Difference between revisions of "Time"
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The game currently has 5 speeds defined, though all aren't directly usable by the player. | The game currently has 5 speeds defined, though all aren't directly usable by the player. | ||
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Revision as of 05:11, 7 November 2022
Overview
Time is a game mechanic that drives many core functionalities in the game. Time controls the day/night cycle, the growing of crops and replenishment of renewable resources, lifecycles of sapiens and passage of the seasons to name a few.
How Time is Divided
Each world has a Year Speed value associated with the server. The value set in the current version of the game (0.3.5) is 0.0000434027777777. The length of the year is equal to 1/(Year Speed). Using the default value this works out to approximately 23040 seconds.
the day/night cycle is fairly accurate to that of the real world, with winter days being very short and summer days very long.
One year in the game is 8 days.
Game Speed
The game currently has 5 speeds defined, though all aren't directly usable by the player.
Game Speed | Speed Multiplier | Notes |
---|---|---|
Pause | 0 | Stops the game completely in time. |
Play | 1.0 | The normal speed of the game. |
Fast | 3.0 | Fast game speed invokable by the player. |
Ultra | 64.0 | Speed used to skip the night when sapiens are sleeping. |
Slow Motion | 0.1 | Not currently implemented in the game. |
Progression of Decay
Very Soon
6 hours
Few Hours
36 hours
Few Days
Lasts a year
Next Year
Last 2 years
Few Years
Progression of Growth
Most flora replenishes after 3 days.