menu as the storage area, the building menu. Large stones can be found lying on the ground, and will be collected automatically by sapiens for the build command. &lt;br /&gt;
&lt;br /&gt;
==The crafting interface==&lt;br /&gt;
The crafting menu is similar to the build menu - there are items that can be crafted, represented by their icons, and, when clicked on, the items that will be allowed for this recipe will be shown, and you can select whether or not to allow variations of these items (for example, blocking the use of pine branches). A slider can be used to control the quantity of crafted items produced, and 2 buttons are present, “craft” and “craft continuously”. &lt;br /&gt;
&lt;br /&gt;
==Crafting mechanics==&lt;br /&gt;
Crafting is similar to building, although the end product is an item, rather than an object in the world. The sapiens gather the ingredients at the crafting station, if they are available (otherwise an orange triangle will be shown around the crafting icon, showing it does not have the required ingredients available). A sapien with the required role will then craft the item, either after a short delay or after learning the [[Sapien|skill]], which takes time. &lt;br /&gt;
&lt;br /&gt;
When the “craft” button is pressed, sapiens will craft the item individually, but repeat the process for the number of items specified by the slider. &lt;br /&gt;
&lt;br /&gt;
When the “craft continuously” button is pressed, sapiens will craft the item individually indefinitely. &lt;br /&gt;
&lt;br /&gt;
==Crafting a set of basic tools==&lt;br /&gt;
Initially, you will want to craft some basic stone tools to get started on activities such as farming, digging and chopping trees. &lt;br /&gt;
&lt;br /&gt;
You will need to investigate the rock knapping skill first, which is performed by investigating a small or large rock. &lt;br /&gt;
&lt;br /&gt;
Firstly, gather several large rocks, and many [[small rock|small rocks]]. The large rocks are used in the tools, and small rocks are used as knapping tools, which are ‘tools’ used to create stone tools. Ensure these rocks are stored in storage areas near to the crafting station. &lt;br /&gt;
&lt;br /&gt;
Now, craft a [[stone knife]] and [[stone axe head]]. These tools will allow you to perform basic tasks required to advance - carving and cutting with the knife (used in other crafting recipes), and digging and chopping with the axe head. Make sure you have storage areas for each of these tools. &lt;br /&gt;
&lt;br /&gt;
Notice how you must wait for one item to be finished before crafting the other - it is a good idea to build several crafting stations so that you can craft in parallel, which saves time. &lt;br /&gt;
&lt;br /&gt;
==Next steps==&lt;br /&gt;
Congratulations - you have crafted your first items! You can now perform tasks such as digging, farming. &lt;br /&gt;
&lt;br /&gt;
The guides below may help you in realising the full potential of the new tools you have created, or you can learn how to refine your own crafting skills. &lt;br /&gt;
&lt;br /&gt;
* [[Guide:Introduction to farming]]&lt;br /&gt;
* [[Guide:Digging]]&lt;br /&gt;
* [[Guide:Advanced crafting]]&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=User:DanZeMan&amp;diff=92</id>
		<title>User:DanZeMan</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=User:DanZeMan&amp;diff=92"/>
		<updated>2022-06-04T14:03:42Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I’m DanZeMan - I like editing wikis of games I enjoy playing.&lt;br /&gt;
I tend to create or edit pages recursively - creating one, then making more links to other pages and creating or editing these pages, until there is no more missing information.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Getting_Started&amp;diff=91</id>
		<title>Guide:Getting Started</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Getting_Started&amp;diff=91"/>
		<updated>2022-06-04T14:02:48Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guide:Getting Started=&lt;br /&gt;
If you are reading this, you are probably new to Sapiens, so, welcome! This guide is designed to provide you with some help in getting a tribe set up and stable. &lt;br /&gt;
&lt;br /&gt;
==Navigating the menu==&lt;br /&gt;
On the start-up menu, there are several options, with the main ones of interest for this article being the settings button and create world button. Firstly, check your basic settings - ensure the graphics settings are desirable, and maybe take a moment to view the keybinds - we will be using default keybinds during this tutorial, so remember if you change any. Don’t worry too much about this, as we can always change these later. &lt;br /&gt;
&lt;br /&gt;
Now, you can create a new world. The new world menu should be set up with medium settings for all options, such as temperature - these are recommended for a new player, as they provide a rounded game experience without extreme challenges. However, once you become familiar with the concepts of the game, these settings can be modified for a fun challenge. &lt;br /&gt;
&lt;br /&gt;
When you’re ready, press Create World. &lt;br /&gt;
&lt;br /&gt;
==Selecting a tribe==&lt;br /&gt;
At this point the in-game tutorial should have started. This tutorial is very informative and provides you with most of the same information you will get from this guide, but if you don’t want to follow it for any reason, feel free to continue reading this guide. &lt;br /&gt;
&lt;br /&gt;
You will be prompted to zoom into a specific region of the planet, and select a tribe to start from. Tribes are marked by icons and when clicked on, the temperature and its related difficulty, and the tribe members, are visible. It is recommended to start in a temperate or tropical region, as tropical regions do not have cold winters, and have plentiful food, and temperate environments have mild temperatures and decent food supplies, although winters can be cold. A plentiful supply of trees is also recommended, as well as perhaps a source of branches such as reeds or bamboo. &lt;br /&gt;
&lt;br /&gt;
A tribe consisting primarily of young or middle-aged adults is also recommended, as they will all be able to perform all functions. However, new tribes should appear occasionally which you can recruit, to increase tribe numbers. 3-5 tribe members should be good. When you are ready, select a tribe to begin!&lt;br /&gt;
&lt;br /&gt;
==Orientation==&lt;br /&gt;
Before you perform any actions, make sure that, in the top left, the pause icon is highlighted blue. Now, we can take as long as we need to get acquainted with the menu, and the environment. Firstly, look at the user interface - there isn’t much right now other than the time controls, which we just paused. This box contains the time of day (an arrow rotating around a sun and moon representing the state of day or night), and the ability to pause time, play time at normal speed or speed up time. &lt;br /&gt;
&lt;br /&gt;
Now, press escape to bring up the build menu, and have a look around. Right now, we won’t build anything, but we can come back later. There are also 4 icons at the top - the hammer for the build menu, the tent for the tribe menu, containing useful info about your tribe and assigned skills, and a stack for a resources menu, for managing storage and resource routes, and a gear for the settings menu. &lt;br /&gt;
&lt;br /&gt;
When you’re done exploring these menus, return to the game environment by pressing escape again. Now you can try to find your sapiens. When you find them, try clicking them to bring up a menu about them in the bottom left. You can see their name and age, and portrait, and happiness and loyalty. Loyalty is a measure of how close a sapien is to leaving the tribe, and it is fine for it to remain at 3-4 stars, although 2 or less will be a cause for concern as sapiens may be getting unhappy and wish to leave the tribe soon - this is a common indicator of problems such as food shortages. Happiness is a measure of how productive the sapien will be when working. Both of these are influenced by [[status effects]]. You can also change a sapien’s name by clicking on it. &lt;br /&gt;
&lt;br /&gt;
You can also zoom to a sapien, for example if you lose them, by going into the menu by pressing escape, selecting the tribe menu from the top icons, and selecting the sapiens menu. Here you can see a list of all your sapiens, and if you zoom to a specific one it will take the camera to that sapien. &lt;br /&gt;
&lt;br /&gt;
Now, feel free to take the camera around the environment, and explore a bit - take a mental note of any rocks or fruit-bearing trees. &lt;br /&gt;
&lt;br /&gt;
When you’re ready, we can start giving your sapiens some orders. &lt;br /&gt;
&lt;br /&gt;
==Cutting the grass==&lt;br /&gt;
Unpause the game again by pressing the play button in the time window. You can also press space to toggle between pause and play. You can give sapiens orders whilst paused, but it is more interesting to see them perform the orders as you do them. &lt;br /&gt;
&lt;br /&gt;
Click on a piece of grass - it should turn blue when hovered over. At the top of the screen you should get some information on what you are hovering over. When you click on the grass, a radial menu should appear, with some options. At the top should be a sickle, ‘clear’ - click on this. Your sapiens will now pull the grass until it disappears, and dirt will be left instead. &lt;br /&gt;
&lt;br /&gt;
Some loose green hay will be left behind, and if you click it, it will show as ‘wet hay’ - a progress circle shows that it will dry very soon outside. When the hay dries, it can be used in several different ways. &lt;br /&gt;
&lt;br /&gt;
Now, we will want more hay, and we will want a cleared area to work with, so we will clear more grass. A faster way of doing this is by selecting a piece of grass, but instead of pressing ‘clear’, press the 2 plus signs on the inside of the menu, called ‘select more’. This opens up a menu where you see an overhead view of grass tiles, so you can select them via a box select or radial select. Drag your mouse across a group of grass tiles so that you clear roughly 15-20, and then select them and press ‘clear’ to order your sapiens to gather more hay. As the clearing begins, you can start your next task. &lt;br /&gt;
&lt;br /&gt;
==Storing stuff==&lt;br /&gt;
In the dirt areas now cleared (or not, it’s up to you - you can build it in the grass instead), you can build storage areas, by pressing escape and bringing up the build menu in the top icons - it should be the icon on the left. In this menu, make sure you are on the leftmost tab, and click on the storage area icon - a stack of cubes. Build this by pressing build, and then it should display a ghost image of the storage area in the world. You can view the controls for building on the bottom left, although to simply place the area you can just left-click. Place a few of these, and then exit by pressing escape, then exiting again to the world. Your sapiens should now start storing your hay in the storage areas. Some of this hay should also be drying out by now - if you select the storage area containing the hay, you should see that it rots in a year outside - this is a decay feature which can prevent food from being kept for long periods, although most items will last for longer inside. &lt;br /&gt;
&lt;br /&gt;
==Branch collection==&lt;br /&gt;
Once the clearing has finished, you should be left with a stack of hay in your storage areas. Now, you will want some branches. These can be gathered either from trees, or from reeds or bamboo plants. If you gather than from several different sources, they will still stack in the same storage area, but have different aesthetics in builds. The use of different materials can be controlled, but this will be saved for a more advanced guide. Gather branches by clicking trees and selecting ‘gather branches’ on the right - the select more option can also be used here.&lt;br /&gt;
&lt;br /&gt;
==Making beds==&lt;br /&gt;
From the build menu, you can select a hay bed. You can then place this and a ghost image of it should appear in the world, along with an icon for building it. These icons show if anything is stopping the building from occurring, such as if there is not enough light or not enough materials. Sapiens will bring the items required to build the item to it, and then someone with the required [[skills]] to build it can come and construct it. For a hay bed, no skills are required other than basic construction, which all your sapiens will have. Place a few hay beds, one for each sapien, and watch them bring the dry hay to them and construct them. &lt;br /&gt;
If nighttime falls, the sapiens should sleep automatically. &lt;br /&gt;
&lt;br /&gt;
==Investigation==&lt;br /&gt;
When your sapiens come across objects in the world, they can use their knowledge of existing skills, and new objects, to try and make discoveries. This is known as investigation, and is represented by a lightbulb when selecting an object that can be investigated. Right now, you can investigate your hay that you have collected. If you run out of hay, you can always clear more grass - just remember that you will have to wait a bit for the hay to dry. When a sapien is investigating an object, they will stare at it and perform some actions on it until they learn the skill associated with the investigation - represented by the blue circle around their icon filling up. In our case, they will learn thatch building, allowing them to build a thatch shelter. Whilst one sapien is investigating, send some other sapiens to gather some small and large rocks and investigate the branches you gathered. &lt;br /&gt;
&lt;br /&gt;
The investigation process is similar to the learning process when a sapien must learn a new skill, although instead of investigating they simply perform the skill automatically until they learn how to do it. &lt;br /&gt;
 &lt;br /&gt;
==Setting up camp==&lt;br /&gt;
Once you have finished the investigation, the sapien assigned to the investigation will learn the skill, for thatch building in this case. This allows you to build a thatch shelter. &lt;br /&gt;
&lt;br /&gt;
From the build menu, you can select a thatch roof piece - this is a small triangular building piece used to provide a roof for small buildings, or function as a hut. Anything underneath is counted as ‘inside’. This provides sapiens with shelter, both from rain (so they don’t get wet) and whilst they sleep (which makes them happier). Place a thatch roof piece somewhere in your tribal gathering area. &lt;br /&gt;
&lt;br /&gt;
Now you will want all your beds to be kept under the shelter to improve happiness of your sapiens when they sleep. Remove your beds and place them under the shelters. Removing a built object causes the sapiens to deconstruct it into its original parts, then store these parts again. &lt;br /&gt;
&lt;br /&gt;
If you investigated the branches earlier, you should also be able to build a campfire - one of your sapiens will then be able to light it as they know the fire lighting skill. This provides your sapiens with some light and warmth, and can be used later to cook meat. &lt;br /&gt;
&lt;br /&gt;
By now, it will likely be getting dark, so feel free to speed up time and let your sapiens sleep through the night. &lt;br /&gt;
&lt;br /&gt;
==Next steps==&lt;br /&gt;
&lt;br /&gt;
You now have a grasp of the basic game mechanics, and can explore the game on your own if you wish. Alternatively, you can visit some of the other guides below if you wish to learn various other techniques. You eventually want to be able to sustain your sapiens, and build colonies, but these are not possible without basic skills such as crafting and foraging for food. &lt;br /&gt;
&lt;br /&gt;
* [[Guide:Introduction to crafting]]&lt;br /&gt;
* [[Guide:Introduction to food]]&lt;br /&gt;
* [[Guide:Digging and mining]]&lt;br /&gt;
* [[Guide:Woodworking]]&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Getting_Started&amp;diff=90</id>
		<title>Guide:Getting Started</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Getting_Started&amp;diff=90"/>
		<updated>2022-06-04T14:00:45Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guide:Getting Started=&lt;br /&gt;
If you are reading this, you are probably new to Sapiens, so, welcome! This guide is designed to provide you with some help in getting a tribe set up and stable. &lt;br /&gt;
&lt;br /&gt;
==Navigating the menu==&lt;br /&gt;
On the start-up menu, there are several options, with the main ones of interest for this article being the settings button and create world button. Firstly, check your basic settings - ensure the graphics settings are desirable, and maybe take a moment to view the keybinds - we will be using default keybinds during this tutorial, so remember if you change any. Don’t worry too much about this, as we can always change these later. &lt;br /&gt;
&lt;br /&gt;
Now, you can create a new world. The new world menu should be set up with medium settings for all options, such as temperature - these are recommended for a new player, as they provide a rounded game experience without extreme challenges. However, once you become familiar with the concepts of the game, these settings can be modified for a fun challenge. &lt;br /&gt;
&lt;br /&gt;
When you’re ready, press Create World. &lt;br /&gt;
&lt;br /&gt;
==Selecting a tribe==&lt;br /&gt;
At this point the in-game tutorial should have started. This tutorial is very informative and provides you with most of the same information you will get from this guide, but if you don’t want to follow it for any reason, feel free to continue reading this guide. &lt;br /&gt;
&lt;br /&gt;
You will be prompted to zoom into a specific region of the planet, and select a tribe to start from. Tribes are marked by icons and when clicked on, the temperature and its related difficulty, and the tribe members, are visible. It is recommended to start in a temperate or tropical region, as tropical regions do not have cold winters, and have plentiful food, and temperate environments have mild temperatures and decent food supplies, although winters can be cold. A plentiful supply of trees is also recommended, as well as perhaps a source of branches such as reeds or bamboo. &lt;br /&gt;
&lt;br /&gt;
A tribe consisting primarily of young or middle-aged adults is also recommended, as they will all be able to perform all functions. However, new tribes should appear occasionally which you can recruit, to increase tribe numbers. 3-5 tribe members should be good. When you are ready, select a tribe to begin!&lt;br /&gt;
&lt;br /&gt;
==Orientation==&lt;br /&gt;
Before you perform any actions, make sure that, in the top left, the pause icon is highlighted blue. Now, we can take as long as we need to get acquainted with the menu, and the environment. Firstly, look at the user interface - there isn’t much right now other than the time controls, which we just paused. This box contains the time of day (an arrow rotating around a sun and moon representing the state of day or night), and the ability to pause time, play time at normal speed or speed up time. &lt;br /&gt;
&lt;br /&gt;
Now, press escape to bring up the build menu, and have a look around. Right now, we won’t build anything, but we can come back later. There are also 4 icons at the top - the hammer for the build menu, the tent for the tribe menu, containing useful info about your tribe and assigned skills, and a stack for a resources menu, for managing storage and resource routes, and a gear for the settings menu. &lt;br /&gt;
&lt;br /&gt;
When you’re done exploring these menus, return to the game environment by pressing escape again. Now you can try to find your sapiens. When you find them, try clicking them to bring up a menu about them in the bottom left. You can see their name and age, and portrait, and happiness and loyalty. Loyalty is a measure of how close a sapien is to leaving the tribe, and it is fine for it to remain at 3-4 stars, although 2 or less will be a cause for concern as sapiens may be getting unhappy and wish to leave the tribe soon - this is a common indicator of problems such as food shortages. Happiness is a measure of how productive the sapien will be when working. Both of these are influenced by [[status effects]]. You can also change a sapien’s name by clicking on it. &lt;br /&gt;
&lt;br /&gt;
You can also zoom to a sapien, for example if you lose them, by going into the menu by pressing escape, selecting the tribe menu from the top icons, and selecting the sapiens menu. Here you can see a list of all your sapiens, and if you zoom to a specific one it will take the camera to that sapien. &lt;br /&gt;
&lt;br /&gt;
Now, feel free to take the camera around the environment, and explore a bit - take a mental note of any rocks or fruit-bearing trees. &lt;br /&gt;
&lt;br /&gt;
When you’re ready, we can start giving your sapiens some orders. &lt;br /&gt;
&lt;br /&gt;
==Cutting the grass==&lt;br /&gt;
Unpause the game again by pressing the play button in the time window. You can also press space to toggle between pause and play. You can give sapiens orders whilst paused, but it is more interesting to see them perform the orders as you do them. &lt;br /&gt;
&lt;br /&gt;
Click on a piece of grass - it should turn blue when hovered over. At the top of the screen you should get some information on what you are hovering over. When you click on the grass, a radial menu should appear, with some options. At the top should be a sickle, ‘clear’ - click on this. Your sapiens will now pull the grass until it disappears, and dirt will be left instead. &lt;br /&gt;
&lt;br /&gt;
Some loose green hay will be left behind, and if you click it, it will show as ‘wet hay’ - a progress circle shows that it will dry very soon outside. When the hay dries, it can be used in several different ways. &lt;br /&gt;
&lt;br /&gt;
Now, we will want more hay, and we will want a cleared area to work with, so we will clear more grass. A faster way of doing this is by selecting a piece of grass, but instead of pressing ‘clear’, press the 2 plus signs on the inside of the menu, called ‘select more’. This opens up a menu where you see an overhead view of grass tiles, so you can select them via a box select or radial select. Drag your mouse across a group of grass tiles so that you clear roughly 15-20, and then select them and press ‘clear’ to order your sapiens to gather more hay. As the clearing begins, you can start your next task. &lt;br /&gt;
&lt;br /&gt;
==Storing stuff==&lt;br /&gt;
In the dirt areas now cleared (or not, it’s up to you - you can build it in the grass instead), you can build storage areas, by pressing escape and bringing up the build menu in the top icons - it should be the icon on the left. In this menu, make sure you are on the leftmost tab, and click on the storage area icon - a stack of cubes. Build this by pressing build, and then it should display a ghost image of the storage area in the world. You can view the controls for building on the bottom left, although to simply place the area you can just left-click. Place a few of these, and then exit by pressing escape, then exiting again to the world. Your sapiens should now start storing your hay in the storage areas. Some of this hay should also be drying out by now - if you select the storage area containing the hay, you should see that it rots in a year outside - this is a decay feature which can prevent food from being kept for long periods, although most items will last for longer inside. &lt;br /&gt;
&lt;br /&gt;
==Branch collection==&lt;br /&gt;
Once the clearing has finished, you should be left with a stack of hay in your storage areas. Now, you will want some branches. These can be gathered either from trees, or from reeds or bamboo plants. If you gather than from several different sources, they will still stack in the same storage area, but have different aesthetics in builds. The use of different materials can be controlled, but this will be saved for a more advanced guide. Gather branches by clicking trees and selecting ‘gather branches’ on the right - the select more option can also be used here.&lt;br /&gt;
&lt;br /&gt;
==Making beds==&lt;br /&gt;
From the build menu, you can select a hay bed. You can then place this and a ghost image of it should appear in the world, along with an icon for building it. These icons show if anything is stopping the building from occurring, such as if there is not enough light or not enough materials. Sapiens will bring the items required to build the item to it, and then someone with the required [[skills]] to build it can come and construct it. For a hay bed, no skills are required other than basic construction, which all your sapiens will have. Place a few hay beds, one for each sapien, and watch them bring the dry hay to them and construct them. &lt;br /&gt;
If nighttime falls, the sapiens should sleep automatically. &lt;br /&gt;
&lt;br /&gt;
==Investigation==&lt;br /&gt;
When your sapiens come across objects in the world, they can use their knowledge of existing skills, and new objects, to try and make discoveries. This is known as investigation, and is represented by a lightbulb when selecting an object that can be investigated. Right now, you can investigate your hay that you have collected. If you run out of hay, you can always clear more grass - just remember that you will have to wait a bit for the hay to dry. When a sapien is investigating an object, they will stare at it and perform some actions on it until they learn the skill associated with the investigation - represented by the blue circle around their icon filling up. In our case, they will learn thatch building, allowing them to build a thatch shelter. Whilst one sapien is investigating, send some other sapiens to gather some small and large rocks and investigate the branches you gathered. &lt;br /&gt;
&lt;br /&gt;
The investigation process is similar to the learning process when a sapien must learn a new skill, although instead of investigating they simply perform the skill automatically until they learn how to do it. &lt;br /&gt;
 &lt;br /&gt;
==Setting up camp==&lt;br /&gt;
Once you have finished the investigation, the sapien assigned to the investigation will learn the skill, for thatch building in this case. This allows you to build a thatch shelter. &lt;br /&gt;
&lt;br /&gt;
From the build menu, you can select a thatch roof piece - this is a small triangular building piece used to provide a roof for small buildings, or function as a hut. Anything underneath is counted as ‘inside’. This provides sapiens with shelter, both from rain (so they don’t get wet) and whilst they sleep (which makes them happier). Place a thatch roof piece somewhere in your tribal gathering area. &lt;br /&gt;
&lt;br /&gt;
Now you will want all your beds to be kept under the shelter to improve happiness of your sapiens when they sleep. Remove your beds and place them under the shelters. Removing a built object causes the sapiens to deconstruct it into its original parts, then store these parts again. &lt;br /&gt;
&lt;br /&gt;
If you investigated the branches earlier, you should also be able to build a campfire - one of your sapiens will then be able to light it as they know the fire lighting skill. This provides your sapiens with some light and warmth, and can be used later to cook meat. &lt;br /&gt;
&lt;br /&gt;
By now, it will likely be getting dark, so feel free to speed up time and let your sapiens sleep through the night. &lt;br /&gt;
&lt;br /&gt;
You now have a grasp of the basic game mechanics, and can explore the game on your own if you wish. Alternatively, you can visit some of the other guides below if you wish to learn various other techniques. &lt;br /&gt;
&lt;br /&gt;
[[Guide:Introduction to crafting]]&lt;br /&gt;
[[Guide:Introduction to farming]]&lt;br /&gt;
[[Guide:Digging and mining]]&lt;br /&gt;
[[Guide:Woodworking]]&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Main_Page&amp;diff=72</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Main_Page&amp;diff=72"/>
		<updated>2022-05-28T11:13:53Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the Official Sapiens Wiki==&lt;br /&gt;
A compendium of knowledge about the game created, curated and maintained by the player base.&lt;br /&gt;
&lt;br /&gt;
===Frequently Asked Questions===&lt;br /&gt;
If you're having a bit of trouble following the tutorial or figuring out how to do something, you've found the right place. Common questions &amp;amp; answers:&lt;br /&gt;
&lt;br /&gt;
Q: How do I unlock X? &amp;lt;br/&amp;gt;&lt;br /&gt;
A: Check [[Skills]] for a list of skills and how to unlock them. &lt;br /&gt;
&lt;br /&gt;
Q: Why do my Sapiens keep leaving? &amp;lt;br/&amp;gt;&lt;br /&gt;
A: The [[Sapien]] page has some good information on their traits (happiness, etc) that may help.&lt;br /&gt;
&lt;br /&gt;
===Table of Contents===&lt;br /&gt;
&lt;br /&gt;
* [[Gameplay]]&lt;br /&gt;
* [[Animals]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Sapien]]&lt;br /&gt;
* [[Building]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
&lt;br /&gt;
===Guides===&lt;br /&gt;
* [[Guide:Getting Started|Getting started]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;p&amp;gt;Statistics:&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{NUMBEROFPAGES}} Pages&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{NUMBEROFARTICLES}} Articles&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{NUMBEROFFILES}} Files&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{NUMBEROFEDITS}} Edits&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{NUMBEROFUSERS}}	Active Users&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{NUMBEROFADMINS}} Admins&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Getting_Started&amp;diff=71</id>
		<title>Guide:Getting Started</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Getting_Started&amp;diff=71"/>
		<updated>2022-05-28T11:11:29Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guide:Getting Started=&lt;br /&gt;
If you are reading this, you are probably new to Sapiens, so, welcome! This guide is designed to provide you with some help in getting a tribe set up and stable. &lt;br /&gt;
&lt;br /&gt;
==Navigating the menu==&lt;br /&gt;
On the start-up menu, there are several options, with the main ones of interest for this article being the settings button and create world button. Firstly, check your basic settings - ensure the graphics settings are desirable, and maybe take a moment to view the keybinds - we will be using default keybinds during this tutorial, so remember if you change any. Don’t worry too much about this, as we can always change these later. &lt;br /&gt;
&lt;br /&gt;
Now, you can create a new world. The new world menu should be set up with medium settings for all options, such as temperature - these are recommended for a new player, as they provide a rounded game experience without extreme challenges. However, once you become familiar with the concepts of the game, these settings can be modified for a fun challenge. &lt;br /&gt;
&lt;br /&gt;
When you’re ready, press Create World. &lt;br /&gt;
&lt;br /&gt;
==Selecting a tribe==&lt;br /&gt;
At this point the in-game tutorial should have started. This tutorial is very informative and provides you with most of the same information you will get from this guide, but if you don’t want to follow it for any reason, feel free to continue reading this guide. &lt;br /&gt;
&lt;br /&gt;
You will be prompted to zoom into a specific region of the planet, and select a tribe to start from. Tribes are marked by icons and when clicked on, the temperature and its related difficulty, and the tribe members, are visible. It is recommended to start in a temperate or tropical region, as tropical regions do not have cold winters, and have plentiful food, and temperate environments have mild temperatures and decent food supplies, although winters can be cold. A plentiful supply of trees is also recommended, as well as perhaps a source of branches such as reeds or bamboo. &lt;br /&gt;
&lt;br /&gt;
A tribe consisting primarily of young or middle-aged adults is also recommended, as they will all be able to perform all functions. However, new tribes should appear occasionally which you can recruit, to increase tribe numbers. 3-5 tribe members should be good. When you are ready, select a tribe to begin!&lt;br /&gt;
&lt;br /&gt;
==Orientation==&lt;br /&gt;
Before you perform any actions, make sure that, in the top left, the pause icon is highlighted blue. Now, we can take as long as we need to get acquainted with the menu, and the environment. Firstly, look at the user interface - there isn’t much right now other than the time controls, which we just paused. This box contains the time of day (an arrow rotating around a sun and moon representing the state of day or night), and the ability to pause time, play time at normal speed or speed up time. &lt;br /&gt;
&lt;br /&gt;
Now, press escape to bring up the build menu, and have a look around. Right now, we won’t build anything, but we can come back later. There are also 4 icons at the top - the hammer for the build menu, the tent for the tribe menu, containing useful info about your tribe and assigned skills, and a stack for a resources menu, for managing storage and resource routes, and a gear for the settings menu. &lt;br /&gt;
&lt;br /&gt;
When you’re done exploring these menus, return to the game environment by pressing escape again. Now you can try to find your sapiens. When you find them, try clicking them to bring up a menu about them in the bottom left. You can see their name and age, and portrait, and happiness and loyalty. Loyalty is a measure of how close a sapien is to leaving the tribe, and it is fine for it to remain at 3-4 stars, although 2 or less will be a cause for concern as sapiens may be getting unhappy and wish to leave the tribe soon - this is a common indicator of problems such as food shortages. Happiness is a measure of how productive the sapien will be when working. Both of these are influenced by [[status effects]]. You can also change a sapien’s name by clicking on it. &lt;br /&gt;
&lt;br /&gt;
You can also zoom to a sapien, for example if you lose them, by going into the menu by pressing escape, selecting the tribe menu from the top icons, and selecting the sapiens menu. Here you can see a list of all your sapiens, and if you zoom to a specific one it will take the camera to that sapien. &lt;br /&gt;
&lt;br /&gt;
Now, feel free to take the camera around the environment, and explore a bit - take a mental note of any rocks or fruit-bearing trees. &lt;br /&gt;
&lt;br /&gt;
When you’re ready, we can start giving your sapiens some orders. &lt;br /&gt;
&lt;br /&gt;
==Cutting the grass==&lt;br /&gt;
Unpause the game again by pressing the play button in the time window. You can also press space to toggle between pause and play. You can give sapiens orders whilst paused, but it is more interesting to see them perform the orders as you do them. &lt;br /&gt;
&lt;br /&gt;
Click on a piece of grass - it should turn blue when hovered over. At the top of the screen you should get some information on what you are hovering over. When you click on the grass, a radial menu should appear, with some options. At the top should be a sickle, ‘clear’ - click on this. Your sapiens will now pull the grass until it disappears, and dirt will be left instead. &lt;br /&gt;
&lt;br /&gt;
Some loose green hay will be left behind, and if you click it, it will show as ‘wet hay’ - a progress circle shows that it will dry very soon outside. When the hay dries, it can be used in several different ways. &lt;br /&gt;
&lt;br /&gt;
Now, we will want more hay, and we will want a cleared area to work with, so we will clear more grass. A faster way of doing this is by selecting a piece of grass, but instead of pressing ‘clear’, press the 2 plus signs on the inside of the menu, called ‘select more’. This opens up a menu where you see an overhead view of grass tiles, so you can select them via a box select or radial select. Drag your mouse across a group of grass tiles so that you clear roughly 15-20, and then select them and press ‘clear’ to order your sapiens to gather more hay. As the clearing begins, you can start your next task. &lt;br /&gt;
&lt;br /&gt;
==Storing stuff==&lt;br /&gt;
In the dirt areas now cleared (or not, it’s up to you - you can build it in the grass instead), you can build storage areas, by pressing escape and bringing up the build menu in the top icons - it should be the icon on the left. In this menu, make sure you are on the leftmost tab, and click on the storage area icon - a stack of cubes. Build this by pressing build, and then it should display a ghost image of the storage area in the world. You can view the controls for building on the bottom left, although to simply place the area you can just left-click. Place a few of these, and then exit by pressing escape, then exiting again to the world. Your sapiens should now start storing your hay in the storage areas. Some of this hay should also be drying out by now - if you select the storage area containing the hay, you should see that it rots in a year outside - this is a decay feature which can prevent food from being kept for long periods, although most items will last for longer inside. &lt;br /&gt;
&lt;br /&gt;
==Branch collection==&lt;br /&gt;
Once the clearing has finished, you should be left with a stack of hay in your storage areas. Now, you will want some branches. These can be gathered either from trees, or from reeds or bamboo plants. If you gather than from several different sources, they will still stack in the same storage area, but have different aesthetics in builds. The use of different materials can be controlled, but this will be saved for a more advanced guide. Gather branches by clicking trees and selecting ‘gather branches’ on the right - the select more option can also be used here.&lt;br /&gt;
&lt;br /&gt;
==Making beds==&lt;br /&gt;
From the build menu, you can select a hay bed. You can then place this and a ghost image of it should appear in the world, along with an icon for building it. These icons show if anything is stopping the building from occurring, such as if there is not enough light or not enough materials. Sapiens will bring the items required to build the item to it, and then someone with the required [[skills]] to build it can come and construct it. For a hay bed, no skills are required other than basic construction, which all your sapiens will have. Place a few hay beds, one for each sapien, and watch them bring the dry hay to them and construct them. &lt;br /&gt;
If nighttime falls, the sapiens should sleep automatically. &lt;br /&gt;
&lt;br /&gt;
==Investigation==&lt;br /&gt;
When your sapiens come across objects in the world, they can use their knowledge of existing skills, and new objects, to try and make discoveries. This is known as investigation, and is represented by a lightbulb when selecting an object that can be investigated. Right now, you can investigate your hay that you have collected. If you run out of hay, you can always clear more grass - just remember that you will have to wait a bit for the hay to dry. When a sapien is investigating an object, they will stare at it and perform some actions on it until they learn the skill associated with the investigation - represented by the blue circle around their icon filling up. In our case, they will learn thatch building, allowing them to build a thatch shelter. Whilst one sapien is investigating, send some other sapiens to gather some small and large rocks and investigate the branches you gathered. &lt;br /&gt;
&lt;br /&gt;
The investigation process is similar to the learning process when a sapien must learn a new skill, although instead of investigating they simply perform the skill automatically until they learn how to do it. &lt;br /&gt;
 &lt;br /&gt;
==Setting up camp==&lt;br /&gt;
Once you have finished the investigation, the sapien assigned to the investigation will learn the skill, for thatch building in this case. This allows you to build a thatch shelter. &lt;br /&gt;
&lt;br /&gt;
From the build menu, you can select a thatch roof piece - this is a small triangular building piece used to provide a roof for small buildings, or function as a hut. Anything underneath is counted as ‘inside’. This provides sapiens with shelter, both from rain (so they don’t get wet) and whilst they sleep (which makes them happier). Place a thatch roof piece somewhere in your tribal gathering area. &lt;br /&gt;
&lt;br /&gt;
Now you will want all your beds to be kept under the shelter to improve happiness of your sapiens when they sleep. Remove your beds and place them under the shelters. Removing a built object causes the sapiens to deconstruct it into its original parts, then store these parts again. &lt;br /&gt;
&lt;br /&gt;
If you investigated the branches earlier, you should also be able to build a campfire - one of your sapiens will then be able to light it as they know the fire lighting skill. This provides your sapiens with some light and warmth, and can be used later to cook meat. &lt;br /&gt;
&lt;br /&gt;
By now, it will likely be getting dark, so feel free to speed up time and let your sapiens sleep through the night.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Getting_Started&amp;diff=70</id>
		<title>Guide:Getting Started</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Getting_Started&amp;diff=70"/>
		<updated>2022-05-28T10:59:31Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guide:Getting Started=&lt;br /&gt;
If you are reading this, you are probably new to Sapiens, so, welcome! This guide is designed to provide you with some help in getting a tribe set up and stable. &lt;br /&gt;
&lt;br /&gt;
==Navigating the menu==&lt;br /&gt;
On the start-up menu, there are several options, with the main ones of interest for this article being the settings button and create world button. Firstly, check your basic settings - ensure the graphics settings are desirable, and maybe take a moment to view the keybinds - we will be using default keybinds during this tutorial, so remember if you change any. Don’t worry too much about this, as we can always change these later. &lt;br /&gt;
&lt;br /&gt;
Now, you can create a new world. The new world menu should be set up with medium settings for all options, such as temperature - these are recommended for a new player, as they provide a rounded game experience without extreme challenges. However, once you become familiar with the concepts of the game, these settings can be modified for a fun challenge. &lt;br /&gt;
&lt;br /&gt;
When you’re ready, press Create World. &lt;br /&gt;
&lt;br /&gt;
==Selecting a tribe==&lt;br /&gt;
At this point the in-game tutorial should have started. This tutorial is very informative and provides you with most of the same information you will get from this guide, but if you don’t want to follow it for any reason, feel free to continue reading this guide. &lt;br /&gt;
&lt;br /&gt;
You will be prompted to zoom into a specific region of the planet, and select a tribe to start from. Tribes are marked by icons and when clicked on, the temperature and its related difficulty, and the tribe members, are visible. It is recommended to start in a temperate or tropical region, as tropical regions do not have cold winters, and have plentiful food, and temperate environments have mild temperatures and decent food supplies, although winters can be cold. A plentiful supply of trees is also recommended, as well as perhaps a source of branches such as reeds or bamboo. &lt;br /&gt;
&lt;br /&gt;
A tribe consisting primarily of young or middle-aged adults is also recommended, as they will all be able to perform all functions. However, new tribes should appear occasionally which you can recruit, to increase tribe numbers. 3-5 tribe members should be good. When you are ready, select a tribe to begin!&lt;br /&gt;
&lt;br /&gt;
==Orientation==&lt;br /&gt;
Before you perform any actions, make sure that, in the top left, the pause icon is highlighted blue. Now, we can take as long as we need to get acquainted with the menu, and the environment. Firstly, look at the user interface - there isn’t much right now other than the time controls, which we just paused. This box contains the time of day (an arrow rotating around a sun and moon representing the state of day or night), and the ability to pause time, play time at normal speed or speed up time. &lt;br /&gt;
&lt;br /&gt;
Now, press escape to bring up the build menu, and have a look around. Right now, we won’t build anything, but we can come back later. There are also 4 icons at the top - the hammer for the build menu, the tent for the tribe menu, containing useful info about your tribe and assigned skills, and a stack for a resources menu, for managing storage and resource routes, and a gear for the settings menu. &lt;br /&gt;
&lt;br /&gt;
When you’re done exploring these menus, return to the game environment by pressing escape again. Now you can try to find your sapiens. When you find them, try clicking them to bring up a menu about them in the bottom left. You can see their name and age, and portrait, and happiness and loyalty. Loyalty is a measure of how close a sapien is to leaving the tribe, and it is fine for it to remain at 3-4 stars, although 2 or less will be a cause for concern as sapiens may be getting unhappy and wish to leave the tribe soon - this is a common indicator of problems such as food shortages. Happiness is a measure of how productive the sapien will be when working. Both of these are influenced by [[status effects]]. You can also change a sapien’s name by clicking on it. &lt;br /&gt;
&lt;br /&gt;
You can also zoom to a sapien, for example if you lose them, by going into the menu by pressing escape, selecting the tribe menu from the top icons, and selecting the sapiens menu. Here you can see a list of all your sapiens, and if you zoom to a specific one it will take the camera to that sapien. &lt;br /&gt;
&lt;br /&gt;
Now, feel free to take the camera around the environment, and explore a bit - take a mental note of any rocks or fruit-bearing trees. &lt;br /&gt;
&lt;br /&gt;
When you’re ready, we can start giving your sapiens some orders. &lt;br /&gt;
&lt;br /&gt;
==Cutting the grass==&lt;br /&gt;
Unpause the game again by pressing the play button in the time window. You can also press space to toggle between pause and play. You can give sapiens orders whilst paused, but it is more interesting to see them perform the orders as you do them. &lt;br /&gt;
&lt;br /&gt;
Click on a piece of grass - it should turn blue when hovered over. At the top of the screen you should get some information on what you are hovering over. When you click on the grass, a radial menu should appear, with some options. At the top should be a sickle, ‘clear’ - click on this. Your sapiens will now pull the grass until it disappears, and dirt will be left instead. &lt;br /&gt;
&lt;br /&gt;
Some loose green hay will be left behind, and if you click it, it will show as ‘wet hay’ - a progress circle shows that it will dry very soon outside. When the hay dries, it can be used in several different ways. &lt;br /&gt;
&lt;br /&gt;
Now, we will want more hay, and we will want a cleared area to work with, so we will clear more grass. A faster way of doing this is by selecting a piece of grass, but instead of pressing ‘clear’, press the 2 plus signs on the inside of the menu, called ‘select more’. This opens up a menu where you see an overhead view of grass tiles, so you can select them via a box select or radial select. Drag your mouse across a group of grass tiles so that you clear roughly 15-20, and then select them and press ‘clear’ to order your sapiens to gather more hay. As the clearing begins, you can start your next task. &lt;br /&gt;
&lt;br /&gt;
==Storing stuff==&lt;br /&gt;
In the dirt areas now cleared (or not, it’s up to you - you can build it in the grass instead), you can build storage areas, by pressing escape and bringing up the build menu in the top icons - it should be the icon on the left. In this menu, make sure you are on the leftmost tab, and click on the storage area icon - a stack of cubes. Build this by pressing build, and then it should display a ghost image of the storage area in the world. You can view the controls for building on the bottom left, although to simply place the area you can just left-click. Place a few of these, and then exit by pressing escape, then exiting again to the world. Your sapiens should now start storing your hay in the storage areas. Some of this hay should also be drying out by now - if you select the storage area containing the hay, you should see that it rots in a year outside - this is a decay feature which can prevent food from being kept for long periods, although most items will last for longer inside. &lt;br /&gt;
&lt;br /&gt;
==Branch collection==&lt;br /&gt;
Once the clearing has finished, you should be left with a stack of hay in your storage areas. Now, you will want some branches. These can be gathered either from trees, or from reeds or bamboo plants. If you gather than from several different sources, they will still stack in the same storage area, but have different aesthetics in builds. The use of different materials can be controlled, but this will be saved for a more advanced guide. Gather branches by clicking trees and selecting ‘gather branches’ on the right - the select more option can also be used here.&lt;br /&gt;
&lt;br /&gt;
==Making beds==&lt;br /&gt;
From the build menu, you can select a hay bed. You can then place this and a ghost image of it should appear in the world, along with an icon for building it. These icons show if anything is stopping the building from occurring, such as if there is not enough light or not enough materials. Sapiens will bring the items required to build the item to it, and then someone with the required [[skills]] to build it can come and construct it. For a hay bed, no skills are required other than basic construction, which all your sapiens will have. Place a few hay beds, one for each sapien, and watch them bring the dry hay to them and construct them. &lt;br /&gt;
&lt;br /&gt;
==Investigation==&lt;br /&gt;
When your sapiens come across objects in the world, they can use their knowledge of existing skills, and new objects, to try and make discoveries. This is known as investigation, and is represented by a lightbulb when selecting an object that can be investigated. &lt;br /&gt;
==Setting up camp==&lt;br /&gt;
From the build menu, you can select a thatch roof piece - this is a small triangular building piece used to provide a roof for small buildings, or function as a hut. Anything underneath is counted as ‘inside’.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Guide:Getting_Started&amp;diff=69</id>
		<title>Guide:Getting Started</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Guide:Getting_Started&amp;diff=69"/>
		<updated>2022-05-28T10:05:43Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: Created page with &amp;quot;=Guide:Getting Started= If you are reading this, you are probably new to Sapiens, so, welcome! This guide is designed to provide you with some help in getting a tribe set up and stable.   ==Navigating the menu== On the start-up menu, there are several options, with the main ones of interest for this article being the settings button and create world button. Firstly, check your basic settings - ensure the graphics settings are desirable, and maybe take a moment to view th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guide:Getting Started=&lt;br /&gt;
If you are reading this, you are probably new to Sapiens, so, welcome! This guide is designed to provide you with some help in getting a tribe set up and stable. &lt;br /&gt;
&lt;br /&gt;
==Navigating the menu==&lt;br /&gt;
On the start-up menu, there are several options, with the main ones of interest for this article being the settings button and create world button. Firstly, check your basic settings - ensure the graphics settings are desirable, and maybe take a moment to view the keybinds - we will be using default keybinds during this tutorial, so remember if you change any. Don’t worry too much about this, as we can always change these later. &lt;br /&gt;
&lt;br /&gt;
Now, you can create a new world. The new world menu should be set up with medium settings for all options, such as temperature - these are recommended for a new player, as they provide a rounded game experience without extreme challenges. However, once you become familiar with the concepts of the game, these settings can be modified for a fun challenge. &lt;br /&gt;
&lt;br /&gt;
When you’re ready, press Create World. &lt;br /&gt;
&lt;br /&gt;
==Selecting a tribe==&lt;br /&gt;
At this point the in-game tutorial should have started. This tutorial is very informative and provides you with most of the same information you will get from this guide, but if you don’t want to follow it for any reason, feel free to continue reading this guide. &lt;br /&gt;
&lt;br /&gt;
You will be prompted to zoom into a specific region of the planet, and select a tribe to start from. Tribes are marked by icons and when clicked on, the temperature and its related difficulty, and the tribe members, are visible. It is recommended to start in a temperate or tropical region, as tropical regions do not have cold winters, and have plentiful food, and temperate environments have mild temperatures and decent food supplies, although winters can be cold. A plentiful supply of trees is also recommended, as well as perhaps a source of branches such as reeds or bamboo. &lt;br /&gt;
&lt;br /&gt;
A tribe consisting primarily of young or middle-aged adults is also recommended, as they will all be able to perform all functions. However, new tribes should appear occasionally which you can recruit, to increase tribe numbers. 3-5 tribe members should be good. When you are ready, select a tribe to begin!&lt;br /&gt;
&lt;br /&gt;
==Orientation==&lt;br /&gt;
Before you perform any actions, make sure that, in the top left, the pause icon is highlighted blue. Now, we can take as long as we need to get acquainted with the menu, and the environment.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Tools&amp;diff=66</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Tools&amp;diff=66"/>
		<updated>2022-05-28T09:44:31Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tools can help your sapiens perform actions that they couldn't do with their bare hands. Most tools have multiple levels and speeds.&lt;br /&gt;
&lt;br /&gt;
Tools can be made at the [[crafting area]] if you have the proper materials and [[skills]].&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Crafting_area&amp;diff=64</id>
		<title>Crafting area</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Crafting_area&amp;diff=64"/>
		<updated>2022-05-28T09:42:50Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: DanZeMan moved page Sapiens:crafting area to Crafting area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Crafting area=&lt;br /&gt;
The crafting area is a [[crafting|crafting station]] used to craft most items, such as [[tools]]. It is built by placing a crafting area from the build menu. &lt;br /&gt;
&lt;br /&gt;
==Building== &lt;br /&gt;
Building a crafting area requires 1 [[rock|large rock]].&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert recipes here&amp;gt;&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Crafting&amp;diff=63</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Crafting&amp;diff=63"/>
		<updated>2022-05-28T09:41:59Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: /* Stations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Crafting=&lt;br /&gt;
Crafting is the main way that sapiens can refine raw ingredients into more useful products, to aid in the tribe’s productivity and survival. For example, tools can be crafted to improve productivity and allow them to perform more complex tasks, or [[musical instruments]] can be carved to provide some entertainment for the sapiens. Some [[skills]] are required to craft certain items. &lt;br /&gt;
&lt;br /&gt;
==Stations==&lt;br /&gt;
Crafting is done at different stations, which can craft a range of items.&lt;br /&gt;
&lt;br /&gt;
===[[Campfire]]=== &lt;br /&gt;
Used mainly to craft cooked food items. &lt;br /&gt;
&lt;br /&gt;
===[[Crafting area]]===&lt;br /&gt;
Used to craft most items, such as [[tools]], [[split logs]], instruments and [[flax twine]].&lt;br /&gt;
&lt;br /&gt;
==Crafting process==&lt;br /&gt;
Crafting is performed by clicking on the crafting station to be used, and pressing ‘craft’. An item to be crafted can then be chosen, either by selecting the quantity to be crafted by moving the slider, and pressing ‘craft’ to craft a fixed quantity, or pressing ‘craft continuously’ to repeatedly craft the item with no limit, until manually cancelled. This can be used for automation, although some crafting recipes where the ingredients can be found naturally, such as [[urn|urns]] using [[clay]], can cause sapiens to travel long distances in an attempt to collect more clay for the crafting recipe, which must be considered.&lt;br /&gt;
&lt;br /&gt;
When crafting an item, sapiens with the general labour skill assigned will bring the required ingredients if they are available nearby, either on the floor or in a storage area, to the crafting area, and leave them on the raised stone surface. A sapien assigned the skill required to craft the item will then craft it, using up the ingredients and producing the product as a loose item after a short delay (longer if the sapien has to learn the skill first).&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Crafting&amp;diff=62</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Crafting&amp;diff=62"/>
		<updated>2022-05-28T09:41:44Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Crafting=&lt;br /&gt;
Crafting is the main way that sapiens can refine raw ingredients into more useful products, to aid in the tribe’s productivity and survival. For example, tools can be crafted to improve productivity and allow them to perform more complex tasks, or [[musical instruments]] can be carved to provide some entertainment for the sapiens. Some [[skills]] are required to craft certain items. &lt;br /&gt;
&lt;br /&gt;
==Stations==&lt;br /&gt;
Crafting is done at different stations, which can craft a range of items.&lt;br /&gt;
&lt;br /&gt;
===[[Campfire]]=== &lt;br /&gt;
Used mainly to craft cooked food items. &lt;br /&gt;
&lt;br /&gt;
===[[Crafting area]]===&lt;br /&gt;
Used to craft most items, such as [[tools]], [[split logs]], instruments and [[flax twine]]. &lt;br /&gt;
&lt;br /&gt;
==Crafting process==&lt;br /&gt;
Crafting is performed by clicking on the crafting station to be used, and pressing ‘craft’. An item to be crafted can then be chosen, either by selecting the quantity to be crafted by moving the slider, and pressing ‘craft’ to craft a fixed quantity, or pressing ‘craft continuously’ to repeatedly craft the item with no limit, until manually cancelled. This can be used for automation, although some crafting recipes where the ingredients can be found naturally, such as [[urn|urns]] using [[clay]], can cause sapiens to travel long distances in an attempt to collect more clay for the crafting recipe, which must be considered.&lt;br /&gt;
&lt;br /&gt;
When crafting an item, sapiens with the general labour skill assigned will bring the required ingredients if they are available nearby, either on the floor or in a storage area, to the crafting area, and leave them on the raised stone surface. A sapien assigned the skill required to craft the item will then craft it, using up the ingredients and producing the product as a loose item after a short delay (longer if the sapien has to learn the skill first).&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Crafting&amp;diff=61</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Crafting&amp;diff=61"/>
		<updated>2022-05-28T09:41:30Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Crafting=&lt;br /&gt;
Crafting is the main way that sapiens can refine raw ingredients into more useful products, to aid in the tribe’s productivity and survival. For example, tools can be crafted to improve productivity and allow them to perform more complex tasks, or [[musical instruments]] can be carved to provide some entertainment for the sapiens. Some [[skill|skills]] are required to craft certain items. &lt;br /&gt;
&lt;br /&gt;
==Stations==&lt;br /&gt;
Crafting is done at different stations, which can craft a range of items.&lt;br /&gt;
&lt;br /&gt;
===[[Campfire]]=== &lt;br /&gt;
Used mainly to craft cooked food items. &lt;br /&gt;
&lt;br /&gt;
===[[Crafting area]]===&lt;br /&gt;
Used to craft most items, such as [[tools]], [[split logs]], instruments and [[flax twine]]. &lt;br /&gt;
&lt;br /&gt;
==Crafting process==&lt;br /&gt;
Crafting is performed by clicking on the crafting station to be used, and pressing ‘craft’. An item to be crafted can then be chosen, either by selecting the quantity to be crafted by moving the slider, and pressing ‘craft’ to craft a fixed quantity, or pressing ‘craft continuously’ to repeatedly craft the item with no limit, until manually cancelled. This can be used for automation, although some crafting recipes where the ingredients can be found naturally, such as [[urn|urns]] using [[clay]], can cause sapiens to travel long distances in an attempt to collect more clay for the crafting recipe, which must be considered.&lt;br /&gt;
&lt;br /&gt;
When crafting an item, sapiens with the general labour skill assigned will bring the required ingredients if they are available nearby, either on the floor or in a storage area, to the crafting area, and leave them on the raised stone surface. A sapien assigned the skill required to craft the item will then craft it, using up the ingredients and producing the product as a loose item after a short delay (longer if the sapien has to learn the skill first).&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Crafting_area&amp;diff=60</id>
		<title>Crafting area</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Crafting_area&amp;diff=60"/>
		<updated>2022-05-28T09:36:10Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: Created page with &amp;quot;=Crafting area= The crafting area is a crafting station used to craft most items, such as tools. It is built by placing a crafting area from the build menu.   ==Building==  Building a crafting area requires 1 large rock.  ==Crafting==  &amp;lt;insert recipes here&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Crafting area=&lt;br /&gt;
The crafting area is a [[crafting|crafting station]] used to craft most items, such as [[tools]]. It is built by placing a crafting area from the build menu. &lt;br /&gt;
&lt;br /&gt;
==Building== &lt;br /&gt;
Building a crafting area requires 1 [[rock|large rock]].&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert recipes here&amp;gt;&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Skills&amp;diff=59</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Skills&amp;diff=59"/>
		<updated>2022-05-28T09:30:25Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
Skills are abilities that can be learnt by a [[sapien]]. Skills are required to perform their related actions, and they can be learnt from other sapiens or by investigating a specific object. Some skills cannot be performed by sapiens which are unable to perform heavy tasks (e.g. elderly sapiens). &lt;br /&gt;
&lt;br /&gt;
===General Labour===&lt;br /&gt;
General Labour includes hauling items, clearing grass and harvesting common resources like fruits from trees.&lt;br /&gt;
===Basic Building===&lt;br /&gt;
Basic Building includes the construction of beds, crafting/storage areas and placing other objects.&lt;br /&gt;
===Wood Building===&lt;br /&gt;
Wood Building includes the construction from wood, like door frames, window walls and walls.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Investigate a [[Items|Split Log]]. &lt;br /&gt;
&lt;br /&gt;
'''Requires heavy lifting'''&lt;br /&gt;
&lt;br /&gt;
===Thatch Building===&lt;br /&gt;
Thatch Building includes the ability to make structures out of hay, reeds or branches.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Investigate hay.&lt;br /&gt;
&lt;br /&gt;
'''Requires heavy lifting'''&lt;br /&gt;
&lt;br /&gt;
===Mud Brick Building===&lt;br /&gt;
Mud Brick Building includes the ability to make structures out of mud bricks. &lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Investigate a dry mud brick.&lt;br /&gt;
&lt;br /&gt;
'''Requires heavy lifting'''&lt;br /&gt;
&lt;br /&gt;
===Investigation===&lt;br /&gt;
Investigation includes the process of investigating a new thing to make breakthroughs to advance the tribe's knowledge.&lt;br /&gt;
&lt;br /&gt;
'''Some investigation tasks require heavy lifting'''&lt;br /&gt;
&lt;br /&gt;
===Diplomacy===&lt;br /&gt;
Diplomacy includes the persuasion of wandering [[Sapien]]s to join your tribe.&lt;br /&gt;
===Fire Lighting===&lt;br /&gt;
Fire Lighting includes the lighting of fires, which provide warmth and cook food.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Investigate a branch.&lt;br /&gt;
===Rock Knapping===&lt;br /&gt;
Rock Knapping includes the ability to create primitive rock tools and split larger rocks into smaller ones.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Investigate a rock.&lt;br /&gt;
===Flint Knapping===&lt;br /&gt;
Flint Knapping includes the ability to create less primitive flint tools, which are longer lasting and better than their rock counterparts. &lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Rock Knapping]], investigate flint.&lt;br /&gt;
===Bone Carving===&lt;br /&gt;
Bone Carving includes the ability to create musical instrumentals and sharp blades from bones.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Rock Knapping]], investigate a bone.&lt;br /&gt;
===Music===&lt;br /&gt;
Music includes the playing of music to lift the tribes' spirit, increasing loyalty and happiness.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Investigate any musical instrument (a flute, drum or a balafon)&lt;br /&gt;
===Pottery===&lt;br /&gt;
Pottery includes the ability to create urns and pots.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Digging]], investigate clay.&lt;br /&gt;
===Spinning===&lt;br /&gt;
Spinning includes the ability to create twines and ropes from plant fibers.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires the ability to create [[Items|Flax Twine]].&lt;br /&gt;
===Basic Hunting===&lt;br /&gt;
Basic Hunting includes the ability to hunt and kill small animals by throwing simple projectiles.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Order a sapien to hunt a [[Animals|Chicken]].&lt;br /&gt;
===Spear Hunting===&lt;br /&gt;
Spear Hunting includes the ability to hunt and kill larger and faster animals than [[#Basic Hunting]], with the use of spears. &lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Tool Assembly]] and a spear, then order a sapien to hunt a [[Animals|Mammoth]] or [[Animals|Alpaca]]&lt;br /&gt;
===Butchery===&lt;br /&gt;
Butchery includes the ability to harvest meat from the carcass of a dead animal. &lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Rock Knapping]], then order for a sapien to butcher a dead animal. &lt;br /&gt;
===Basic Cooking===&lt;br /&gt;
Basic Cooking includes the ability to cook meat to provide more nutritional value.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Fire Lighting]], then investigate any meat, pumpkin or beetroot.&lt;br /&gt;
===Baking===&lt;br /&gt;
Baking includes the process of needing flour into dough and creating a nutritious meal.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Pottery]] &amp;amp; [[#Grinding]], then investigate [[Items|Bread Dough]] or [[Items|Flour]]&lt;br /&gt;
===Tree Felling===&lt;br /&gt;
Tree Felling includes the process of chopping down trees.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Rock Knapping]] and an axe, then just order for a tree to be cut down.&lt;br /&gt;
===Wood Working===&lt;br /&gt;
Wood Working includes the crafting of things made out of branches and logs.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Rock Knapping]], then investigate a log.&lt;br /&gt;
&lt;br /&gt;
'''Requires heavy lifting'''&lt;br /&gt;
&lt;br /&gt;
===Tool Assembly===&lt;br /&gt;
Tool Assembly includes the crafting of more complex tools by combining multiple components.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Spinning]], then investigate one of the following:&lt;br /&gt;
* [[Items|Stone Spear Head]]&lt;br /&gt;
* [[Items|Flint Spear Head]]&lt;br /&gt;
* [[Items|Bone Spear Head]]&lt;br /&gt;
* [[Items|Stone Pickaxe Head]]&lt;br /&gt;
* [[Items|Flint Pickaxe Head]]&lt;br /&gt;
* [[Items|Stone Axe Head]]&lt;br /&gt;
* [[Items|Flint Axe Head]]&lt;br /&gt;
* [[Items|Branch]]&lt;br /&gt;
* [[Items|Flax Twine]]&lt;br /&gt;
===Digging===&lt;br /&gt;
Digging includes the clearing of soil, sands and clay. &lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Rock Knapping]] and a shovel. &lt;br /&gt;
&lt;br /&gt;
'''Requires heavy lifting'''&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
Mining includes the process of digging up valuable resources like rock.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Tool Assembly]], then order a sapien to go mining.&lt;br /&gt;
&lt;br /&gt;
'''Requires heavy lifting'''&lt;br /&gt;
&lt;br /&gt;
===Planting===&lt;br /&gt;
Planting includes the process of planting a seed or crow to harvest more.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Digging]], investigate a seed.&lt;br /&gt;
===Threshing===&lt;br /&gt;
Threshing includes the process of making grains ready to mill or cook.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Pottery]], investigate wheat.&lt;br /&gt;
&lt;br /&gt;
'''Requires heavy lifting'''&lt;br /&gt;
&lt;br /&gt;
===Grinding===&lt;br /&gt;
Griding includes the process of crushing grains to make food out of them.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Investigate [[Items|Hulled Wheat]]&lt;br /&gt;
&lt;br /&gt;
'''Requires heavy lifting'''&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Skills&amp;diff=58</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Skills&amp;diff=58"/>
		<updated>2022-05-28T09:27:17Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
Skills are abilities that can be learnt by a [[sapien]]. Skills are required to perform their related actions, and they can be learnt from other sapiens or by investigating a specific object. Some skills cannot be performed by sapiens which are unable to perform heavy tasks (e.g. elderly sapiens). &lt;br /&gt;
&lt;br /&gt;
===General Labour===&lt;br /&gt;
General Labour includes hauling items, clearing grass and harvesting common resources like fruits from trees.&lt;br /&gt;
===Basic Building===&lt;br /&gt;
Basic Building includes the construction of beds, crafting/storage areas and placing other objects.&lt;br /&gt;
===Wood Building===&lt;br /&gt;
Wood Building includes the construction from wood, like door frames, window walls and walls.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Investigate a [[Items|Split Log]]. &lt;br /&gt;
&lt;br /&gt;
‘’’Requires heavy lifting’’’&lt;br /&gt;
&lt;br /&gt;
===Thatch Building===&lt;br /&gt;
Thatch Building includes the ability to make structures out of hay, reeds or branches.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Investigate hay.&lt;br /&gt;
&lt;br /&gt;
‘’’Requires heavy lifting’’’&lt;br /&gt;
&lt;br /&gt;
===Mud Brick Building===&lt;br /&gt;
Mud Brick Building includes the ability to make structures out of mud bricks. &lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Investigate a dry mud brick.&lt;br /&gt;
&lt;br /&gt;
‘’’Requires heavy lifting’’’&lt;br /&gt;
&lt;br /&gt;
===Investigation===&lt;br /&gt;
Investigation includes the process of investigating a new thing to make breakthroughs to advance the tribe's knowledge.&lt;br /&gt;
&lt;br /&gt;
‘’’Some investigation tasks require heavy lifting’’’&lt;br /&gt;
&lt;br /&gt;
===Diplomacy===&lt;br /&gt;
Diplomacy includes the persuasion of wandering [[Sapien]]s to join your tribe.&lt;br /&gt;
===Fire Lighting===&lt;br /&gt;
Fire Lighting includes the lighting of fires, which provide warmth and cook food.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Investigate a branch.&lt;br /&gt;
===Rock Knapping===&lt;br /&gt;
Rock Knapping includes the ability to create primitive rock tools and split larger rocks into smaller ones.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Investigate a rock.&lt;br /&gt;
===Flint Knapping===&lt;br /&gt;
Flint Knapping includes the ability to create less primitive flint tools, which are longer lasting and better than their rock counterparts. &lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Rock Knapping]], investigate flint.&lt;br /&gt;
===Bone Carving===&lt;br /&gt;
Bone Carving includes the ability to create musical instrumentals and sharp blades from bones.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Rock Knapping]], investigate a bone.&lt;br /&gt;
===Music===&lt;br /&gt;
Music includes the playing of music to lift the tribes' spirit, increasing loyalty and happiness.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Investigate any musical instrument (a flute, drum or a balafon)&lt;br /&gt;
===Pottery===&lt;br /&gt;
Pottery includes the ability to create urns and pots.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Digging]], investigate clay.&lt;br /&gt;
===Spinning===&lt;br /&gt;
Spinning includes the ability to create twines and ropes from plant fibers.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires the ability to create [[Items|Flax Twine]].&lt;br /&gt;
===Basic Hunting===&lt;br /&gt;
Basic Hunting includes the ability to hunt and kill small animals by throwing simple projectiles.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Order a sapien to hunt a [[Animals|Chicken]].&lt;br /&gt;
===Spear Hunting===&lt;br /&gt;
Spear Hunting includes the ability to hunt and kill larger and faster animals than [[#Basic Hunting]], with the use of spears. &lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Tool Assembly]] and a spear, then order a sapien to hunt a [[Animals|Mammoth]] or [[Animals|Alpaca]]&lt;br /&gt;
===Butchery===&lt;br /&gt;
Butchery includes the ability to harvest meat from the carcass of a dead animal. &lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Rock Knapping]], then order for a sapien to butcher a dead animal. &lt;br /&gt;
===Basic Cooking===&lt;br /&gt;
Basic Cooking includes the ability to cook meat to provide more nutritional value.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Fire Lighting]], then investigate any meat, pumpkin or beetroot.&lt;br /&gt;
===Baking===&lt;br /&gt;
Baking includes the process of needing flour into dough and creating a nutritious meal.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Pottery]] &amp;amp; [[#Grinding]], then investigate [[Items|Bread Dough]] or [[Items|Flour]]&lt;br /&gt;
===Tree Felling===&lt;br /&gt;
Tree Felling includes the process of chopping down trees.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Rock Knapping]] and an axe, then just order for a tree to be cut down.&lt;br /&gt;
===Wood Working===&lt;br /&gt;
Wood Working includes the crafting of things made out of branches and logs.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Rock Knapping]], then investigate a log.&lt;br /&gt;
&lt;br /&gt;
‘’’Requires heavy lifting’’’&lt;br /&gt;
&lt;br /&gt;
===Tool Assembly===&lt;br /&gt;
Tool Assembly includes the crafting of more complex tools by combining multiple components.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Spinning]], then investigate one of the following:&lt;br /&gt;
* [[Items|Stone Spear Head]]&lt;br /&gt;
* [[Items|Flint Spear Head]]&lt;br /&gt;
* [[Items|Bone Spear Head]]&lt;br /&gt;
* [[Items|Stone Pickaxe Head]]&lt;br /&gt;
* [[Items|Flint Pickaxe Head]]&lt;br /&gt;
* [[Items|Stone Axe Head]]&lt;br /&gt;
* [[Items|Flint Axe Head]]&lt;br /&gt;
* [[Items|Branch]]&lt;br /&gt;
* [[Items|Flax Twine]]&lt;br /&gt;
===Digging===&lt;br /&gt;
Digging includes the clearing of soil, sands and clay. &lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Rock Knapping]] and a shovel. &lt;br /&gt;
&lt;br /&gt;
‘’’Requires heavy lifting’’’&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
Mining includes the process of digging up valuable resources like rock.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Tool Assembly]], then order a sapien to go mining.&lt;br /&gt;
&lt;br /&gt;
‘’’Requires heavy lifting’’’&lt;br /&gt;
&lt;br /&gt;
===Planting===&lt;br /&gt;
Planting includes the process of planting a seed or crow to harvest more.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Digging]], investigate a seed.&lt;br /&gt;
===Threshing===&lt;br /&gt;
Threshing includes the process of making grains ready to mill or cook.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Requires [[#Pottery]], investigate wheat.&lt;br /&gt;
&lt;br /&gt;
‘’’Requires heavy lifting’’’&lt;br /&gt;
&lt;br /&gt;
===Grinding===&lt;br /&gt;
Griding includes the process of crushing grains to make food out of them.&lt;br /&gt;
&lt;br /&gt;
'''UNLOCK''': Investigate [[Items|Hulled Wheat]]&lt;br /&gt;
&lt;br /&gt;
‘’’Requires heavy lifting’’’&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Woolskin&amp;diff=57</id>
		<title>Woolskin</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Woolskin&amp;diff=57"/>
		<updated>2022-05-28T09:21:16Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: Created page with &amp;quot;=Woolskin= Woolskins are resources which can be used by your sapiens as primitive clothing, or to be made into beds.   ==Types== Woolskins come in 2 types: alpaca woolskins, and mammoth woolskins. They are functionally identical, but visually mammoth woolskins are a lighter brown than alpaca woolskins.   ==Uses==  ===Clothing=== Sapiens, when cold, will pick up woolskins from a storage area if available, and wear them, visually appearing to have more coverings than norma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Woolskin=&lt;br /&gt;
Woolskins are resources which can be used by your sapiens as primitive clothing, or to be made into beds. &lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
Woolskins come in 2 types: alpaca woolskins, and mammoth woolskins. They are functionally identical, but visually mammoth woolskins are a lighter brown than alpaca woolskins. &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Sapiens, when cold, will pick up woolskins from a storage area if available, and wear them, visually appearing to have more coverings than normal. This allows them to stay warm in colder environments. &lt;br /&gt;
&lt;br /&gt;
===Beds===&lt;br /&gt;
Woolskin beds can be built with 3 woolskins, and are currently functionally identical to hay beds.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Animals&amp;diff=56</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Animals&amp;diff=56"/>
		<updated>2022-05-28T09:16:44Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Animals=&lt;br /&gt;
Animals spawn in the map, and have their own behaviours. They can be hunted for the resources they provide, primarily food and utilities such as [[Woolskin | woolskins]]. &lt;br /&gt;
&lt;br /&gt;
== Alpaca ==&lt;br /&gt;
&lt;br /&gt;
The Alpaca is a herbivorous animal found all across the world. In the game's later stages, they may be hunted and butchered for [[Alpaca Meat]] and [[Woolskin | Alpaca woolskins]]&lt;br /&gt;
&lt;br /&gt;
[Insert Missing Photo]&lt;br /&gt;
&lt;br /&gt;
=== Research and Utility ===&lt;br /&gt;
&lt;br /&gt;
Alpacas can be researched to unlock the &amp;quot;[[Skills|Spear Hunting]]&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
=== Spawning Behavior === &lt;br /&gt;
&lt;br /&gt;
Alpacas spawn periodically in 'migrating groups'.&lt;br /&gt;
&lt;br /&gt;
== Mammoth ==&lt;br /&gt;
[[File:Mammoths.jpg|400px|right|Group of Mammoths]]&lt;br /&gt;
A Mammoth is a large herbivorous animal found all across the world. In the game's later stages, they may be hunted and harvested for [[Mammoth Meat]] and [[Woolskin | Mammoth woolskins]], a fairly decent food source. Mammoths are exceedingly dangerous because if a [[Sapien]] gets too close, it will be attacked and most likely killed.&lt;br /&gt;
&lt;br /&gt;
=== Research and Utility ===&lt;br /&gt;
&lt;br /&gt;
Mammoths can be researched to unlock the &amp;quot;[[Skills|Spear Hunting]]&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
=== Spawning Behavior === &lt;br /&gt;
&lt;br /&gt;
Mammoths spawn in groups, which migrate from one end of the map to the other. Occasionally, this can be a little annoying as they must be given a wide berth to avoid casualties.&lt;br /&gt;
&lt;br /&gt;
== Chicken ==&lt;br /&gt;
&lt;br /&gt;
The Chicken is an herbivorous animal found all across the world. In the game's later stages, they may be hunted and butchered for [[Chicken Meat]].&lt;br /&gt;
&lt;br /&gt;
[Insert Missing Photo]&lt;br /&gt;
&lt;br /&gt;
=== Research and Utility ===&lt;br /&gt;
&lt;br /&gt;
Chickens can be researched to unlock the &amp;quot;[[Skills|Basic Hunting]]&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
=== Spawning Behavior === &lt;br /&gt;
&lt;br /&gt;
Chickens spawn periodically in 'migrating groups'.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Tools&amp;diff=55</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Tools&amp;diff=55"/>
		<updated>2022-05-28T09:12:03Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tools can help your sapiens perform actions that they couldn't do with their bare hands. Most tools have multiple levels and speeds.&lt;br /&gt;
&lt;br /&gt;
Tools can be made at the [[sapiens:crafting_area|crafting area]] if you have the proper materials and [[skills]].&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Tools&amp;diff=54</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Tools&amp;diff=54"/>
		<updated>2022-05-28T09:11:46Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tools can help your sapiens perform actions that they couldn't do with their bare hands. Most tools have multiple levels and speeds.&lt;br /&gt;
&lt;br /&gt;
Tools can be made at the [[sapiens:crafting_area|crafting area]] if you have the proper materials and [[skill|skills]].&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=53</id>
		<title>Sapien</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=53"/>
		<updated>2022-05-28T09:11:00Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: /* Elderly */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sapien=&lt;br /&gt;
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
Each sapien has an age associated with it, representing its current stage of life. This can be viewed in the tribe window, listing the sapiens of the tribe, or by directly clicking on the sapien. There are 4 primary stages of life of a sapien. &lt;br /&gt;
&lt;br /&gt;
===Baby===&lt;br /&gt;
For a short time after birth, a sapien will be carried by its mother, shown by the mother’s status of “carrying baby”, which prevents [[Skills|skills which require heavy lifting]] from being performed.&lt;br /&gt;
===Child===&lt;br /&gt;
After growing up from being a baby, a sapien will be independent, and a child, until age (Insert age here). Children are distinguishable from their small size, and they function mostly as an adult sapien, although they are unable to perform skills which require heavy lifting, and are unable to become pregnant or carry a baby. &lt;br /&gt;
===Adult===&lt;br /&gt;
During this phase of life, which makes up the majority of the lifespan of a sapien, a sapien can perform all tasks, provided it is not carrying a baby or pregnant, both of which prevent skills which require heavy lifting from being performed. It can also become pregnant and have children if it is female. &lt;br /&gt;
===Elderly===&lt;br /&gt;
Elderly sapiens (past the age of 60[please confirm]) will be unable to perform tasks which require heavy lifting, and cannot get pregnant or have children (please confirm). They will have gray hair, and require more rest, and get overworked and fatigued more easily.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
All sapiens die eventually. For a full list of details, see [[Death|the page on death]]&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
All sapiens are born with traits that affect certain aspects of the game.&lt;br /&gt;
====Charismatic====&lt;br /&gt;
+1 to [[Skills|Diplomacy]].&lt;br /&gt;
====Loyal====&lt;br /&gt;
Increases loyalty by 1 with the tribe.&lt;br /&gt;
====Courageous====&lt;br /&gt;
+0.5 to [[Skills|Diplomacy]].&lt;br /&gt;
====Fearful====&lt;br /&gt;
-0.5 to [[Skills|Diplomacy]].&lt;br /&gt;
====Strong====&lt;br /&gt;
+1 to the following skills:&lt;br /&gt;
* [[Skills|Gathering]]&lt;br /&gt;
* [[Skills|Basic Hunting]]&lt;br /&gt;
* [[Skills|Spear Hunting]]&lt;br /&gt;
* [[Skills|Tree Felling]]&lt;br /&gt;
* [[Skills|Digging]]&lt;br /&gt;
* [[Skills|Mining]]&lt;br /&gt;
* [[Skills|Planting]]&lt;br /&gt;
* [[Skills|Threshing]]&lt;br /&gt;
* [[Skills|Grinding]]&lt;br /&gt;
====Focused====&lt;br /&gt;
+1 to to the following skills:&lt;br /&gt;
* [[Skills|Researching]]&lt;br /&gt;
* [[Skills|Basic Cooking]]&lt;br /&gt;
* [[Skills|Gathering]]&lt;br /&gt;
* [[Skills|Butchery]]&lt;br /&gt;
* [[Skills|Baking]]&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Fire Lighting]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Rock Knapping]]&lt;br /&gt;
* [[Skills|Flint Knapping]]&lt;br /&gt;
* [[Skills|Bone Carving]]&lt;br /&gt;
* [[Skills|Wood Working]]&lt;br /&gt;
* [[Skills|Tool Assembly]]&lt;br /&gt;
* [[Skills|Pottery]]&lt;br /&gt;
* [[Skills|Spinning]]&lt;br /&gt;
* [[Skills|Grinding]]&lt;br /&gt;
* [[Skills|Music]]&lt;br /&gt;
====Logical====&lt;br /&gt;
+1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Creative====&lt;br /&gt;
+0.5 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+1 to the following skills:&lt;br /&gt;
* [[Skills|Rock Knapping]]&lt;br /&gt;
* [[Skills|Flint Knapping]]&lt;br /&gt;
* [[Skills|Bone Carving]]&lt;br /&gt;
* [[Skills|Wood Working]]&lt;br /&gt;
* [[Skills|Tool Assembly]]&lt;br /&gt;
* [[Skills|Basic Cooking]]&lt;br /&gt;
* [[Skills|Pottery]]&lt;br /&gt;
* [[Skills|Spinning]]&lt;br /&gt;
* [[Skills|Music]]&lt;br /&gt;
====Fast Learner====&lt;br /&gt;
+1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Slow Learner====&lt;br /&gt;
-1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
-0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Lazy====&lt;br /&gt;
+1 to the amount of rest required.&lt;br /&gt;
====Energetic====&lt;br /&gt;
-1 to the amount of rest required.&lt;br /&gt;
====Long Sleeper====&lt;br /&gt;
+1 to sleep length.&lt;br /&gt;
&lt;br /&gt;
Impact is equivalent to 5 times the difference between adult and child waking times. Applies to [[#Early Riser]] as well&lt;br /&gt;
====Early Riser====&lt;br /&gt;
-1 to sleep length.&lt;br /&gt;
====Glutton====&lt;br /&gt;
+1 to hunger.&lt;br /&gt;
====Small Eater====&lt;br /&gt;
-1 to hunger.&lt;br /&gt;
====Optimist====&lt;br /&gt;
+1 to mood.&lt;br /&gt;
====Pessimist====&lt;br /&gt;
-1 to mood.&lt;br /&gt;
====Musical====&lt;br /&gt;
+1 to musical influence.&lt;br /&gt;
&lt;br /&gt;
+1 to [[Skills|Music]]&lt;br /&gt;
====Tone Deaf====&lt;br /&gt;
-1 to musical influence.&lt;br /&gt;
&lt;br /&gt;
-1 to [[Skills|Music]]&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Musical_instruments&amp;diff=52</id>
		<title>Musical instruments</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Musical_instruments&amp;diff=52"/>
		<updated>2022-05-28T09:06:37Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: Created page with &amp;quot;=Musical instruments= Musical instruments are items which can be used by sapiens to play music once they have learned the music skill. This can be used to improve sapien happiness and loyalty in the tribe, especially helpful for sapiens with the musical trait.   ==List of musical instruments==  * Bone flute  * Log drum  * Balafon&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Musical instruments=&lt;br /&gt;
Musical instruments are items which can be used by sapiens to play music once they have learned the [[Skills#Music|music]] skill. This can be used to improve sapien happiness and loyalty in the tribe, especially helpful for sapiens with the [[Sapien#musica|musical]] trait. &lt;br /&gt;
&lt;br /&gt;
==List of musical instruments==&lt;br /&gt;
&lt;br /&gt;
* [[Bone flute]]&lt;br /&gt;
&lt;br /&gt;
* [[Log drum]]&lt;br /&gt;
&lt;br /&gt;
* [[Balafon]]&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Crafting&amp;diff=51</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Crafting&amp;diff=51"/>
		<updated>2022-05-28T09:03:29Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: Created page with &amp;quot;=Crafting= Crafting is the main way that sapiens can refine raw ingredients into more useful products, to aid in the tribe’s productivity and survival. For example, tools can be crafted to improve productivity and allow them to perform more complex tasks, or musical instruments can be carved to provide some entertainment for the sapiens.   ==Stations== Crafting is done in different stations, which can craft a range of items.  ===Campfire===  Used mainly to craf...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Crafting=&lt;br /&gt;
Crafting is the main way that sapiens can refine raw ingredients into more useful products, to aid in the tribe’s productivity and survival. For example, tools can be crafted to improve productivity and allow them to perform more complex tasks, or [[musical instruments]] can be carved to provide some entertainment for the sapiens. &lt;br /&gt;
&lt;br /&gt;
==Stations==&lt;br /&gt;
Crafting is done in different stations, which can craft a range of items.&lt;br /&gt;
&lt;br /&gt;
===[[Campfire]]=== &lt;br /&gt;
Used mainly to craft cooked food items. &lt;br /&gt;
&lt;br /&gt;
===[[Crafting area]]===&lt;br /&gt;
Used to craft most items, such as [[tools]], [[split logs]], instruments and [[flax twine]]. &lt;br /&gt;
&lt;br /&gt;
==Crafting process==&lt;br /&gt;
Crafting is performed by clicking on the crafting station to be used, and pressing ‘craft’. An item to be crafted can then be chosen, either by selecting the quantity to be crafted by moving the slider, and pressing ‘craft’ to craft a fixed quantity, or pressing ‘craft continuously’ to repeatedly craft the item with no limit, until manually cancelled. This can be used for automation, although some crafting recipes where the ingredients can be found naturally, such as [[urn|urns]] using [[clay]], can cause sapiens to travel long distances in an attempt to collect more clay for the crafting recipe, which must be considered.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=User:DanZeMan&amp;diff=50</id>
		<title>User:DanZeMan</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=User:DanZeMan&amp;diff=50"/>
		<updated>2022-05-28T08:50:16Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: Created page with &amp;quot;Hi, I’m DanZeMan - I like editing wikis of games I enjoy playing.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I’m DanZeMan - I like editing wikis of games I enjoy playing.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Status_effects&amp;diff=49</id>
		<title>Status effects</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Status_effects&amp;diff=49"/>
		<updated>2022-05-28T08:48:18Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Status effects=&lt;br /&gt;
Status effects are factors which affect the happiness and loyalty of a [[Sapien|sapien]], either positively or negatively, and therefore indirectly affect the productivity and speed and actions of a sapien. They are visible on the box of sapien details when a sapien is clicked on, or in the sapiens menu of the tribe window, and are represented by small icons, which can be hovered over to get details of the status effect. &lt;br /&gt;
&lt;br /&gt;
==Major status effects==&lt;br /&gt;
Major status effects are distinguished by their large icon, causing all other effects to be faded. They have a much stronger effect on happiness or loyalty than minor status effects. &lt;br /&gt;
&lt;br /&gt;
===Major positive status effects===&lt;br /&gt;
&lt;br /&gt;
====Had a child====&lt;br /&gt;
“Just had a child”&lt;br /&gt;
When a parent of a sapien has just had a child born, a sapien received this status effect, causing their happiness to be maximum for a short time after the birth. Loyalty is also boosted slightly. &lt;br /&gt;
&lt;br /&gt;
===Major negative status effects===&lt;br /&gt;
&lt;br /&gt;
====Family member died====&lt;br /&gt;
“A close relation or family member of the sapien has died”&lt;br /&gt;
When a family member of the sapien’s family tree dies, it will receive this effect, and will have 0 happiness. However, loyalty is unaffected. &lt;br /&gt;
&lt;br /&gt;
====Starving====&lt;br /&gt;
“Desperately needs food”&lt;br /&gt;
When a sapien has been unable to eat for a long time, they will receive the starvation status effect, causing their happiness and loyalty to both decrease greatly, and causing them to eventually leave. &lt;br /&gt;
&lt;br /&gt;
====Major injury====&lt;br /&gt;
“The sapien has suffered a major injury. It can heal slowly, or could lead to death.”&lt;br /&gt;
When a sapien has a minor injury which becomes infected, or is directly assaulted by a mammoth, a major injury can occur, which reduces the sapien happiness to 0 and causes them to be unable to perform work, and will almost always be fatigued if they do not sit or lie down. They will also sleep much more. &lt;br /&gt;
&lt;br /&gt;
====Fatigued====&lt;br /&gt;
“Desperately needs a rest”&lt;br /&gt;
When a sapien is particularly tired, usually if elderly, and they have been working for a long period of time without a rest, they receive this status effect, which negatively affects loyalty and happiness. The sapien will immediately attempt to find somewhere to rest. &lt;br /&gt;
&lt;br /&gt;
==Minor status effects==&lt;br /&gt;
Minor status effects have small impacts on happiness and loyalty, but several can be present at once, and can add up to have a significant impact. &lt;br /&gt;
&lt;br /&gt;
===Minor positive status effects===&lt;br /&gt;
&lt;br /&gt;
====Just ate====&lt;br /&gt;
“Just ate some food”&lt;br /&gt;
For a short time after a sapien has eaten, they will receive this positive buff to happiness and loyalty. &lt;br /&gt;
&lt;br /&gt;
====Well rested====&lt;br /&gt;
“Just had a nice break from work”&lt;br /&gt;
If a sapien has spent some time resting, with the exact time depending on sapien traits such as lazy or energetic, and whether they were overworked or fatigued, they will receive a boost to happiness and loyalty due to this status effect. &lt;br /&gt;
&lt;br /&gt;
====Learned a new skill====&lt;br /&gt;
“Just learned a new skill”&lt;br /&gt;
If a sapien learns a new skill, they receive this boost to happiness and loyalty for a short time afterwards. &lt;br /&gt;
&lt;br /&gt;
====Loyal====&lt;br /&gt;
“Permanent boost caused by the loyalty trait”&lt;br /&gt;
A boost to loyalty worth 1 star, caused by the [[Sapien#Loyal|loyal]] trait. &lt;br /&gt;
&lt;br /&gt;
====Optimistic====&lt;br /&gt;
“Permanent boost to happiness caused by the optimist trait”&lt;br /&gt;
A boost to happiness worth 1 star, caused by the [[Sapien#Optimist|optimist]] trait. &lt;br /&gt;
&lt;br /&gt;
====Good sleep====&lt;br /&gt;
“Slept in a bed under cover”&lt;br /&gt;
Boosts happiness and loyalty slightly after waking up from sleeping, for a short time&lt;br /&gt;
&lt;br /&gt;
====Listened to music====&lt;br /&gt;
“Listened to some music recently”&lt;br /&gt;
Boosts happiness and loyalty slightly, occurs for a short time after being in proximity of a sapien playing an instrument such as a [[Bone flute|bone flute]], which plays [[Music|music]]. &lt;br /&gt;
&lt;br /&gt;
===Minor negative status effects===&lt;br /&gt;
&lt;br /&gt;
====Hungry====&lt;br /&gt;
“Would like to eat”&lt;br /&gt;
Decreases happiness and loyalty slightly, and will cause the sapien to walk to the nearest food storage area and eat food if it is available. &lt;br /&gt;
&lt;br /&gt;
====Overworked====&lt;br /&gt;
“Everyone needs a rest now and then”&lt;br /&gt;
Decreases happiness and loyalty slightly, occurs when the sapien has been working for a long period of time without a rest. &lt;br /&gt;
&lt;br /&gt;
====Pessimist====&lt;br /&gt;
“Permanent status effect caused by the Pessimist trait”&lt;br /&gt;
Permanently decreases happiness by 1 star. &lt;br /&gt;
&lt;br /&gt;
====Slept on the floor====&lt;br /&gt;
“Slept on the floor last night. Sapiens prefer to sleep in a bed under cover.”&lt;br /&gt;
Occurs for most of the day after a sapien has slept on the floor the previous night. Decreases happiness and loyalty slightly. &lt;br /&gt;
&lt;br /&gt;
====Slept outside====&lt;br /&gt;
“Slept outside. Sapiens prefer to sleep under cover.”&lt;br /&gt;
Occurs for most of the day after a sapien has slept outside the previous night. Decreases happiness and loyalty slightly. &lt;br /&gt;
&lt;br /&gt;
====Needs music====&lt;br /&gt;
“Musical sapiens need to listen to music every now and then”&lt;br /&gt;
Slightly decreases happiness and loyalty if a musical sapien does not get to listen to music for a while. &lt;br /&gt;
&lt;br /&gt;
====Minor injury====&lt;br /&gt;
“Some scrapes and bruises. Should heal on its own, but could become infected.”&lt;br /&gt;
Decreases happiness and loyalty. &lt;br /&gt;
&lt;br /&gt;
====Wet====&lt;br /&gt;
“Sapiens like to be under cover during rain”&lt;br /&gt;
Occurs if a sapien stays outside in the rain for a period of time, decreasing happiness and loyalty for some time. Will disappear eventually if the sapien goes inside or the rain stops, but takes time for the sapien to dry out. &lt;br /&gt;
&lt;br /&gt;
====Friend died====&lt;br /&gt;
“A fried of the sapien has died recently”&lt;br /&gt;
Occurs when a friend of the sapien dies. Decreased happiness.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Status_effects&amp;diff=48</id>
		<title>Status effects</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Status_effects&amp;diff=48"/>
		<updated>2022-05-28T08:18:34Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: Created page with &amp;quot;=Status effects= Status effects are factors which affect the happiness and loyalty of a sapien, either positively or negatively, and therefore indirectly affect the productivity and speed and actions of a sapien. They are visible on the box of sapien details when a sapien is clicked on, or in the sapiens menu of the tribe window, and are represented by small icons, which can be hovered over to get details of the status effect.   ==Major status effects== Major...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Status effects=&lt;br /&gt;
Status effects are factors which affect the happiness and loyalty of a [[Sapien|sapien]], either positively or negatively, and therefore indirectly affect the productivity and speed and actions of a sapien. They are visible on the box of sapien details when a sapien is clicked on, or in the sapiens menu of the tribe window, and are represented by small icons, which can be hovered over to get details of the status effect. &lt;br /&gt;
&lt;br /&gt;
==Major status effects==&lt;br /&gt;
Major status effects are distinguished by their large icon, causing all other effects to be faded. They have a much stronger effect on happiness or loyalty than minor status effects. &lt;br /&gt;
&lt;br /&gt;
===Major positive status effects==&lt;br /&gt;
&lt;br /&gt;
====Had a child====&lt;br /&gt;
“Just had a child”&lt;br /&gt;
When a parent of a sapien has just had a child born, a sapien received this status effect, causing their happiness to be maximum for a short time after the birth. Loyalty is also boosted slightly. &lt;br /&gt;
&lt;br /&gt;
===Major negative status effects===&lt;br /&gt;
&lt;br /&gt;
====Family member died====&lt;br /&gt;
“A close relation or family member of the sapien has died”&lt;br /&gt;
When a family member of the sapien’s family tree dies, it will receive this effect, and will have 0 happiness. However, loyalty is unaffected. &lt;br /&gt;
&lt;br /&gt;
====Starving====&lt;br /&gt;
“Desperately needs food”&lt;br /&gt;
When a sapien has been unable to eat for a long time, they will receive the starvation status effect, causing their happiness and loyalty to both decrease greatly, and causing them to eventually leave. &lt;br /&gt;
&lt;br /&gt;
====Major injury====&lt;br /&gt;
“The sapien has suffered a major injury. It can heal slowly, or could lead to death.”&lt;br /&gt;
When a sapien has a minor injury which becomes infected, or is directly assaulted by a mammoth, a major injury can occur, which reduces the sapien happiness to 0 and causes them to be unable to perform work, and will almost always be fatigued if they do not sit or lie down. They will also sleep much more. &lt;br /&gt;
&lt;br /&gt;
====Fatigued====&lt;br /&gt;
“Desperately needs a rest”&lt;br /&gt;
When a sapien is particularly tired, usually if elderly, and they have been working for a long period of time without a rest, they receive this status effect, which negatively affects loyalty and happiness. The sapien will immediately attempt to find somewhere to rest. &lt;br /&gt;
&lt;br /&gt;
==Minor status effects==&lt;br /&gt;
Minor status effects have small impacts on happiness and loyalty, but several can be present at once, and can add up to have a significant impact. &lt;br /&gt;
&lt;br /&gt;
===Minor positive status effects===&lt;br /&gt;
&lt;br /&gt;
====Just ate====&lt;br /&gt;
“Just ate some food”&lt;br /&gt;
For a short time after a sapien has eaten, they will receive this positive buff to happiness and loyalty. &lt;br /&gt;
&lt;br /&gt;
====Well rested====&lt;br /&gt;
“Just had a nice break from work”&lt;br /&gt;
If a sapien has spent some time resting, with the exact time depending on sapien traits such as lazy or energetic, and whether they were overworked or fatigued, they will receive a boost to happiness and loyalty due to this status effect. &lt;br /&gt;
&lt;br /&gt;
====Learned a new skill====&lt;br /&gt;
“Just learned a new skill”&lt;br /&gt;
If a sapien learns a new skill, they receive this boost to happiness and loyalty for a short time afterwards. &lt;br /&gt;
&lt;br /&gt;
====Loyal====&lt;br /&gt;
“Permanent boost caused by the loyalty trait”&lt;br /&gt;
A boost to loyalty worth 1 star, caused by the [[Sapien#Loyal|loyal]] trait. &lt;br /&gt;
&lt;br /&gt;
====Optimistic====&lt;br /&gt;
“Permanent boost to happiness caused by the optimist trait”&lt;br /&gt;
A boost to happiness worth 1 star, caused by the [[Sapien#Optimist|optimist]] trait. &lt;br /&gt;
&lt;br /&gt;
====Good sleep====&lt;br /&gt;
“Slept in a bed under cover”&lt;br /&gt;
Boosts happiness and loyalty slightly after waking up from sleeping, for a short time&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Notifications&amp;diff=47</id>
		<title>Notifications</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Notifications&amp;diff=47"/>
		<updated>2022-05-28T07:56:00Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: Created page with &amp;quot;=Notification= A notification is a method that the game uses to alert you of an event happening with the tribe. They are boxes in the HUD in the top-right of the screen, containing the information regarding the event as well as a relevant image, usually of a sapien involved. If multiple notifications occur at once, or in quick succession, the boxes will form a list of sorts, although they disappear after X seconds. Pressing the keybind for checking notifications (default...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Notification=&lt;br /&gt;
A notification is a method that the game uses to alert you of an event happening with the tribe. They are boxes in the HUD in the top-right of the screen, containing the information regarding the event as well as a relevant image, usually of a sapien involved. If multiple notifications occur at once, or in quick succession, the boxes will form a list of sorts, although they disappear after X seconds. Pressing the keybind for checking notifications (default Enter) will take you to the location or sapien where the event has occurred. &lt;br /&gt;
&lt;br /&gt;
==Causes for notifications==&lt;br /&gt;
&lt;br /&gt;
====Sapien pregnant====&lt;br /&gt;
When a sapien becomes pregnant, a notification will appear displaying the name of the sapien who is pregnant, and that they are pregnant. &lt;br /&gt;
&lt;br /&gt;
====Sapien gave birth====&lt;br /&gt;
When a sapien is born, a notification displays. &lt;br /&gt;
&lt;br /&gt;
====Sapien has died====&lt;br /&gt;
When a sapien dies, a notification is displayed showing the name of the sapien, and the cause of death. &lt;br /&gt;
&lt;br /&gt;
====Sapien about to leave the tribe====&lt;br /&gt;
When a sapien’s loyalty is low, and they are close to leaving the tribe, a notification will appear as a warning. &lt;br /&gt;
&lt;br /&gt;
====Sapien has left the tribe====&lt;br /&gt;
When a sapien leaves the tribe, a notification will show. &lt;br /&gt;
&lt;br /&gt;
====Sapien has joined the tribe====&lt;br /&gt;
When a sapien joins the tribe by being recruited, a notification will show. &lt;br /&gt;
&lt;br /&gt;
====New tribe spotted====&lt;br /&gt;
If a new tribe has been spotted nearby, a notification appears, which if checked will show the location of one of the sapiens in the tribe. &lt;br /&gt;
&lt;br /&gt;
====Mammoth killed====&lt;br /&gt;
If sapiens successfully hunt a mammoth, a notification will display alerting you that the mammoth has been killed. &lt;br /&gt;
&lt;br /&gt;
====Skill learned====&lt;br /&gt;
If a sapien learns a new skill, a notification appears showing the sapien name and the skill learned.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Death&amp;diff=46</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Death&amp;diff=46"/>
		<updated>2022-05-28T07:40:53Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: Created page with &amp;quot;=Death= Death happens to every sapien eventually, and can occur in several different ways, although sapiens will often leave the tribe before some means of death can occur, such as starvation. When a sapien dies, any of its family members (visible from the sapiens menu in the tribe window, in the family tree of the sapien) will suffer from a major negative status effect, causing their happiness to be 0, although their loyalty will be unaffected. The gr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Death=&lt;br /&gt;
Death happens to every sapien eventually, and can occur in several different ways, although sapiens will often leave the tribe before some means of death can occur, such as starvation. When a sapien dies, any of its family members (visible from the sapiens menu in the tribe window, in the family tree of the sapien) will suffer from a [[Status effects|major negative status effect]], causing their happiness to be 0, although their loyalty will be unaffected. The grieving sapiens will need some time away from work to recover. &lt;br /&gt;
&lt;br /&gt;
When a death occurs, a [[Notifications|notification]] will display, detailing the name of the sapien, their portrait, and the cause. &lt;br /&gt;
&lt;br /&gt;
==Causes of death==&lt;br /&gt;
====Old age====&lt;br /&gt;
The most common cause of death, as sapiens will leave due to starvation instead of dying. Occurs once the sapien is elderly, after a few more years. There is no way to prevent this from occurring. &lt;br /&gt;
&lt;br /&gt;
====Major injury====&lt;br /&gt;
When a sapien suffers from a minor injury which gets infected, or when they are attacked by a mammoth, they can suffer a major injury, which is visible as a major negative status effect. This can cause them to die.&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=45</id>
		<title>Sapien</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=45"/>
		<updated>2022-05-28T07:32:42Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sapien=&lt;br /&gt;
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
Each sapien has an age associated with it, representing its current stage of life. This can be viewed in the tribe window, listing the sapiens of the tribe, or by directly clicking on the sapien. There are 4 primary stages of life of a sapien. &lt;br /&gt;
&lt;br /&gt;
===Baby===&lt;br /&gt;
For a short time after birth, a sapien will be carried by its mother, shown by the mother’s status of “carrying baby”, which prevents [[Skills|skills which require heavy lifting]] from being performed.&lt;br /&gt;
===Child===&lt;br /&gt;
After growing up from being a baby, a sapien will be independent, and a child, until age (Insert age here). Children are distinguishable from their small size, and they function mostly as an adult sapien, although they are unable to perform skills which require heavy lifting, and are unable to become pregnant or carry a baby. &lt;br /&gt;
===Adult===&lt;br /&gt;
During this phase of life, which makes up the majority of the lifespan of a sapien, a sapien can perform all tasks, provided it is not carrying a baby or pregnant, both of which prevent skills which require heavy lifting from being performed. It can also become pregnant and have children if it is female. &lt;br /&gt;
===Elderly===&lt;br /&gt;
Elderly sapiens (past the age of 60[please confirm]) will be unable to perform tasks which require heavy lifting, and cannot get pregnant or have children (please confirm). They will have gray hair. &lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
All sapiens die eventually. For a full list of details, see [[Death|the page on death]]&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
All sapiens are born with traits that affect certain aspects of the game.&lt;br /&gt;
====Charismatic====&lt;br /&gt;
+1 to [[Skills|Diplomacy]].&lt;br /&gt;
====Loyal====&lt;br /&gt;
Increases loyalty by 1 with the tribe.&lt;br /&gt;
====Courageous====&lt;br /&gt;
+0.5 to [[Skills|Diplomacy]].&lt;br /&gt;
====Fearful====&lt;br /&gt;
-0.5 to [[Skills|Diplomacy]].&lt;br /&gt;
====Strong====&lt;br /&gt;
+1 to the following skills:&lt;br /&gt;
* [[Skills|Gathering]]&lt;br /&gt;
* [[Skills|Basic Hunting]]&lt;br /&gt;
* [[Skills|Spear Hunting]]&lt;br /&gt;
* [[Skills|Tree Felling]]&lt;br /&gt;
* [[Skills|Digging]]&lt;br /&gt;
* [[Skills|Mining]]&lt;br /&gt;
* [[Skills|Planting]]&lt;br /&gt;
* [[Skills|Threshing]]&lt;br /&gt;
* [[Skills|Grinding]]&lt;br /&gt;
====Focused====&lt;br /&gt;
+1 to to the following skills:&lt;br /&gt;
* [[Skills|Researching]]&lt;br /&gt;
* [[Skills|Basic Cooking]]&lt;br /&gt;
* [[Skills|Gathering]]&lt;br /&gt;
* [[Skills|Butchery]]&lt;br /&gt;
* [[Skills|Baking]]&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Fire Lighting]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Rock Knapping]]&lt;br /&gt;
* [[Skills|Flint Knapping]]&lt;br /&gt;
* [[Skills|Bone Carving]]&lt;br /&gt;
* [[Skills|Wood Working]]&lt;br /&gt;
* [[Skills|Tool Assembly]]&lt;br /&gt;
* [[Skills|Pottery]]&lt;br /&gt;
* [[Skills|Spinning]]&lt;br /&gt;
* [[Skills|Grinding]]&lt;br /&gt;
* [[Skills|Music]]&lt;br /&gt;
====Logical====&lt;br /&gt;
+1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Creative====&lt;br /&gt;
+0.5 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+1 to the following skills:&lt;br /&gt;
* [[Skills|Rock Knapping]]&lt;br /&gt;
* [[Skills|Flint Knapping]]&lt;br /&gt;
* [[Skills|Bone Carving]]&lt;br /&gt;
* [[Skills|Wood Working]]&lt;br /&gt;
* [[Skills|Tool Assembly]]&lt;br /&gt;
* [[Skills|Basic Cooking]]&lt;br /&gt;
* [[Skills|Pottery]]&lt;br /&gt;
* [[Skills|Spinning]]&lt;br /&gt;
* [[Skills|Music]]&lt;br /&gt;
====Fast Learner====&lt;br /&gt;
+1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Slow Learner====&lt;br /&gt;
-1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
-0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Lazy====&lt;br /&gt;
+1 to the amount of rest required.&lt;br /&gt;
====Energetic====&lt;br /&gt;
-1 to the amount of rest required.&lt;br /&gt;
====Long Sleeper====&lt;br /&gt;
+1 to sleep length.&lt;br /&gt;
&lt;br /&gt;
Impact is equivalent to 5 times the difference between adult and child waking times. Applies to [[#Early Riser]] as well&lt;br /&gt;
====Early Riser====&lt;br /&gt;
-1 to sleep length.&lt;br /&gt;
====Glutton====&lt;br /&gt;
+1 to hunger.&lt;br /&gt;
====Small Eater====&lt;br /&gt;
-1 to hunger.&lt;br /&gt;
====Optimist====&lt;br /&gt;
+1 to mood.&lt;br /&gt;
====Pessimist====&lt;br /&gt;
-1 to mood.&lt;br /&gt;
====Musical====&lt;br /&gt;
+1 to musical influence.&lt;br /&gt;
&lt;br /&gt;
+1 to [[Skills|Music]]&lt;br /&gt;
====Tone Deaf====&lt;br /&gt;
-1 to musical influence.&lt;br /&gt;
&lt;br /&gt;
-1 to [[Skills|Music]]&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=44</id>
		<title>Sapien</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=44"/>
		<updated>2022-05-28T07:19:13Z</updated>

		<summary type="html">&lt;p&gt;DanZeMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sapien=&lt;br /&gt;
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
Each sapien has an age associated with it, &lt;br /&gt;
==Traits==&lt;br /&gt;
All sapiens are born with traits that affect certain aspects of the game.&lt;br /&gt;
====Charismatic====&lt;br /&gt;
+1 to [[Skills|Diplomacy]].&lt;br /&gt;
====Loyal====&lt;br /&gt;
Increases loyalty by 1 with the tribe.&lt;br /&gt;
====Courageous====&lt;br /&gt;
+0.5 to [[Skills|Diplomacy]].&lt;br /&gt;
====Fearful====&lt;br /&gt;
-0.5 to [[Skills|Diplomacy]].&lt;br /&gt;
====Strong====&lt;br /&gt;
+1 to the following skills:&lt;br /&gt;
* [[Skills|Gathering]]&lt;br /&gt;
* [[Skills|Basic Hunting]]&lt;br /&gt;
* [[Skills|Spear Hunting]]&lt;br /&gt;
* [[Skills|Tree Felling]]&lt;br /&gt;
* [[Skills|Digging]]&lt;br /&gt;
* [[Skills|Mining]]&lt;br /&gt;
* [[Skills|Planting]]&lt;br /&gt;
* [[Skills|Threshing]]&lt;br /&gt;
* [[Skills|Grinding]]&lt;br /&gt;
====Focused====&lt;br /&gt;
+1 to to the following skills:&lt;br /&gt;
* [[Skills|Researching]]&lt;br /&gt;
* [[Skills|Basic Cooking]]&lt;br /&gt;
* [[Skills|Gathering]]&lt;br /&gt;
* [[Skills|Butchery]]&lt;br /&gt;
* [[Skills|Baking]]&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Fire Lighting]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Rock Knapping]]&lt;br /&gt;
* [[Skills|Flint Knapping]]&lt;br /&gt;
* [[Skills|Bone Carving]]&lt;br /&gt;
* [[Skills|Wood Working]]&lt;br /&gt;
* [[Skills|Tool Assembly]]&lt;br /&gt;
* [[Skills|Pottery]]&lt;br /&gt;
* [[Skills|Spinning]]&lt;br /&gt;
* [[Skills|Grinding]]&lt;br /&gt;
* [[Skills|Music]]&lt;br /&gt;
====Logical====&lt;br /&gt;
+1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Creative====&lt;br /&gt;
+0.5 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+1 to the following skills:&lt;br /&gt;
* [[Skills|Rock Knapping]]&lt;br /&gt;
* [[Skills|Flint Knapping]]&lt;br /&gt;
* [[Skills|Bone Carving]]&lt;br /&gt;
* [[Skills|Wood Working]]&lt;br /&gt;
* [[Skills|Tool Assembly]]&lt;br /&gt;
* [[Skills|Basic Cooking]]&lt;br /&gt;
* [[Skills|Pottery]]&lt;br /&gt;
* [[Skills|Spinning]]&lt;br /&gt;
* [[Skills|Music]]&lt;br /&gt;
====Fast Learner====&lt;br /&gt;
+1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Slow Learner====&lt;br /&gt;
-1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
-0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Lazy====&lt;br /&gt;
+1 to the amount of rest required.&lt;br /&gt;
====Energetic====&lt;br /&gt;
-1 to the amount of rest required.&lt;br /&gt;
====Long Sleeper====&lt;br /&gt;
+1 to sleep length.&lt;br /&gt;
&lt;br /&gt;
Impact is equivalent to 5 times the difference between adult and child waking times. Applies to [[#Early Riser]] as well&lt;br /&gt;
====Early Riser====&lt;br /&gt;
-1 to sleep length.&lt;br /&gt;
====Glutton====&lt;br /&gt;
+1 to hunger.&lt;br /&gt;
====Small Eater====&lt;br /&gt;
-1 to hunger.&lt;br /&gt;
====Optimist====&lt;br /&gt;
+1 to mood.&lt;br /&gt;
====Pessimist====&lt;br /&gt;
-1 to mood.&lt;br /&gt;
====Musical====&lt;br /&gt;
+1 to musical influence.&lt;br /&gt;
&lt;br /&gt;
+1 to [[Skills|Music]]&lt;br /&gt;
====Tone Deaf====&lt;br /&gt;
-1 to musical influence.&lt;br /&gt;
&lt;br /&gt;
-1 to [[Skills|Music]]&lt;/div&gt;</summary>
		<author><name>DanZeMan</name></author>
	</entry>
</feed>