Difference between revisions of "Sapien"
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| '''Fire Lighting''' || || || || || +0.5 || || || || || || | | '''Fire Lighting''' || || || || || +0.5 || || || || || || | ||
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| '''Flax Spinning''' || || || || || +0.5 || || +1 || || || || | |||
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| '''Flint Knapping''' || || || || || +0.5 || || +1 || || || || | | '''Flint Knapping''' || || || || || +0.5 || || +1 || || || || | ||
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| ''' | | '''General Labor''' || || || || +1 || +1 || || || || || || | ||
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| '''Grinding''' || || || || +1 || +0.5 || || || || || || | | '''Grinding''' || || || || +1 || +0.5 || || || || || || | ||
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| ''' | | '''Investigation''' || || || || || +1 || +1 || +0.5 || +1 || -1 || || | ||
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| '''Medicine''' || || || || || || || || || || +1 || -1 | | '''Medicine''' || || || || || || || || || || +1 || -1 | ||
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| '''Spear Hunting''' || || || || +1 || || || || || || || | | '''Spear Hunting''' || || || || +1 || || || || || || || | ||
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| '''Thatch Building''' || || || || || +0.5 || +0.5 || || +0.5 || -0.5 || || | | '''Thatch Building''' || || || || || +0.5 || +0.5 || || +0.5 || -0.5 || || |
Revision as of 13:02, 14 October 2022
Sapien
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs.
Age
Each sapien has an age associated with it, representing its current stage of life. This can be viewed in the tribe window, listing the sapiens of the tribe, or by directly clicking on the sapien. There are 4 primary stages of life of a sapien. A sapien's age is counted by days.
Baby
For a short time after birth (1 day), a sapien will be carried by its mother, shown by the mother’s status of “carrying baby”, which prevents skills which require heavy lifting from being performed.
Child
After growing up from being a baby, a sapien will be independent, and a child, until age 11 (10 days after becoming a child). Children are distinguishable from their small size, and they function mostly as an adult sapien, although they are unable to perform skills which require heavy lifting, and are unable to become pregnant or carry a baby.
Adult
During this phase of life, which makes up the majority of the lifespan of a sapien (40 days, age 11 to age 50), a sapien can perform all tasks, provided it is not carrying a baby or pregnant, both of which prevent skills which require heavy lifting from being performed. It can also become pregnant and have children if it is female.
Elderly
Elderly sapiens (age 51 to 60) will be unable to perform tasks which require heavy lifting, and cannot get pregnant or have children (please confirm). They will have gray hair, and require more rest, and get overworked and fatigued more easily.
Death
All sapiens die eventually. For a full list of details, see the page on death
Traits
All sapiens are born with traits that affect certain aspects of the game. These traits can be categorized into two types:
- Role Modifiers, or traits that modify the effectiveness of a sapien to carrying out an assigned role
- Behavior Modifiers, or traits that modify a sapien's inherent behaviors and characteristics.
Role Modifiers
These traits modify how effective a sapien is at carrying out a role they have been assigned.
Charismatic | Courageous | Fearful | Strong | Focused | Logical | Creative | Fast Learner | Slow Learner | Strong Immunity | Weak Immunity | |
---|---|---|---|---|---|---|---|---|---|---|---|
Baking | +1 | ||||||||||
Basic Cooking | +1 | +1 | |||||||||
Basic Hunting | +1 | ||||||||||
Bone Carving | +0.5 | +1 | |||||||||
Butchery | +1 | ||||||||||
Digging | +1 | ||||||||||
Diplomacy | +1 | +0.5 | -0.5 | ||||||||
Fire Lighting | +0.5 | ||||||||||
Flax Spinning | +0.5 | +1 | |||||||||
Flint Knapping | +0.5 | +1 | |||||||||
General Labor | +1 | +1 | |||||||||
Grinding | +1 | +0.5 | |||||||||
Investigation | +1 | +1 | +0.5 | +1 | -1 | ||||||
Medicine | +1 | -1 | |||||||||
Mining | +1 | ||||||||||
Mud Brick Building | +0.5 | +0.5 | +0.5 | -0.5 | |||||||
Music | +0.5 | +1 | |||||||||
Planting | +1 | ||||||||||
Pottery | +0.5 | +1 | |||||||||
Rock Knapping | +0.5 | +1 | |||||||||
Spear Hunting | +1 | ||||||||||
Thatch Building | +0.5 | +0.5 | +0.5 | -0.5 | |||||||
Threshing | +1 | ||||||||||
Tool Assembly | +0.5 | +1 | |||||||||
Tree Felling | +1 | ||||||||||
Wood Building | +0.5 | +0.5 | +0.5 | -0.5 | |||||||
Wood Working | +0.5 | +1 |
Behavior Modifiers
These traits modify characteristics that are inherent to a sapien.
Loyal | Lazy | Energetic | Long Sleeper | Early Riser | Glutton | Small Eater | Optimist | Pessimist | Musical | Tone Deaf | Strong Immunity | Weak Immunity | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rest Required | +1 | -1 | |||||||||||
Sleep Length | +1* | -1* | |||||||||||
Loyalty | +1 | ||||||||||||
Hunger | +1 | -1 | |||||||||||
Mood | +1 | -1 | |||||||||||
Music Influence | +1 | -1 | |||||||||||
Viral Immunity | -1 | +1 |
* Impact is equivalent to 5 times the difference between adult and child waking times.