Sapiens Devlog 14
Episode Number: | Devlog #14 |
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Title: | Ambience Devblog #14 - Worst. Haka. Ever. |
YouTube Link: | Watch on YouTube |
Date Posted: | 11/9/2017 |
Duration: | 09:38 |
Number of Views: | 5,301 as of 2023-06-23 |
Summary
In this video, Dave Frampton shows the new cavemen models with skeletal animations. He discusses the plan to implement a system where players can issue commands to their followers to perform tasks such as chopping down trees or mining terrain. He showcases the new vegetation specific to different biomes, such as cactuses in desert areas and palm trees in rainforest areas. He also talks about the world-saving mechanism, lighting tweaks, performance optimization, and future plans for the building mechanic.
Notable Topics
Cavemen Models and Animations
New cavemen models have been introduced with skeletal animations. These models are still a work in progress and may not be in the final game.
Command System
Plans are in place to implement a system where players can issue commands to their followers to perform tasks such as chopping down trees or mining terrain. These commands will be carried out by the followers, not the player directly.
Resource Gathering
When a tree is chopped down, it becomes a resource that can be used for building or other processes. The chopped tree is represented by cubes that can be gathered by characters.
World Saving Mechanism
A world-saving mechanism has been implemented. The game only saves the changes made by the player, not every single part of the world that's ever been loaded. This results in smaller file sizes and faster networking.
Lighting Tweaks
Improvements have been made to the game's lighting to make it more dynamic and visually appealing.
Performance Optimization
Significant work has been done to optimize the game's performance. This includes running animations on the physics thread and simplifying the threading model.
Future Plans for Building Mechanic
Future plans include the development of a building mechanic. This is a complex problem that may require several prototypes to get right.
Disclaimer
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