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	<title>Sapiens Devlog 10 - Revision history</title>
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	<updated>2026-04-29T02:33:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sapiens_Devlog_10&amp;diff=27290&amp;oldid=prev</id>
		<title>ChillGenXer: Created page with &quot;{{DevlogInfobox | episode_number = Devlog #10 | title = Ambience (World Project) Devblog #10 - We have a name! | youtube_link = https://youtu.be/t5Lkzlp9cfE | date_posted = 5/22/2016 | duration = 09:47 | number_of_views = 4,588 as of 2023-06-23 }}  == Summary == In this video, Dave Frampton announces the new name for the game - Ambience. He discusses the work he has been doing on the terrain generation, including optimizing the use of Perlin noise for terrain generation...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sapiens_Devlog_10&amp;diff=27290&amp;oldid=prev"/>
		<updated>2023-06-23T16:13:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DevlogInfobox | episode_number = Devlog #10 | title = Ambience (World Project) Devblog #10 - We have a name! | youtube_link = https://youtu.be/t5Lkzlp9cfE | date_posted = 5/22/2016 | duration = 09:47 | number_of_views = 4,588 as of 2023-06-23 }}  == Summary == In this video, Dave Frampton announces the new name for the game - Ambience. He discusses the work he has been doing on the terrain generation, including optimizing the use of Perlin noise for terrain generation...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DevlogInfobox&lt;br /&gt;
| episode_number = Devlog #10&lt;br /&gt;
| title = Ambience (World Project) Devblog #10 - We have a name!&lt;br /&gt;
| youtube_link = https://youtu.be/t5Lkzlp9cfE&lt;br /&gt;
| date_posted = 5/22/2016&lt;br /&gt;
| duration = 09:47&lt;br /&gt;
| number_of_views = 4,588 as of 2023-06-23&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
In this video, Dave Frampton announces the new name for the game - Ambience. He discusses the work he has been doing on the terrain generation, including optimizing the use of Perlin noise for terrain generation and the introduction of cliffs. He also talks about the implementation of hot-loading of shaders and scripts, which allows changes to be made while the game is running. He mentions future plans for the game, including further work on terrain generation and gameplay development.&lt;br /&gt;
&lt;br /&gt;
== Notable Topics ==&lt;br /&gt;
=== Game Name ===&lt;br /&gt;
The game has been named 'Ambience', which Dave feels suits the game's focus on creating a large, immersive world.&lt;br /&gt;
&lt;br /&gt;
=== Terrain Generation ===&lt;br /&gt;
Work has been done on optimizing the terrain generation, including the use of Perlin noise and the introduction of cliffs. However, Dave mentions that he is still not fully satisfied with the terrain and plans to continue refining it.&lt;br /&gt;
&lt;br /&gt;
=== Hot-Loading of Shaders and Scripts ===&lt;br /&gt;
Hot-loading of shaders and scripts has been implemented, which allows changes to be made while the game is running. This makes the development process more efficient.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
Dave discusses his future plans for the game, which include further work on terrain generation and gameplay development.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
This summary was generated by AI. If you notice an error or correction required, please let us know on the #wiki channel of the discord server or make the edit yourself if you are an editor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Devlog Series]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
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