Difference between revisions of "Time"
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|Not currently implemented in the game. | |Not currently implemented in the game. | ||
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==Drying Time== | |||
Some objects require time to dry to become usable. The following table outlines the drying time for these types of resources. Times are listed in real time, so are affected by Game Speed changes. | |||
{| class="wikitable" | |||
!Resource!!Drying Time!!Notes | |||
|- | |||
!Wet Hay | |||
|style="text-align:center;"|2 minutes | |||
| | |||
|- | |||
!Wet Flax | |||
|style="text-align:center;"|4 minutes | |||
| | |||
|- | |||
!Unfired Urn (Wet) | |||
|style="text-align:center;"|4 minutes | |||
| | |||
|- | |||
!Unfired Bowl (Wet) | |||
|style="text-align:center;"|4 minutes | |||
| | |||
|} | |||
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==Progression of Decay== | ==Progression of Decay== | ||
Items stored indoors will have a duration of 4 times the value of the rot time of the item. Please note that | |||
{| class="wikitable" | {| class="wikitable" | ||
!Time Span!!Max | !Time Span!!Time Span Description!!Max Real Time | ||
|- | |- | ||
!Very Soon | !Very Soon | ||
|style="text-align:center;"|6 hours | |style="text-align:center;"|Less than 6 hours|12 Minutes | ||
|- | |- | ||
!Few Hours | !Few Hours | ||
|style="text-align:center;"|36 hours | |style="text-align:center;"|Less than 36 hours|72 Minutes | ||
|- | |- | ||
!Few Days | !Few Days | ||
|style="text-align:center;"|8 Days | |style="text-align:center;"|Less than 8 Days|6.5 Hours | ||
|- | |- | ||
!Next Year | !Next Year | ||
|style="text-align:center;"| | |style="text-align:center;"|Less than 2 Years|12.8 Hours | ||
|- | |- | ||
!Few Years | !Few Years | ||
|style="text-align:center;"| | |style="text-align:center;"|Less than 100 Years|640 Hours | ||
|} | |} | ||
Revision as of 15:27, 7 November 2022
Overview
Time is a game mechanic that drives many core functionalities in the game. Time controls the day/night cycle, the growing of crops and replenishment of renewable resources, lifecycles of sapiens and passage of the seasons to name a few. 1 year in the game is divided into 4 seasons, each of which has a duration of 2 days. So 1 Year in-game is 8 in-game days.
The Day/Night Cycle
The day/night cycle is fairly accurate to that of the real world, with winter days being very short and summer days very long.
Game Speed
The game currently has 5 speeds defined, though all aren't directly usable by the player.
Game Speed | Speed Multiplier | Notes |
---|---|---|
Pause | 0 | Stops the game completely in time. |
Play | 1.0 | The normal speed of the game. |
Fast | 3.0 | Fast game speed invokable by the player. |
Ultra | 64.0 | Speed used to skip the night when sapiens are sleeping. |
Slow Motion | 0.1 | Not currently implemented in the game. |
Drying Time
Some objects require time to dry to become usable. The following table outlines the drying time for these types of resources. Times are listed in real time, so are affected by Game Speed changes.
Resource | Drying Time | Notes |
---|---|---|
Wet Hay | 2 minutes | |
Wet Flax | 4 minutes | |
Unfired Urn (Wet) | 4 minutes | |
Unfired Bowl (Wet) | 4 minutes |
Progression of Growth
Most flora replenishes after 3 days.
Time Control
Trivia
- Each world has a Year Speed value associated with the server. The value set in the current version of the game (0.3.5) is 0.0000434027777777.
- The length of the year is equal to 1/(Year Speed). Using the default value this works out to approximately 23040 seconds.