Sapiens Devlog 2
Episode Number: | Devlog #2 |
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Title: | World Project Devlog #2 - Let's call this a devblog |
YouTube Link: | Watch on YouTube |
Date Posted: | 6/23/2015 |
Duration: | 08:47 |
Number of Views: | 9,242 as of 2023-06-23 |
Summary
In this video, Dave Frampton continues his work on the terrain engine, motivated by the positive feedback from his first video. He has smoothed out the transitions between detail levels, improved performance, and made changes to the atmosphere. He also discusses the challenges of creating a game with such a vast world and contemplates potential solutions.
Notable Topics
Detail Level Transitions
The transitions between detail levels have been smoothed out, reducing the popping of details. However, the coastlines and the boundaries between different types of terrain still pop.
Performance Improvements
Performance has been improved by calculating the square of the distance from each triangle to the player, rather than the actual distance. This avoids the computationally expensive square root operation.
Atmosphere Changes
The atmosphere has been tweaked, including the addition of a night glow. However, Dave is still not completely satisfied with the sunset coloring.
Gameplay Considerations
Dave discusses the challenges of creating gameplay for such a vast world and contemplates potential solutions, such as giving players massive powers or allowing fast travel between areas of interest.
Disclaimer
This summary was generated by AI. If you notice an error or correction required, please let us know on the #wiki channel of the discord server or make the edit yourself if you are an editor.