Sapiens Devlog 2

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DevLog Infobox
Episode Number: Devlog #2
Title: World Project Devlog #2 - Let's call this a devblog
YouTube Link: Watch on YouTube
Date Posted: 6/23/2015
Duration: 08:47
Number of Views: 9,242 as of 2023-06-23

Summary

In this video, Dave Frampton continues his work on the terrain engine, motivated by the positive feedback from his first video. He has smoothed out the transitions between detail levels, improved performance, and made changes to the atmosphere. He also discusses the challenges of creating a game with such a vast world and contemplates potential solutions.

Notable Topics

Detail Level Transitions

The transitions between detail levels have been smoothed out, reducing the popping of details. However, the coastlines and the boundaries between different types of terrain still pop.

Performance Improvements

Performance has been improved by calculating the square of the distance from each triangle to the player, rather than the actual distance. This avoids the computationally expensive square root operation.

Atmosphere Changes

The atmosphere has been tweaked, including the addition of a night glow. However, Dave is still not completely satisfied with the sunset coloring.

Gameplay Considerations

Dave discusses the challenges of creating gameplay for such a vast world and contemplates potential solutions, such as giving players massive powers or allowing fast travel between areas of interest.

Disclaimer

This summary was generated by AI. If you notice an error or correction required, please let us know on the #wiki channel of the discord server or make the edit yourself if you are an editor.