Difference between revisions of "Early Access Roadmap"
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ChillGenXer (talk | contribs) (Created page with "=Overview= The early access roadmap is a very high level grouping of when features will be added to the game. ==Roadmap Chart== 1080px") |
ChillGenXer (talk | contribs) |
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=Overview= | =Overview= | ||
The early access roadmap is a very high level grouping of when features will be added to the game. | The early access roadmap is a very high level grouping of when features will be added to the game before it is fully released as 1.0. | ||
==Roadmap Chart== | ==Roadmap Chart== | ||
[[File:roadmap2.jpg|1080px]] | [[File:roadmap2.jpg|1080px]] | ||
==Implementation Tracker== | |||
{| class="wikitable sortable" | |||
! Feature !! Planned Phase !! Released !! Notes | |||
|- | |||
|Weaving of linen from twine, for bandages and clothing | |||
|Phase 1 | |||
| | |||
| | |||
|- | |||
|Clothing will degrade over time | |||
|Phase 1 | |||
| | |||
| | |||
|- | |||
|Hypothermia, starvation and disease | |||
|Phase 1 | |||
|0.3.5 | |||
| | |||
|- | |||
|Options for helping sick and injured sapiens | |||
|Phase 1 | |||
|0.3.5 | |||
| | |||
|- | |||
|Events which create challenges in the later game | |||
|Phase 1 | |||
| 0.4 | |||
| 0.4 - Wind storms introduced. | |||
|- | |||
|Resources will rot faster in hotter temperatures | |||
|Phase 1 | |||
| | |||
| | |||
|- | |||
|More building components, especially roof parts | |||
|Phase 1 | |||
| 0.4 | |||
| | |||
|- | |||
|New oven to cook food and bake breads | |||
|Phase 1 | |||
| | |||
| | |||
|- | |||
|Idle sapiens will watch and learn while others work | |||
|Phase 1 | |||
| | |||
| | |||
|- | |||
|Steam achievements | |||
|Phase 1 | |||
| | |||
| | |||
|- | |||
|Controller support | |||
|Phase 1 | |||
| 0.4 | |||
| Partial support introduced in 0.4. | |||
|- | |||
|Multiplayer support where you each control a tribe | |||
|Phase 2 | |||
| | |||
| | |||
|- | |||
|LAN/PP2P multiplayer | |||
|Phase 2 | |||
| | |||
| | |||
|- | |||
|Dedicated server support, Windows and Linux servers | |||
|Phase 2 | |||
| | |||
| | |||
|- | |||
|New interactions with other tribes, including conflict | |||
|Phase 2 | |||
| | |||
| | |||
|- | |||
|Melee weapons | |||
|Phase 2 | |||
| | |||
| | |||
|- | |||
|Small boats and options for transporting more items at once | |||
|Phase 2 | |||
| | |||
| | |||
|- | |||
|New decorative options for building | |||
|Phase 2 | |||
| | |||
| | |||
|- | |||
|Doors and new types of furniture | |||
|Phase 2 | |||
| | |||
| | |||
|- | |||
|Copper and tin, and metal smelting to make bronze tools | |||
|Phase 2 | |||
| 0.4 | |||
| | |||
|- | |||
|New tools including a scythe | |||
|Phase 2 | |||
| 0.4 | |||
| Hammer and chisel introduced in 0.4. | |||
|- | |||
|VR Support | |||
|Phase 3 | |||
| | |||
| | |||
|- | |||
|New mobs, with hostile animals and greater variety | |||
|Phase 3 | |||
| | |||
| | |||
|- | |||
|Farming of mobs, with life cycles | |||
|Phase 3 | |||
| | |||
| | |||
|- | |||
|New fences which can be placed in long lines like paths | |||
|Phase 3 | |||
| | |||
| | |||
|- | |||
|Mob taming, allowing new interactions | |||
|Phase 3 | |||
| | |||
| | |||
|- | |||
|Birds lay eggs, shearing of wool | |||
|Phase 3 | |||
| | |||
| | |||
|- | |||
|Implement family tree and inventory panels | |||
|Phase 3 | |||
| | |||
| | |||
|- | |||
|Add ability to assign tools to individuals | |||
|Phase 3 | |||
| | |||
| | |||
|- | |||
|Greater clothing variety, including dyes/pigments | |||
|Phase 3 | |||
| | |||
| | |||
|- | |||
|New trees and plants | |||
|Phase 3 | |||
| | |||
| | |||
|- | |||
|Improved conversations, relationships between sapiens | |||
|Phase 3 | |||
| | |||
| | |||
|- |
Latest revision as of 14:44, 15 May 2023
Overview
The early access roadmap is a very high level grouping of when features will be added to the game before it is fully released as 1.0.
Roadmap Chart
Implementation Tracker
Feature | Planned Phase | Released | Notes |
---|---|---|---|
Weaving of linen from twine, for bandages and clothing | Phase 1 | ||
Clothing will degrade over time | Phase 1 | ||
Hypothermia, starvation and disease | Phase 1 | 0.3.5 | |
Options for helping sick and injured sapiens | Phase 1 | 0.3.5 | |
Events which create challenges in the later game | Phase 1 | 0.4 | 0.4 - Wind storms introduced. |
Resources will rot faster in hotter temperatures | Phase 1 | ||
More building components, especially roof parts | Phase 1 | 0.4 | |
New oven to cook food and bake breads | Phase 1 | ||
Idle sapiens will watch and learn while others work | Phase 1 | ||
Steam achievements | Phase 1 | ||
Controller support | Phase 1 | 0.4 | Partial support introduced in 0.4. |
Multiplayer support where you each control a tribe | Phase 2 | ||
LAN/PP2P multiplayer | Phase 2 | ||
Dedicated server support, Windows and Linux servers | Phase 2 | ||
New interactions with other tribes, including conflict | Phase 2 | ||
Melee weapons | Phase 2 | ||
Small boats and options for transporting more items at once | Phase 2 | ||
New decorative options for building | Phase 2 | ||
Doors and new types of furniture | Phase 2 | ||
Copper and tin, and metal smelting to make bronze tools | Phase 2 | 0.4 | |
New tools including a scythe | Phase 2 | 0.4 | Hammer and chisel introduced in 0.4. |
VR Support | Phase 3 | ||
New mobs, with hostile animals and greater variety | Phase 3 | ||
Farming of mobs, with life cycles | Phase 3 | ||
New fences which can be placed in long lines like paths | Phase 3 | ||
Mob taming, allowing new interactions | Phase 3 | ||
Birds lay eggs, shearing of wool | Phase 3 | ||
Implement family tree and inventory panels | Phase 3 | ||
Add ability to assign tools to individuals | Phase 3 | ||
Greater clothing variety, including dyes/pigments | Phase 3 | ||
New trees and plants | Phase 3 | ||
Improved conversations, relationships between sapiens | Phase 3 |