Difference between revisions of "Time"

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Items stored indoors will have a duration of 4 times the value of the rot time of the item.   
Items stored indoors will have a duration of 4 times the value of the rot time of the item.   
===Decay of Perishable Resources===
{| class="wikitable sortable"
!Item!!Decay Time (Outside)!!Decay Time (Inside)
|-
!Aloe Leaf
|style="text-align:center;"|2 Game Days||style="text-align:center;"|1 Game Year
|-
!Alpaca Carcass
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|-
!Alpaca Meat
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Alpaca Meat (Cooked)
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Apple
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Aspen Seed
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|-
!Bamboo Seed
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|-
!Banana
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Beet Root (Cooked)
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|-
!Beetroot
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Beetroot Seed
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|-
!Birch Seed
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|-
!Bread Dough
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Chicken Carcass
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|-
!Chicken Meat (Cooked)
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Chicken Meat (Raw)
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Coconut
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Echinancea Flower
|style="text-align:center;"|2 Game Days||style="text-align:center;"|1 Game Year
|-
!Elderberries
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Flatbread
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Flax (Dryed)
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Flax Seeds
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|-
!Garlic
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Ginger Root
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Gooseberry
|style="text-align:center;"|2 Game Days||style="text-align:center;"|1 Game Year
|-
!Hay
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|-
!Large Aspen Seed
|style="text-align:center;"|4 Game Years||style="text-align:center;"|16 Game Years
|-
!Large Pine Cone
|style="text-align:center;"|4 Game Years||style="text-align:center;"|16 Game Years
|-
!Mammoth Carcass
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|-
!Mammoth Meat
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Mammoth Meat (Cooked)
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Marigold Flower
|style="text-align:center;"|2 Game Days||style="text-align:center;"|1 Game Year
|-
!Orange
|style="text-align:center;"|2 Game Days||style="text-align:center;"|1 Game Year
|-
!Peach
|style="text-align:center;"|2 Game Days||style="text-align:center;"|1 Game Year
|-
!Pinecone
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|-
!Poppy Flower
|style="text-align:center;"|2 Game Days||style="text-align:center;"|1 Game Year
|-
!Pumpkin
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|-
!Pumpkin (Cooked)
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|-
!Raspberry
|style="text-align:center;"|2 Game Days||style="text-align:center;"|1 Game Year
|-
!Sunflower Seeds
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|-
!Turmeric Root
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Wheat
|style="text-align:center;"|4 Game Days||style="text-align:center;"|2 Game Years
|-
!Willow Seed
|style="text-align:center;"|1 Game Year||style="text-align:center;"|4 Game Years
|}


===Container-based Decay===
===Container-based Decay===

Revision as of 17:08, 7 November 2022

PageStub.png

Overview

Time is a game mechanic that drives many core functionalities in the game. Time controls the day/night cycle, the growing of crops and replenishment of renewable resources, the decay of perishable items, lifecycles of sapiens and passage of the seasons to name a few. 1 year in the game is divided into 4 seasons, each of which has a duration of 2 days. So 1 Year in-game is 8 in-game days.

The Day/Night Cycle

TimeControlAnatomy.png The day/night cycle is fairly accurate to that of the real world, with winter days being very short and summer days very long.

Game Speed

The game currently has 5 speeds defined, though all aren't directly usable by the player.

Game Speed Speed Multiplier Notes
Pause 0 Stops the game completely in time.
Play 1.0 The normal speed of the game.
Fast 3.0 Fast game speed invokable by the player.
Ultra 64.0 Speed used to skip the night when sapiens are sleeping.
Slow Motion 0.1 Not currently implemented in the game.

Drying Time

Some objects require time to dry to become usable. The following table outlines the drying time for these types of resources. Times are listed in real time, so are affected by Game Speed changes.

Resource Drying Time Notes
Wet Hay 2 minutes
Wet Flax 4 minutes
Unfired Urn (Wet) 4 minutes
Unfired Bowl (Wet) 4 minutes
Unfired Brick (Wet) 4 minutes
Unfired Tile (Wet) 4 minutes

Progression of Decay

Items stored indoors will have a duration of 4 times the value of the rot time of the item.

Decay of Perishable Resources

Item Decay Time (Outside) Decay Time (Inside)
Aloe Leaf 2 Game Days 1 Game Year
Alpaca Carcass 1 Game Year 4 Game Years
Alpaca Meat 4 Game Days 2 Game Years
Alpaca Meat (Cooked) 4 Game Days 2 Game Years
Apple 4 Game Days 2 Game Years
Aspen Seed 1 Game Year 4 Game Years
Bamboo Seed 1 Game Year 4 Game Years
Banana 4 Game Days 2 Game Years
Beet Root (Cooked) 1 Game Year 4 Game Years
Beetroot 4 Game Days 2 Game Years
Beetroot Seed 1 Game Year 4 Game Years
Birch Seed 1 Game Year 4 Game Years
Bread Dough 4 Game Days 2 Game Years
Chicken Carcass 1 Game Year 4 Game Years
Chicken Meat (Cooked) 4 Game Days 2 Game Years
Chicken Meat (Raw) 4 Game Days 2 Game Years
Coconut 4 Game Days 2 Game Years
Echinancea Flower 2 Game Days 1 Game Year
Elderberries 4 Game Days 2 Game Years
Flatbread 4 Game Days 2 Game Years
Flax (Dryed) 4 Game Days 2 Game Years
Flax Seeds 1 Game Year 4 Game Years
Garlic 4 Game Days 2 Game Years
Ginger Root 4 Game Days 2 Game Years
Gooseberry 2 Game Days 1 Game Year
Hay 1 Game Year 4 Game Years
Large Aspen Seed 4 Game Years 16 Game Years
Large Pine Cone 4 Game Years 16 Game Years
Mammoth Carcass 1 Game Year 4 Game Years
Mammoth Meat 4 Game Days 2 Game Years
Mammoth Meat (Cooked) 4 Game Days 2 Game Years
Marigold Flower 2 Game Days 1 Game Year
Orange 2 Game Days 1 Game Year
Peach 2 Game Days 1 Game Year
Pinecone 1 Game Year 4 Game Years
Poppy Flower 2 Game Days 1 Game Year
Pumpkin 1 Game Year 4 Game Years
Pumpkin (Cooked) 1 Game Year 4 Game Years
Raspberry 2 Game Days 1 Game Year
Sunflower Seeds 1 Game Year 4 Game Years
Turmeric Root 4 Game Days 2 Game Years
Wheat 4 Game Days 2 Game Years
Willow Seed 1 Game Year 4 Game Years

Container-based Decay

Some items can only exist in containers. Containers fired in a Kiln extend the shelf life of these resources.

Resource Unfired Container Inside Unfired Container Fired Container Inside Fired Container
Injury Medicine 2 Game Days 8 Game Days 1 Game Year 4 Game Years
Burn Medicine 2 Game Days 8 Game Days 1 Game Year 4 Game Years
Food Poisoning Medicine 2 Game Days 8 Game Days 1 Game Year 4 Game Years
Virus Medicine 2 Game Days 8 Game Days 1 Game Year 4 Game Years
Hulled Wheat 4 Game Days 16 Game Days 2 Game Years 8 Game Years
Flour 4 Game Days 16 Game Days 2 Game Years 8 Game Years


Progression of Growth

Most flora replenishes after 3 days.

Time Control

Trivia

  • Each world has a Year Speed value associated with the server. The value set in the current version of the game (0.3.5) is 0.0000434027777777.
  • The length of the year is equal to 1/(Year Speed). Using the default value this works out to approximately 23040 seconds.