Difference between revisions of "Time"
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==Progression of Growth== | ==Progression of Growth== |
Revision as of 05:53, 7 November 2022
Overview
Time is a game mechanic that drives many core functionalities in the game. Time controls the day/night cycle, the growing of crops and replenishment of renewable resources, lifecycles of sapiens and passage of the seasons to name a few. 1 year in the game is divided into 4 seasons, each of which has a duration of 2 days. So 1 Year in-game is 8 in-game days.
The Day/Night Cycle
The day/night cycle is fairly accurate to that of the real world, with winter days being very short and summer days very long.
Game Speed
The game currently has 5 speeds defined, though all aren't directly usable by the player.
Game Speed | Speed Multiplier | Notes |
---|---|---|
Pause | 0 | Stops the game completely in time. |
Play | 1.0 | The normal speed of the game. |
Fast | 3.0 | Fast game speed invokable by the player. |
Ultra | 64.0 | Speed used to skip the night when sapiens are sleeping. |
Slow Motion | 0.1 | Not currently implemented in the game. |
Progression of Growth
Most flora replenishes after 3 days.
Time Control
Trivia
- Each world has a Year Speed value associated with the server. The value set in the current version of the game (0.3.5) is 0.0000434027777777.
- The length of the year is equal to 1/(Year Speed). Using the default value this works out to approximately 23040 seconds.