Sapiens Devlog 8
Episode Number: | Devlog #8 |
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Title: | World Project Devblog #8 - Projection Mapped Shadows |
YouTube Link: | Watch on YouTube |
Date Posted: | 9/14/2015 |
Duration: | 04:26 |
Number of Views: | 4,647 as of 2023-06-23 |
Summary
In this video, Dave Frampton showcases the implementation of projection mapped shadows in the game. He discusses the process of rendering the terrain and objects into depth textures to create shadows and the improvements this brings to the game's realism. He also talks about the challenges of dealing with exposure in shadowy areas and his plans to improve this aspect of the game.
Notable Topics
Projection Mapped Shadows
The game now uses projection mapped shadows, which are created by rendering the terrain and objects into depth textures. This technique brings improved realism to the game.
Exposure Challenges
Dealing with exposure in shadowy areas presents challenges. Dave plans to improve this aspect of the game by adjusting the exposure based on the overall darkness of the area being viewed.
Future Improvements
Dave discusses his plans for future improvements to the game, including enhancing the exposure handling in shadowy areas and continuing to work on gameplay development.
Disclaimer
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