Sapiens Devlog 9
Episode Number: | Devlog #9 |
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Title: | World Project Devblog #9 - Water shaders & Lua scripting |
YouTube Link: | Watch on YouTube |
Date Posted: | 12/13/2015 |
Duration: | 08:43 |
Number of Views: | 5,169 as of 2023-06-23 |
Summary
In this video, Dave Frampton introduces the new water shaders and discusses the integration of the Lua scripting language into the game. He talks about the shift in priorities for future development, focusing more on exploration and player customization rather than complex game mechanics. He also showcases the automatic exposure adjustment feature, which adjusts the brightness of the scene based on the player's location.
Notable Topics
Water Shaders
The game now features new water shaders, which use the depth of the water to offset a sine wave function, creating realistic water waves. The transparency of the water is also simulated, allowing players to see the terrain below.
Lua Scripting
The Lua scripting language has been integrated into the game, allowing players to configure the game to their liking. This could potentially allow players to modify the game to the extent of turning it into a completely different type of game, such as a quadcopter flying simulator.
Shift in Development Priorities
The development priorities have shifted towards focusing more on exploration and player customization, rather than complex game mechanics. The goal is to create a large sandbox world that players can control and customize.
Automatic Exposure Adjustment
An automatic exposure adjustment feature has been implemented, which adjusts the brightness of the scene based on the player's location. This helps to create a more immersive and realistic visual experience.
Disclaimer
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