Difference between revisions of "Skills"
ChillGenXer (talk | contribs) |
ChillGenXer (talk | contribs) |
||
Line 27: | Line 27: | ||
This number represents the total of all sapiens who have been assigned this skill. This is an easy way to see where there are shortages of a particular skill slowing down a large job. | This number represents the total of all sapiens who have been assigned this skill. This is an easy way to see where there are shortages of a particular skill slowing down a large job. | ||
<br><br><br><br><br><br><br><br><br><br><br> | |||
==List of all Skills== | ==List of all Skills== |
Revision as of 04:32, 5 November 2022
Overview
Skills are one of the major mechanics of how the player interacts with the sapiens in the game. It is a system that allows the player to determine what sapiens will do what type of tasks, and how many. Skills are required to perform their related actions, and they can be learnt by investigating a specific object. Some skills cannot be performed by sapiens which are unable to perform heavy tasks (e.g. elderly sapiens).
Roles vs Skills
There is an important difference between a sapien having a role and having a skill, but they are tightly related. A role is the assignment of one of any of the skills to a particular Sapien for them to work on open jobs that require this skill. However the first time they attempt a task they haven't completed before, there will be delay as the Sapien learns this skill. This is represented next to the skill name as an increasing circle graph. Once this learning phase is complete they have fully learned the skill and there will be no learning delay on future tasks. This is indicated by a little Blue Ribbon with a star in the bottom right corner of the skill box in a sapien's Role Panel. The diagram to the right shows an example of these concepts.
Alule Example
To the right is a screenshot of a typical sapien Role Assignment Panel. In this example the sapien Alule has 4 roles assigned - General Labor, Basic Cooking, Spear Hunting, and Mining. This is indicated by the green selection color of the role and blue check mark that was selected by the player. You can also see from the blue star ribbons of the skill box that Alule is fully skilled in several skills. However, unless a sapien is assigned the role (green selection) they will not perform that job - even though Alule is skilled in Basic Building, Investigation, Diplomacy and Fire Lighting he will never do one of these open jobs as he has not been given the role to complete jobs of these skill types.
You can see Alule is also assigned the Mining Role, however he is not skilled in it as there is no blue star ribbon or progress indicator. This means Alule will take a mining task to be completed, however the first time he attempts to mine something it will take a while for the skill to be fully learned. You can see from his Tool Assembly skill he is about 3/4's complete, however he will make no more progress on this skill until he is actually assigned the role.
Anatomy of the Skill Box
A significant amount of information is relayed on the skills box found in the "Manage Sapien" view. The diagram shows the different indicators present on the skills button.
Skill Name & Icon
The skill name and icon indicate the skill type. The color of the text and icon indicates if this particular skill is suitable to be assigned to this sapien. There are skills that require heavy lifting and will not be suitable for pregnant sapiens or children to do. These skills will be highlighted this way in the Roles Management panel for children and pregnant women. While these skills do not show up as yellow for elders, it's generally advised not to assign them to heavy lifting roles as they tire easily and move slowly making them ineffective.
Skill Level Indicator
A blue star ribbon represents that the sapien has fully learned this particular skill. While a sapien is learning a skill this area will show a circular progress indicator that progresses as the sapien learns the skill.
Number of Assigned Sapiens
This number represents the total of all sapiens who have been assigned this skill. This is an easy way to see where there are shortages of a particular skill slowing down a large job.
List of all Skills
Skill | Description | Investigation | Prerequisites | Heavy Lifting |
---|---|---|---|---|
Baking includes the process of kneading flour into dough and creating a nutritious meal. | Flour | No | ||
Basic Building includes the construction of beds, crafting/storage areas and placing other objects. | None | Inherent | No | |
Basic Cooking includes the ability to cook meat to provide more nutritional value. | Cookable Item | Fire Lighting | No | |
Basic Hunting includes the ability to hunt and kill small animals by throwing simple projectiles. | Live Chicken | Tool Assembly | Yes | |
Bone Carving includes the ability to create musical instrumentals and sharp blades from bones. | Bone | Rock Knapping | No | |
Butchery includes the ability to harvest meat from the carcass of a dead animal. | A dead Alpaca or Mammoth | Rock Knapping & a Knife | No | |
Ceramics allows for using a kiln to make fired clay products that are extremely durable. | Unfired Urn or Unfired Bowl or Unfired Brick or Unfired Tile |
Mud Brick Building | No | |
Digging includes the clearing of soil, sands and clay. | Soil | Rock Knapping | Yes | |
Diplomacy includes the persuasion of wandering Sapiens to join your tribe. | None | Inherent | No | |
Fire Lighting includes the lighting of fires, which provide warmth and cook food. | Branch | No | ||
Flax Spinning is the ability to create Flax Twine from Dry Flax. | Dry Flax | No | ||
Flint Knapping includes the ability to create less primitive flint tools, which are longer lasting and better than their rock counterparts. | Flint | Rock Knapping | No | |
General Labour includes hauling items, clearing grass and harvesting common resources like fruits from trees. | None | Inherent | No | |
Griding includes the process of crushing grains to make food out of them. | Hulled Wheat | Threshing | No | |
Investigation includes the process of investigating a new thing to make breakthroughs to advance the tribe's knowledge. | None | Inherent | Some | |
Craft and administer poultices and medicines to help the injured or sick. | Medicinal Plant | Pottery | No | |
Mining includes the process of digging up valuable resources like rock. | Ground | Digging | Yes | |
Brick Building includes the ability to make structures out of mud bricks. | Dry Mud Brick | Yes | ||
Music includes the playing of music to lift the tribes' spirit, increasing loyalty and happiness. | Musical Instrument | No | ||
Planting includes the process of planting a seed or crow to harvest more. | Seed | Digging | Yes | |
Pottery includes the ability to create urns and pots. | Clay | Digging | No | |
Rock Knapping includes the ability to create primitive rock tools and split larger rocks into smaller ones. | Large Rock | No | ||
Spear Hunting includes the ability to hunt and kill Alpaca and Mammoths with the use of spears. | Alpaca or Mammoth | Tool Assembly | Yes | |
Thatch Building includes the ability to make structures out of hay, reeds or branches. | Hay | None | Yes | |
Threshing includes the process of making grains ready to mill or cook. | Wheat | Pottery | Yes | |
Tiling allows a sapien to use tiles to create floors. | Fired Tile | Ceramics | Yes | |
Tool Assembly includes the crafting of more complex tools by combining multiple components. | Tool Components TODO | No | ||
Tree Felling includes the process of chopping down trees. | A Tree | Axe | Yes | |
Wood Building includes the construction from wood, like door frames, window walls and walls. | Split Log | Yes | ||
Wood Working includes the crafting of things made out of branches and logs. | Log | Rock Knapping | Yes |