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- 15:23, 4 June 2022 diff hist −32 Guide:Introduction to farming
- 15:23, 4 June 2022 diff hist −6 Mechanics:Indoors →Determining whether an entity is indoors
- 15:22, 4 June 2022 diff hist 0 Mechanics:Indoors →Determining whether an entity is indoors
- 15:22, 4 June 2022 diff hist +1 Mechanics:Indoors →Determining whether an entity is indoors
- 15:22, 4 June 2022 diff hist +1,042 N Mechanics:Indoors Created page with "The mechanic which determines whether an entity is indoors or outdoors has several effects on items and sapiens. This mechanic will be explained, along with its effects, in this article. =Determining whether an entity is indoors= If an entity is under a roof or floor piece (**NOT a rotated wall piece**), it is considered indoors. The head of a sapien is considered for this. Otherwise, it is considered outdoors. This can also be tested by selecting an item which decays..."
- 15:14, 4 June 2022 diff hist +1,519 N Mechanics:Shelter Created page with "Decay is a mechanic which can render food inedible, and render materials unusable, or change them into a different material. ==How decay works== Decay is a percentage stored by an item which can decay. At 0%, the item is new, and at 100%, the item is decayed. This progress is represented by a filled in ring next to the item, along with the timeframe that an item of that type takes to decay from new (e.g. a year) in the current conditions (Mechanics:Indoors|indoors ve..."
- 15:05, 4 June 2022 diff hist +3,962 Guide:Introduction to food
- 14:35, 4 June 2022 diff hist +361 N Guide:Introduction to food Created page with "=Guide:Introduction to food= Food is an essential resource for your sapiens to survive, and is a constant concern for the tribe’s wellbeing as, without a constant supply of food, your sapiens will begin to receive the hunger and, eventually, starvation status effects. This guide will teach you the basics of providing and managing food for a small tribe."
- 14:33, 4 June 2022 diff hist +142 N Guide:Introduction to farming Created page with "=Guide:Introduction to farming= It is recommended that you familiarise yourself with Guide:Introduction to food before reading this guide."
- 14:31, 4 June 2022 diff hist +7 Guide:Introduction to crafting
- 14:31, 4 June 2022 diff hist −7 Guide:Introduction to crafting
- 14:30, 4 June 2022 diff hist +48 Guide:Introduction to crafting
- 14:28, 4 June 2022 diff hist +79 Crafting
- 14:26, 4 June 2022 diff hist +3,572 N Guide:Introduction to crafting Created page with "=Guide:Introduction to crafting= Crafting is one of the cornerstones of development and success in Sapiens. Without it, you would be limited to thatch structures, and be unable to cook larger meals to sustain a growing population, or entertain your sapiens with music. This guide will inform you on the basics of crafting simple items. For more advanced techniques, see Guide:Advanced crafting. ==Setting up a crafting station== Most crafting is done via the craftin..."
- 14:03, 4 June 2022 diff hist +178 User:DanZeMan current
- 14:02, 4 June 2022 diff hist +185 Guide:Getting Started
- 14:00, 4 June 2022 diff hist +331 Guide:Getting Started
- 11:13, 28 May 2022 diff hist +58 Main Page
- 11:11, 28 May 2022 diff hist +1,958 Guide:Getting Started
- 10:59, 28 May 2022 diff hist +6,293 Guide:Getting Started
- 10:05, 28 May 2022 diff hist +2,439 N Guide:Getting Started Created page with "=Guide:Getting Started= If you are reading this, you are probably new to Sapiens, so, welcome! This guide is designed to provide you with some help in getting a tribe set up and stable. ==Navigating the menu== On the start-up menu, there are several options, with the main ones of interest for this article being the settings button and create world button. Firstly, check your basic settings - ensure the graphics settings are desirable, and maybe take a moment to view th..."
- 09:44, 28 May 2022 diff hist −22 Tools current
- 09:42, 28 May 2022 diff hist 0 m Crafting area DanZeMan moved page Sapiens:crafting area to Crafting area
- 09:41, 28 May 2022 diff hist −1 Crafting →Stations
- 09:41, 28 May 2022 diff hist −6 Crafting →Crafting
- 09:41, 28 May 2022 diff hist +519 Crafting
- 09:36, 28 May 2022 diff hist +283 N Crafting area Created page with "=Crafting area= The crafting area is a crafting station used to craft most items, such as tools. It is built by placing a crafting area from the build menu. ==Building== Building a crafting area requires 1 large rock. ==Crafting== <insert recipes here>"
- 09:30, 28 May 2022 diff hist −108 Skills
- 09:27, 28 May 2022 diff hist +521 Skills
- 09:21, 28 May 2022 diff hist +643 N Woolskin Created page with "=Woolskin= Woolskins are resources which can be used by your sapiens as primitive clothing, or to be made into beds. ==Types== Woolskins come in 2 types: alpaca woolskins, and mammoth woolskins. They are functionally identical, but visually mammoth woolskins are a lighter brown than alpaca woolskins. ==Uses== ===Clothing=== Sapiens, when cold, will pick up woolskins from a storage area if available, and wear them, visually appearing to have more coverings than norma..."
- 09:16, 28 May 2022 diff hist +255 Animals
- 09:12, 28 May 2022 diff hist −6 Tools
- 09:11, 28 May 2022 diff hist −8 Tools
- 09:11, 28 May 2022 diff hist +67 Sapien →Elderly
- 09:06, 28 May 2022 diff hist +378 N Musical instruments Created page with "=Musical instruments= Musical instruments are items which can be used by sapiens to play music once they have learned the music skill. This can be used to improve sapien happiness and loyalty in the tribe, especially helpful for sapiens with the musical trait. ==List of musical instruments== * Bone flute * Log drum * Balafon" current
- 09:03, 28 May 2022 diff hist +1,279 N Crafting Created page with "=Crafting= Crafting is the main way that sapiens can refine raw ingredients into more useful products, to aid in the tribe’s productivity and survival. For example, tools can be crafted to improve productivity and allow them to perform more complex tasks, or musical instruments can be carved to provide some entertainment for the sapiens. ==Stations== Crafting is done in different stations, which can craft a range of items. ===Campfire=== Used mainly to craf..."
- 08:50, 28 May 2022 diff hist +67 N User:DanZeMan Created page with "Hi, I’m DanZeMan - I like editing wikis of games I enjoy playing."
- 08:48, 28 May 2022 diff hist +1,979 Status effects
- 08:18, 28 May 2022 diff hist +3,477 N Status effects Created page with "=Status effects= Status effects are factors which affect the happiness and loyalty of a sapien, either positively or negatively, and therefore indirectly affect the productivity and speed and actions of a sapien. They are visible on the box of sapien details when a sapien is clicked on, or in the sapiens menu of the tribe window, and are represented by small icons, which can be hovered over to get details of the status effect. ==Major status effects== Major..."
- 07:56, 28 May 2022 diff hist +1,752 N Notifications Created page with "=Notification= A notification is a method that the game uses to alert you of an event happening with the tribe. They are boxes in the HUD in the top-right of the screen, containing the information regarding the event as well as a relevant image, usually of a sapien involved. If multiple notifications occur at once, or in quick succession, the boxes will form a list of sorts, although they disappear after X seconds. Pressing the keybind for checking notifications (default..."
- 07:40, 28 May 2022 diff hist +1,144 N Death Created page with "=Death= Death happens to every sapien eventually, and can occur in several different ways, although sapiens will often leave the tribe before some means of death can occur, such as starvation. When a sapien dies, any of its family members (visible from the sapiens menu in the tribe window, in the family tree of the sapien) will suffer from a major negative status effect, causing their happiness to be 0, although their loyalty will be unaffected. The gr..."
- 07:32, 28 May 2022 diff hist +1,397 Sapien
- 07:19, 28 May 2022 diff hist +52 Sapien