Difference between revisions of "Early Access Roadmap"
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=Overview= | =Overview= | ||
The early access roadmap is a very high level grouping of when features will be added to the game. | The early access roadmap is a very high level grouping of when features will be added to the game before it is fully released as 1.0. | ||
==Roadmap Chart== | ==Roadmap Chart== |
Revision as of 21:30, 7 November 2022
Overview
The early access roadmap is a very high level grouping of when features will be added to the game before it is fully released as 1.0.
Roadmap Chart
Implementation Tracker
Feature | Planned Phase | Released | Notes |
---|---|---|---|
Weaving of linen from twine, for bandages and clothing | Phase 1 | ||
Clothing will degrade over time | Phase 1 | ||
Hypothermia, starvation and disease | Phase 1 | 0.3.5 | |
Options for helping sick and injured sapiens | Phase 1 | 0.3.5 | |
Events which create challenges in the later game | Phase 1 | ||
Resources will rot faster in hotter temperatures | Phase 1 | ||
More building compoents, especially roof parts | Phase 1 | ||
New oven to cook food and bake breads | Phase 1 | ||
Idle sapiens will watch and learn while others work | Phase 1 | ||
Steam achievements | Phase 1 | ||
Controller support | Phase 1 | ||
Multiplayer support where you each control a tribe | Phase 2 | ||
LAN/PP2P multiplayer | Phase 2 | ||
Dedicated server support, Windows and Linux servers | Phase 2 | ||
New interactions with other tribes, including conflict | Phase 2 | ||
Melee weapons | Phase 2 | ||
Small boats and options for transporting more items at once | Phase 2 | ||
New decorative options for building | Phase 2 | ||
Doors and new types of furniture | Phase 2 | ||
Copper and tin, and metal smelting to make bronze tools | Phase 2 | ||
New tools including a scythe | Phase 2 | ||
VR Support | Phase 3 | ||
New mobs, with hostile animals and greater variety | Phase 3 | ||
Farming of mobs, with life cycles | Phase 3 | ||
New fences which can be placed in long lines like paths | Phase 3 | ||
Mob taming, allowing new interactions | Phase 3 | ||
Birds lay eggs, shearing of wool | Phase 3 | ||
Implement family tree and inventory panels | Phase 3 | ||
Add ability to assign tools to individuals | Phase 3 | ||
Greater clothing variety, including dyes/pigments | Phase 3 | ||
New trees and plants | Phase 3 | ||
Improved conversations, relationships between sapiens | Phase 3 |