Difference between revisions of "Time"
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!Game Speed!!Speed Multiplier!!Notes | !Game Speed!!Speed Multiplier!!Notes | ||
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!Pause!!0!!Stops the game completely in time. | |||
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!!Play!!1.0!!The normal speed of the game. | !!Play!!1.0!!The normal speed of the game. | ||
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!Slow Motion!!0.1!!Not currently implemented in the game. | !Slow Motion!!0.1!!Not currently implemented in the game. | ||
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==Progression of Decay== | ==Progression of Decay== |
Revision as of 04:47, 7 November 2022
Overview
Time is a game mechanic that drives many core functionalities in the game. Time controls the day/night cycle, the growing of crops, lifecycles of sapiens and passage of the seasons to name a few.
How Time is Divided
The length of a year is calculated from a Year Speed value associated with the server. The value set in the current version of the game (0.3.5) is 0.0000434027777777. The length of the year is equal to 1/(Year Speed). Using the default value this works out to approximately 23040 seconds.
the day/night cycle is fairly accurate to that of the real world, with winter days being very short and summer days very long.
One year in the game is 8 days.
Game Speed
The game currently has 5 speeds defined, though all aren't directly usable by the player.
Game Speed | Speed Multiplier | Notes |
---|---|---|
Pause | 0 | Stops the game completely in time. |
!Play | 1.0 | The normal speed of the game. |
Fast | 3.0 | Fast game speed invokable by the player. |
Ultra | 64.0 | Currently used to speed through night when sapiens are sleeping. |
Slow Motion | 0.1 | Not currently implemented in the game. |
Progression of Decay
Very Soon
6 hours
Few Hours
36 hours
Few Days
Lasts a year
Next Year
Last 2 years
Few Years
Time Control
Progression of Growth
Most flora replenishes after 3 days.