Medicine
Overview
Medicines are craftable items that are used to treat health conditions that Sapiens are susceptible to.
Health Conditions
Sapiens are subject to 4 different types of treatable health conditions: injuries, burns, food poisoning, and viral infection.
Investigating
To research a medicine requires that you have all the required ingredients for a particular medicine (noted in the table below) and a Quern-stone to investigate it in. Any medical ingredient can be investigated to learn a medicine recipe however since some ingredients can be used in more than one recipe, to avoid complication in determining which medicine will be investigated use the following to guarantee the resulting medicine:
- Poppy Flower - Injury Medicine
- Ginger Root - Food Poisoning Medicine
- Aloe Leaf - Burn Medicine
- Echinacea Flower - Virus Medicine
When the first medicine is successfully investigated the tribe will have the Medicine Skill.
Obtaining
The following medicines are available to be crafted. Medicines are created from medicinal plants. Please note that all medicines require a bowl and quern-stone in addition to the ingredients to craft, and must be crafted at a crafting area by a sapien assigned the Medicine role.
Medicine | Description | ||||||||
Treats general physical injuries. | |||||||||
Treats burns. | |||||||||
Treat stomach issues caused by food poisioning. | |||||||||
Treats colds and viral infections. |
Treatments
Injury Treated
Has a positive effect on Loyalty.
Burn Treated
Has a positive effect on Loyalty.
Food Poisoning Treated
Has a positive effect on Loyalty.
Virus Treated
Has a positive effect on Loyalty.
Immunities
Food Poisoning Immunity
Virus Immunity
History
Version | Comments |
---|---|
0.3.5 | Medicine Introduced |