Difference between revisions of "Sapien"
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==Age== | ==Age== | ||
Each sapien has an age associated with it, representing its current stage of life. This can be viewed in the tribe window, listing the sapiens of the tribe, or by directly clicking on the sapien. There are 4 primary stages of life of a sapien. | Each sapien has an age associated with it, representing its current stage of life. This can be viewed in the tribe window, listing the sapiens of the tribe, or by directly clicking on the sapien. There are 4 primary stages of life of a sapien. A sapien's age is counted by days. | ||
===Baby=== | ===Baby=== | ||
For a short time after birth (1 | For a short time after birth (1 day), a sapien will be carried by its mother, shown by the mother’s status of “carrying baby”, which prevents [[Skills|skills which require heavy lifting]] from being performed. | ||
===Child=== | ===Child=== | ||
After growing up from being a baby, a sapien will be independent, and a child, until age 11 (10 | After growing up from being a baby, a sapien will be independent, and a child, until age 11 (10 days after becoming a child). Children are distinguishable from their small size, and they function mostly as an adult sapien, although they are unable to perform skills which require heavy lifting, and are unable to become pregnant or carry a baby. | ||
===Adult=== | ===Adult=== | ||
During this phase of life, which makes up the majority of the lifespan of a sapien (40 | During this phase of life, which makes up the majority of the lifespan of a sapien (40 days, age 11 to age 50), a sapien can perform all tasks, provided it is not carrying a baby or pregnant, both of which prevent skills which require heavy lifting from being performed. It can also become pregnant and have children if it is female. | ||
===Elderly=== | ===Elderly=== | ||
Elderly sapiens (age 51 to 60) will be unable to perform tasks which require heavy lifting, and cannot get pregnant or have children (please confirm). They will have gray hair, and require more rest, and get overworked and fatigued more easily. | Elderly sapiens (age 51 to 60) will be unable to perform tasks which require heavy lifting, and cannot get pregnant or have children (please confirm). They will have gray hair, and require more rest, and get overworked and fatigued more easily. |
Revision as of 15:47, 16 July 2022
Sapien
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs.
Age
Each sapien has an age associated with it, representing its current stage of life. This can be viewed in the tribe window, listing the sapiens of the tribe, or by directly clicking on the sapien. There are 4 primary stages of life of a sapien. A sapien's age is counted by days.
Baby
For a short time after birth (1 day), a sapien will be carried by its mother, shown by the mother’s status of “carrying baby”, which prevents skills which require heavy lifting from being performed.
Child
After growing up from being a baby, a sapien will be independent, and a child, until age 11 (10 days after becoming a child). Children are distinguishable from their small size, and they function mostly as an adult sapien, although they are unable to perform skills which require heavy lifting, and are unable to become pregnant or carry a baby.
Adult
During this phase of life, which makes up the majority of the lifespan of a sapien (40 days, age 11 to age 50), a sapien can perform all tasks, provided it is not carrying a baby or pregnant, both of which prevent skills which require heavy lifting from being performed. It can also become pregnant and have children if it is female.
Elderly
Elderly sapiens (age 51 to 60) will be unable to perform tasks which require heavy lifting, and cannot get pregnant or have children (please confirm). They will have gray hair, and require more rest, and get overworked and fatigued more easily.
Death
All sapiens die eventually. For a full list of details, see the page on death
Traits
All sapiens are born with traits that affect certain aspects of the game.
Charismatic
+1 to Diplomacy.
Loyal
Increases loyalty by 1 with the tribe.
Courageous
+0.5 to Diplomacy.
Fearful
-0.5 to Diplomacy.
Strong
+1 to the following skills:
Focused
+1 to to the following skills:
+0.5 to the following skills:
- Fire Lighting
- Thatch Building
- Mud Brick Building
- Wood Building
- Rock Knapping
- Flint Knapping
- Bone Carving
- Wood Working
- Tool Assembly
- Pottery
- Spinning
- Grinding
- Music
Logical
+1 to Researching
+0.5 to the following skills:
Creative
+0.5 to Researching
+1 to the following skills:
- Rock Knapping
- Flint Knapping
- Bone Carving
- Wood Working
- Tool Assembly
- Basic Cooking
- Pottery
- Spinning
- Music
Fast Learner
+1 to Researching
+0.5 to the following skills:
Slow Learner
-1 to Researching
-0.5 to the following skills:
Lazy
+1 to the amount of rest required.
Energetic
-1 to the amount of rest required.
Long Sleeper
+1 to sleep length.
Impact is equivalent to 5 times the difference between adult and child waking times. Applies to #Early Riser as well
Early Riser
-1 to sleep length.
Glutton
+1 to hunger.
Small Eater
-1 to hunger.
Optimist
+1 to mood.
Pessimist
-1 to mood.
Musical
+1 to musical influence.
+1 to Music
Tone Deaf
-1 to musical influence.
-1 to Music