Difference between revisions of "Time"
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=Overview= | =Overview= | ||
Time is a game mechanic that drives many core functionalities in the game. Time controls the day/night cycle, the growing of crops and replenishment of renewable resources, lifecycles of sapiens and passage of the seasons to name a few. | Time is a game mechanic that drives many core functionalities in the game. Time controls the day/night cycle, the growing of crops and replenishment of renewable resources, lifecycles of sapiens and passage of the seasons to name a few. '''1 year''' in the game is divided into 4 '''seasons''', each of which has a duration of '''2 days'''. So 1 Year in-game is 8 in-game days. | ||
== | ==The Day/Night Cycle== | ||
The day/night cycle is fairly accurate to that of the real world, with winter days being very short and summer days very long. | |||
==Game Speed== | ==Game Speed== | ||
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==Time Control== | ==Time Control== | ||
[[File:TimeControlAnatomy.png]] | [[File:TimeControlAnatomy.png]] | ||
==Trivia== | |||
* Each world has a '''Year Speed''' value associated with the server. The value set in the current version of the game (0.3.5) is 0.0000434027777777. | |||
* The length of the year is equal to 1/(Year Speed). Using the default value this works out to approximately 23040 seconds. | |||
he day/night cycle is fairly accurate to that of the real world, with winter days being very short and summer days very long. | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 05:37, 7 November 2022
Overview
Time is a game mechanic that drives many core functionalities in the game. Time controls the day/night cycle, the growing of crops and replenishment of renewable resources, lifecycles of sapiens and passage of the seasons to name a few. 1 year in the game is divided into 4 seasons, each of which has a duration of 2 days. So 1 Year in-game is 8 in-game days.
The Day/Night Cycle
The day/night cycle is fairly accurate to that of the real world, with winter days being very short and summer days very long.
Game Speed
The game currently has 5 speeds defined, though all aren't directly usable by the player.
Game Speed | Speed Multiplier | Notes |
---|---|---|
Pause | 0 | Stops the game completely in time. |
Play | 1.0 | The normal speed of the game. |
Fast | 3.0 | Fast game speed invokable by the player. |
Ultra | 64.0 | Speed used to skip the night when sapiens are sleeping. |
Slow Motion | 0.1 | Not currently implemented in the game. |
Progression of Decay
Very Soon
6 hours
Few Hours
36 hours
Few Days
Lasts a year
Next Year
Last 2 years
Few Years
Progression of Growth
Most flora replenishes after 3 days.
Time Control
Trivia
- Each world has a Year Speed value associated with the server. The value set in the current version of the game (0.3.5) is 0.0000434027777777.
- The length of the year is equal to 1/(Year Speed). Using the default value this works out to approximately 23040 seconds.
he day/night cycle is fairly accurate to that of the real world, with winter days being very short and summer days very long.