Sapiens Devlog 6
Episode Number: | Devlog #6 |
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Title: | World Project Devblog #6 - Oculus DK2 VR at 75fps! |
YouTube Link: | Watch on YouTube |
Date Posted: | 8/21/2015 |
Duration: | 07:27 |
Number of Views: | 5,981 as of 2023-06-23 |
Summary
In this video, Dave Frampton showcases the game's compatibility with the Oculus Rift DK2 and the improvements made to achieve a stable frame rate of 75fps in VR. He discusses the challenges of optimizing performance for VR, the introduction of multi-threading, and the implementation of a player-controlled light source. He also talks about the next steps for the game, which include enhancing interactivity with the game world.
Notable Topics
Oculus Rift DK2 Compatibility
The game is now compatible with the Oculus Rift DK2 and runs at a stable frame rate of 75fps in VR. This was achieved through performance optimizations and the introduction of multi-threading.
Player-Controlled Light Source
A player-controlled light source has been implemented, which changes the exposure of the whole scene to more accurately represent how light works.
Interactivity
The next steps for the game include enhancing interactivity with the game world, such as the ability to chop down trees and pick up and throw objects in the environment.
Performance Optimization
Performance optimization was a major focus, with work moved off the main thread to improve frame rates. This included moving physics and terrain generation to different threads.
Disclaimer
This summary was generated by AI. If you notice an error or correction required, please let us know on the #wiki channel of the discord server or make the edit yourself if you are an editor.